{"id":37061,"date":"2024-09-13T18:29:07","date_gmt":"2024-09-13T09:29:07","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=37061"},"modified":"2024-09-15T09:49:59","modified_gmt":"2024-09-15T00:49:59","slug":"palworld-dev-says-the-indie-scene-is-going-to-see-more-palworld-level-hits-as-small-creators-learn-to-meet-player-needs-that-big-companies-are-neglecting","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/palworld-dev-says-the-indie-scene-is-going-to-see-more-palworld-level-hits-as-small-creators-learn-to-meet-player-needs-that-big-companies-are-neglecting\/","title":{"rendered":"Palworld dev says the indie scene is going to see more Palworld-level hits as small creators learn to meet player needs that big companies are neglecting\u00a0"},"content":{"rendered":"\n<p>PocketPair rocked the global indie scene this year with their record-breaking launch of <strong>Palworld<\/strong>. Despite their commercial success allowing them to take things even <a href=\"https:\/\/automaton-media.com\/en\/news\/with-profit-from-palworld-pocketpair-could-go-beyond-aaa-with-their-next-title-but-they-intend-to-keep-things-on-an-indie-scale\/\" target=\"_blank\" rel=\"noreferrer noopener\">\u201cfurther than AAA,\u201d<\/a> the company intends to keep their development on an indie scale. In an interview recently published by <a href=\"https:\/\/ascii.jp\/elem\/000\/004\/220\/4220741\/\" target=\"_blank\" rel=\"noreferrer noopener\">ASCII Japan<\/a>, PocketPair\u2019s CEO Takuro Mizobe shared his views on indie games and what he considers will be the deciding factors for future breakout hits in the indie scene.&nbsp;<\/p>\n\n\n\n<p>Based on his day-to-day encounters with new and innovative indie games, Mizobe says he can see the indie game scene growing even more in the next 5 to 10 years, with other big indie hits on the same level as Palworld appearing. One of the main factors that will determine future hits, according to PocketPair\u2019s CEO, is indie developers doing things that big companies cannot. &nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1184\" height=\"670\" sizes=\"auto, (max-width: 1184px) 100vw, 1184px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/09\/20240913-37061-001.jpg\" alt=\"\" class=\"wp-image-37066\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/09\/20240913-37061-001.jpg 1184w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/09\/20240913-37061-001-380x215.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/09\/20240913-37061-001-768x435.jpg 768w\" \/><\/figure>\n\n\n\n<p>\u201cThe indie market is comprised of various genres. If we take a look at Steam, there are 48 categories in total. Some of the bigger ones in there are the Survival Craft genre, and the Roguelike and Roguelite genres. The Metroidvania genre is gaining momentum too. &nbsp;Among such indie genres, many are too low return for big companies to dabble in, making them unlikely to produce such games. The survival craft genre, which PocketPair is currently working on, is hard for large companies to enter. I think indie studios will benefit from having a go at making games in genres like these.\u201d&nbsp;<\/p>\n\n\n\n<p>In other words, indie creators should target the in-demand genres that the big studios are neglecting. This ties into another point that Mizobe brings up- market analysis. The Palworld developer thinks that indie games have become much more commercialized, with many creators no longer making games based solely on personal preferences. Nowadays, more indie developers are analyzing the market to figure out what people want, i.e. what kind of games will sell.&nbsp;<\/p>\n\n\n\n<p>\u201cIn a way, we are like that too,\u201d Mizobe says about Pocket Pair. \u201cWe want as many people as possible to play our games, so we analyze the market and base our game development on that.\u201d The creator predicts that the indie scene will see an increase in commercial indie creators who are good at market analysis. \u201cIf this leads to the creation of games that meet players\u2019 needs, I personally think that this is a good thing.\u201d&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"900\" height=\"506\" sizes=\"auto, (max-width: 900px) 100vw, 900px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/02\/20240213-27116-header.png\" alt=\"Palworld cute Pals\" class=\"wp-image-27120\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/02\/20240213-27116-header.png 900w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/02\/20240213-27116-header-380x214.png 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/02\/20240213-27116-header-768x432.png 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/02\/20240213-27116-header-600x337.png 600w\" \/><\/figure>\n\n\n\n<p>As an aside, Mizobe has previously commented that he <a href=\"https:\/\/automaton-media.com\/en\/news\/palworld-devs-want-to-remain-a-small-studio-triple-a-games-are-not-for-us\/\" target=\"_blank\" rel=\"noreferrer noopener\">considers small studios to be \u201cpioneers in game design,\u201d<\/a> Although PocketPair has grown considerably alongside Palworld, the developer seems keen to remain on the indie-side of things. After all, as a small-scale game from a modest company, Palworld was able to take risks, unconstrained by many of the limitations that bind big developers. This is likely what contributed to the game being received so well by players.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Palworld developer&#8217;s CEO Takuro Mizobe shares views on the future of the indie scene and deciding factors for breakout hits.<\/p>\n","protected":false},"author":55,"featured_media":37065,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[62,3],"tags":[17],"class_list":["post-37061","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-indie-games","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Palworld dev says the indie scene is going to see more Palworld-level hits as small creators learn to meet player needs that big companies are neglecting\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Palworld developer&#039;s CEO Takuro Mizobe shares views on the future of the indie scene and deciding factors for breakout hits.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/palworld-dev-says-the-indie-scene-is-going-to-see-more-palworld-level-hits-as-small-creators-learn-to-meet-player-needs-that-big-companies-are-neglecting\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Palworld dev says the indie scene is going to see more Palworld-level hits as small creators learn to meet player needs that big companies are neglecting\u00a0 - 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