{"id":37087,"date":"2024-09-17T11:40:53","date_gmt":"2024-09-17T02:40:53","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=37087"},"modified":"2024-09-17T11:40:55","modified_gmt":"2024-09-17T02:40:55","slug":"pre-patch-soulslike-achievements-are-slowly-becoming-a-thing-as-games-get-nerfed-through-post-launch-updates","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/pre-patch-soulslike-achievements-are-slowly-becoming-a-thing-as-games-get-nerfed-through-post-launch-updates\/","title":{"rendered":"Pre-patch Soulslike achievements are slowly becoming a thing as games get nerfed through post-launch updates\u00a0"},"content":{"rendered":"\n<p>Apart from the sighs of relief from Elden Ring players when they heard that FromSoftware was making the <a href=\"https:\/\/en.bandainamcoent.eu\/elden-ring\/news\/elden-ring-patch-notes-version-114\" target=\"_blank\" rel=\"noreferrer noopener\">Promised Consort Radahn boss fight easier<\/a>, another interesting phenomenon is that some started bragging about <a href=\"https:\/\/x.com\/SweetPeachGames\/status\/1833868945842983085\" target=\"_blank\" rel=\"noreferrer noopener\">how they beat the boss pre-patch<\/a>. This isn\u2019t the first time a Soulslike title has been patched to make things easier for players, which brings topics like difficulty and bragging rights to light.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"956\" height=\"477\" sizes=\"auto, (max-width: 956px) 100vw, 956px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/09\/20240817-37087-001.jpg\" alt=\"Asylum Demon in Dark Souls\" class=\"wp-image-37090\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/09\/20240817-37087-001.jpg 956w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/09\/20240817-37087-001-380x190.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/09\/20240817-37087-001-768x383.jpg 768w\" \/><\/figure>\n\n\n\n<p>One of the biggest draws of Soulslike games is how difficult they can be. The original Demon\u2019s Souls and Dark Souls, which pioneered the genre, stood out from other contemporary video games because of how they appropriately rewarded (and more importantly, punished) players\u2019 actions. A high difficulty is what draws a lot of players to the games; as there are few things more satisfying than conquering a Soulslike boss after spending hours trying to defeat it. Hacking away at the Asylum Demon during the first encounter in Dark Souls with a Broken Straight Sword is time-consuming, but defeating the boss rewards players with a Demon\u2019s Great Hammer \u2013 a powerful Strength-based weapon, and more importantly \u2013 a concrete reminder of the players\u2019 achievement.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"959\" height=\"538\" sizes=\"auto, (max-width: 959px) 100vw, 959px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/09\/20240817-37087-002.jpg\" alt=\"Radahn cutscene in Elden Ring Shadow of the Erdtree\" class=\"wp-image-37091\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/09\/20240817-37087-002.jpg 959w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/09\/20240817-37087-002-380x213.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/09\/20240817-37087-002-768x431.jpg 768w\" \/><\/figure>\n\n\n\n<p>This brings us back to the Promised Consort Radahn boss nerf and why <a href=\"https:\/\/x.com\/Arron_TK\/status\/1833795946724884940\" target=\"_blank\" rel=\"noreferrer noopener\">people are bragging about beating him before September 11, 2024<\/a> \u2013 the date when Elden Ring\u2019s 1.14 patch was released. <a href=\"https:\/\/automaton-media.com\/en\/news\/elden-ring-dlc-miquellas-heart-stolen-message-and-what-it-means\/\" target=\"_blank\" rel=\"noreferrer noopener\">Promised Consort Radahn has some very strong attacks<\/a>, many of which have large area-of-effect properties. While seeing players complain about their games\u2019 difficulty must be nothing new for them, the developers at FromSoftware must have thought the boss fight to be too hard and nerfed him just a little. This is good news for both those who have yet to beat him and are planning to fight him again, but for those who defeated Promised Consort Radahn pre-patch, a sense of superiority starts to form.&nbsp;<\/p>\n\n\n\n<p>Anyone who defeated Promised Consort Radahn pre-patch will remember the boss at his strongest and how much harder he was compared to his current state. With the difficulty of the boss being lowered, some would view beating Promised Consort Radahn back then compared to now as a higher achievement. Since the only ways to fight Promised Consort Radahn at his full strength now are by playing an unpatched version of Elden Ring or modding the game, this makes video evidence, photos, and any sort of proof of defeating the boss before the 1.14 patch more valuable for some. Unfortunately, Elden Ring\u2019s Shadow of the Erdtree DLC doesn\u2019t have in-game achievements \u2013 so players can\u2019t use those to prove that they beat Promised Consort Radahn at his full strength.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1045\" height=\"571\" sizes=\"auto, (max-width: 1045px) 100vw, 1045px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/09\/20240817-37087-003.jpg\" alt=\"Lies of P\" class=\"wp-image-37093\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/09\/20240817-37087-003.jpg 1045w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/09\/20240817-37087-003-380x208.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/09\/20240817-37087-003-768x420.jpg 768w\" \/><\/figure>\n\n\n\n<p>It isn\u2019t just Elden Ring that has been releasing difficulty nerfs. Other Soulslike titles have been employing patches that make things easier for players. Lies of P, for instance, decreased the health values of multiple enemies and bosses, increased the staggerable window time, and even changed the spawn locations for certain enemies throughout multiple patches. Unlike Shadow of the Erdtree, these games have achievements with accompanying time stamps that can be used by players to brag about their accomplishments.&nbsp;&nbsp;<\/p>\n\n\n\n<p>Soulslike developers walk the fine line between difficulty and accessibility. They need to ensure that their games pose hard enough challenges that players expect from the genre without frustrating the majority of the playerbase to the point that too many people quit them. Sometimes the balancing act continues after launch, which is why post-launch patches nerf or buff certain aspects of Soulslike games (as with other video games).&nbsp;&nbsp;<\/p>\n\n\n\n<p>Difficulty is one of the defining factors of the Soulslike genre, but to deliver the best experience possible, patches need to be implemented. Those who complete earlier versions of these games aren\u2019t just players at this point \u2013 they are playtesters that help make the game better. In this regard, they can brag about their accomplishments in this manner before following up with something like a \u201cI beat Promised Consort Radahn pre-nerf\u201d statement. At least this way, they can say they helped balance a Soulslike game.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>FromSoftware&#8217;s recent update of Elden Ring&#8217;s Shadow of the Erdree DLC has caused a lot of &#8220;Pre-nerf Radahn&#8221; bragging.<\/p>\n","protected":false},"author":67,"featured_media":37089,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[18],"class_list":["post-37087","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-global-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Pre-patch Soulslike achievements are slowly becoming a thing as games get nerfed through post-launch updates\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"FromSoftware&#039;s recent update of Elden Ring&#039;s Shadow of the Erdree DLC has caused a lot of &quot;Pre-nerf Radahn&quot; bragging.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/pre-patch-soulslike-achievements-are-slowly-becoming-a-thing-as-games-get-nerfed-through-post-launch-updates\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Pre-patch Soulslike achievements are slowly becoming a thing as games get nerfed through post-launch updates\u00a0 - 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