{"id":36897,"date":"2024-09-11T15:49:47","date_gmt":"2024-09-11T06:49:47","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=36897"},"modified":"2024-09-11T15:49:59","modified_gmt":"2024-09-11T06:49:59","slug":"danganronpa-creator-says-game-devs-should-write-their-own-scenarios-rather-than-outsource-even-if-theyre-not-good-writers","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/danganronpa-creator-says-game-devs-should-write-their-own-scenarios-rather-than-outsource-even-if-theyre-not-good-writers\/","title":{"rendered":"Danganronpa creator says game devs should write their own scenarios rather than outsource, even if they\u2019re not good writers\u00a0"},"content":{"rendered":"\n<p>Kazutaka Kodaka, known for his work on the <strong>Danganronpa <\/strong>series and <strong>Master Detective Archives: Rain Code<\/strong>, recently made a guest appearance on <a href=\"https:\/\/youtu.be\/UjPkJbPmdE8?feature=shared\" target=\"_blank\" rel=\"noreferrer noopener\">Byking Channel\u2019s<\/a> creator talk show. Kodaka talked about his approach to writing game scenarios and shared his views on game companies outsourcing to professional writers.&nbsp;<\/p>\n\n\n\n<p>Now affiliated with Too Kyoo Games, Kodaka has a proven track-record in writing unique characters and despair-filled stories full of dark humor and unexpected twists. The game designer has been writing nothing but original scenarios for over 10 years &#8211; his last involvement with an existing IP being Detective Conan &amp; The Kindaichi Case Files back in 2009. <\/p>\n\n\n\n<p>When asked how he gets started on writing an original scenario for a game, Kodaka prefaces his response by saying that he does not consider himself to be a \u201cpure\u201d scenario writer. \u201cFor me, scenario equals game design. So, to answer the question \u2018Where do you start when writing a scenario\u2019 &#8211; I start from game design. In other words, everything starts by answering questions like: What kind of systems does the game use? Is it 2D or 3D? Does it have action mechanics?\u201d<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1158\" height=\"652\" sizes=\"auto, (max-width: 1158px) 100vw, 1158px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240619-32662-header.jpg\" alt=\"The Hundred Line: Last Defense Academy by Too Kyoo Games\" class=\"wp-image-32665\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240619-32662-header.jpg 1158w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240619-32662-header-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240619-32662-header-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240619-32662-header-600x338.jpg 600w\" \/><figcaption class=\"wp-element-caption\">Kazutaka Kodaka is currently working on Too Kyoo Games&#8217; The Hundred Line: Last Defense Academy<\/figcaption><\/figure>\n\n\n\n<p>Against this background, Kodaka goes on to say that he does not acknowledge specialized scenario writers. Based on his experience working on anime and plays, the Danganronpa creator gives the opinion that specialized scenario writing tends to boil down to assuming a passive role. Basically, the writer ends up simply arranging the various ideas and specifications coming from the directors and producers. \u201cI think movies are more interesting when written by the director, and the same goes for video games.\u201d Kodaka comments.&nbsp;<\/p>\n\n\n\n<p>In this vein, Kodaka adds that he is wholeheartedly against game makers outsourcing their scenarios to specialized writers. \u201cWhenever I feel that something is off in a game, it\u2019s usually related (to the scenario writer being out of touch with the game).\u201d Therefore, he believes that the person writing the scenario should always be someone directly involved in the creation. \u201cEven if they\u2019re bad at writing, it\u2019s far better when a person within the development team handles the scenario.\u201d In a follow-up post on his personal X account, Kodaka further specified what he meant by saying that it\u2019s best for game scenarios to be written directly by the director or planner of the title.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Danganronpa series creator Kazutaka Kodaka talked about his views on game scenario writing in a recently aired talk show.<\/p>\n","protected":false},"author":55,"featured_media":30592,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-36897","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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