{"id":37997,"date":"2024-10-07T17:45:03","date_gmt":"2024-10-07T08:45:03","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=37997"},"modified":"2024-10-07T17:45:06","modified_gmt":"2024-10-07T08:45:06","slug":"monolith-soft-is-working-on-an-in-house-game-engine-that-builds-upon-the-xenoblade-engine-for-use-in-other-titles","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/monolith-soft-is-working-on-an-in-house-game-engine-that-builds-upon-the-xenoblade-engine-for-use-in-other-titles\/","title":{"rendered":"Monolith Soft is working on an in-house game engine that builds upon the Xenoblade engine for use in other titles\u00a0\u00a0"},"content":{"rendered":"\n<p>Xenoblade Chronicle series developer Monolith Soft is currently working on the development of an in-house game engine. The company\u2019s COO Tetsuya Takahashi and lead programmer Michihiko Inaba talked about their technological efforts in a recent interview with <a href=\"https:\/\/cgworld.jp\/special-feature\/202410-monolithsoft.html\" target=\"_blank\" rel=\"noreferrer noopener\">CGworld.<\/a>&nbsp;<\/p>\n\n\n\n<p>With the scale of Monolith Soft\u2019s projects growing, and the developer \u201cno longer being able to do things with a small number of people,\u201d as Takashi puts it, the company has newly founded an in-house R&amp;D department. Through it, the developer aims to adapt to the needs of large-scale game development by streamlining development processes and reducing man-hours using new technology.&nbsp;<\/p>\n\n\n\n<p>A big part of these efforts is the development of an in-house game engine. According to Inaba, Monolith Soft\u2019s currently in-development engine is based on the engine they originally created in 2010 for Xenoblade Chronicles. They are currently working on expanding it for use in other titles.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1100\" height=\"822\" sizes=\"auto, (max-width: 1100px) 100vw, 1100px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241007-37997-001.jpg\" alt=\"\" class=\"wp-image-38001\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241007-37997-001.jpg 1100w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241007-37997-001-380x284.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241007-37997-001-768x574.jpg 768w\" \/><figcaption class=\"wp-element-caption\">Monolith Soft&#8217;s work-in-progress in-house effects engine (via <a href=\"https:\/\/cgworld.jp\/special-feature\/202410-monolithsoft.html\" target=\"_blank\" rel=\"noreferrer noopener\">CGworld<\/a>)<\/figcaption><\/figure>\n\n\n\n<p>According to Takahashi, despite being difficult to create and maintain, an in-house game engine is a necessity for Monolith Soft. \u201cFor the kind of games we are currently developing, we do not have the option of using third-party game engines. In-house engines are easier to customize to meet our needs.\u201d&nbsp;<\/p>\n\n\n\n<p>At the moment, Monolith Soft\u2019s various development teams are working in parallel on different technologies that will be integrated into the in-house engine. Inaba mentions model rendering and effect engines currently being in the works.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Monolith Soft COO and lead engineer talk about the developer&#8217;s efforts to introduce new technology, including an expanded Xenoblade engine.<\/p>\n","protected":false},"author":55,"featured_media":38000,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[64,3],"tags":[17],"class_list":["post-37997","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Monolith Soft is working on an in-house game engine that builds upon the Xenoblade engine for use in other titles\u00a0\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Monolith Soft COO and lead engineer talk about the developer&#039;s efforts to introduce new technology, including an expanded Xenoblade engine.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/monolith-soft-is-working-on-an-in-house-game-engine-that-builds-upon-the-xenoblade-engine-for-use-in-other-titles\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Monolith Soft is working on an in-house game engine that builds upon the Xenoblade engine for use in other titles\u00a0\u00a0 - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"Monolith Soft COO and lead engineer talk about the developer&#039;s efforts to introduce new technology, including an expanded Xenoblade engine.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/news\/monolith-soft-is-working-on-an-in-house-game-engine-that-builds-upon-the-xenoblade-engine-for-use-in-other-titles\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2024-10-07T08:45:03+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-10-07T08:45:06+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241007-37997-header.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1196\" \/>\n\t<meta property=\"og:image:height\" content=\"671\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Amber V\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Amber V\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Monolith Soft is working on an in-house game engine that builds upon the Xenoblade engine for use in other titles\u00a0\u00a0 - 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Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.","url":"https:\/\/automaton-media.com\/en\/author\/amber-vjestica\/"}]}},"_links":{"self":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/37997","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/users\/55"}],"replies":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/comments?post=37997"}],"version-history":[{"count":3,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/37997\/revisions"}],"predecessor-version":[{"id":38002,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/37997\/revisions\/38002"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media\/38000"}],"wp:attachment":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media?parent=37997"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/categories?post=37997"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/tags?post=37997"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}