{"id":37866,"date":"2024-10-03T12:35:16","date_gmt":"2024-10-03T03:35:16","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=37866"},"modified":"2024-10-03T12:35:18","modified_gmt":"2024-10-03T03:35:18","slug":"metal-gear-solid-delta-snake-eaters-difficulty-level-will-change-depending-on-whether-you-choose-the-new-third-person-or-original-fixed-perspective","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/metal-gear-solid-delta-snake-eaters-difficulty-level-will-change-depending-on-whether-you-choose-the-new-third-person-or-original-fixed-perspective\/","title":{"rendered":"Metal Gear Solid Delta: Snake Eater\u2019s difficulty level will change depending on whether you choose the new third-person or original fixed perspective\u00a0"},"content":{"rendered":"\n<p><a href=\"http:\/\/in%20a%20recent%20famitsu%20interview\/\" target=\"_blank\" rel=\"noreferrer noopener\"><\/a><strong>Metal Gear Solid Delta: Snake Eater<\/strong>\u2019s production producer Noriaki Okamura and creative producer Yuji Korekado recently talked about the upcoming game and how it improves upon the original in an <a href=\"https:\/\/www.famitsu.com\/article\/202410\/19148\" target=\"_blank\" rel=\"noreferrer noopener\">interview with Famitsu<\/a>. Apart from the expected graphical updates, new improvements are being made; one of which is a new third-person perspective dubbed \u201cNew Style.\u201d\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1252\" height=\"708\" sizes=\"auto, (max-width: 1252px) 100vw, 1252px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241003-37866-001.jpg\" alt=\"\" class=\"wp-image-37869\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241003-37866-001.jpg 1252w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241003-37866-001-380x215.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241003-37866-001-768x434.jpg 768w\" \/><\/figure>\n\n\n\n<p>New Style is similar to the fully-rotatable third-person camera introduced in Metal Gear Solid 3: Subsistence \u2013 the expanded release of the original 2004 title. With it, players can more easily take note of their surroundings and move in their desired direction. While Subsistence\u2019s rotatable third-person camera provided more depth perception and awareness, shooting while using this mode was like trying to hit a bullseye with a shotgun. To fire accurate shots, players had to switch to the first-person mode which tended to feel clunky because of how Snake stood in place.&nbsp;&nbsp;<\/p>\n\n\n\n<p>What makes Metal Gear Solid Delta: Snake Eater\u2019s New Style camera different from the Subsistence camera is that it\u2019splaced ever-so-slightly behind Naked Snake\u2019s shoulder. Not only does this provide more screen space to see what\u2019s in front of Snake, but it also allows for quick switching to a new over-the-shoulder aiming mode (complete with fully free movement). First-person mode will still be in the game, along with the traditional fixed camera Metal Gear Solid 3: Snake Eater is known for (now dubbed \u201cLegacy Style\u201d).&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1262\" height=\"701\" sizes=\"auto, (max-width: 1262px) 100vw, 1262px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241003-37866-002.jpg\" alt=\"\" class=\"wp-image-37870\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241003-37866-002.jpg 1262w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241003-37866-002-380x211.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241003-37866-002-768x427.jpg 768w\" \/><\/figure>\n\n\n\n<p>Players can choose between New Style and Legacy Style when playing Metal Gear Solid, but cannot switch between the two during gameplay. While a feature to switch between perspective styles was planned, Korekado stated that they had to scrap it since New Style made the old game too easy:&nbsp;<\/p>\n\n\n\n<p><em>\u201cThe New Style <\/em><em>provides<\/em><em> a wider<\/em><em>,<\/em><em> linear field of view, and you can shoot your gun while moving Snake, <\/em><em>which made<\/em><em> the difficulty level<\/em><em> lower than we had expected. However, if we<\/em><em> were to<\/em><em> adjust<\/em><em> <\/em><em>things<\/em><em> to match the New Style, th<\/em><em>at would make the<\/em><em> Legacy Style<\/em><em> too difficult. <\/em><em>That\u2019s why <\/em><em>we decided to split the <\/em><em>two play st<\/em><em>yles<\/em><em>.\u201d<\/em>&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1259\" height=\"710\" sizes=\"auto, (max-width: 1259px) 100vw, 1259px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241003-37866-003.jpg\" alt=\"\" class=\"wp-image-37871\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241003-37866-003.jpg 1259w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241003-37866-003-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241003-37866-003-768x433.jpg 768w\" \/><\/figure>\n\n\n\n<p>Based on Korekado\u2019s statement, it seems players will have the option to choose between New Style and Legacy Style at the start of the game. Legacy Style playthroughs will be much closer to the original game\u2019s difficulty, while playthroughs using the New Style are being adjusted accordingly.&nbsp;<\/p>\n\n\n\n<p>While the fixed top-down camera was once synonymous with Metal Gear Solid, more recent entries like Metal Gear Solid V: The Phantom Pain show how the franchise has evolved to accommodate for players\u2019 needs. Modern players will most likely go for New Style, but it\u2019s good to see that Legacy Style exists for those with a hankering for some nostalgia.\u00a0\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Metal Gear Solid Delta: Snake Eater\u2019s two camera modes will come with different difficulty levels to offset the (dis)advantages of each mode.<\/p>\n","protected":false},"author":67,"featured_media":37868,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-37866","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Metal Gear Solid Delta: Snake Eater\u2019s difficulty level will change depending on whether you choose the new third-person or original fixed perspective\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Metal Gear Solid Delta: Snake Eater\u2019s two camera modes will come with different difficulty levels to offset the (dis)advantages of each mode.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/metal-gear-solid-delta-snake-eaters-difficulty-level-will-change-depending-on-whether-you-choose-the-new-third-person-or-original-fixed-perspective\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Metal Gear Solid Delta: Snake Eater\u2019s difficulty level will change depending on whether you choose the new third-person or original fixed perspective\u00a0 - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"Metal Gear Solid Delta: Snake Eater\u2019s two camera modes will come with different difficulty levels to offset the (dis)advantages of each mode.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/news\/metal-gear-solid-delta-snake-eaters-difficulty-level-will-change-depending-on-whether-you-choose-the-new-third-person-or-original-fixed-perspective\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2024-10-03T03:35:16+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-10-03T03:35:18+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/10\/20241003-37866-header.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1270\" \/>\n\t<meta property=\"og:image:height\" content=\"712\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Carlos &quot;Zoto&quot; Zotomayor\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Carlos &quot;Zoto&quot; Zotomayor\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Metal Gear Solid Delta: Snake Eater\u2019s difficulty level will change depending on whether you choose the new third-person or original fixed perspective\u00a0 - 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