{"id":36883,"date":"2024-09-11T15:44:55","date_gmt":"2024-09-11T06:44:55","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=36883"},"modified":"2024-09-11T15:44:58","modified_gmt":"2024-09-11T06:44:58","slug":"street-fighter-legendary-artist-akiman-addresses-red-dead-revolver-miraculous-revival","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/street-fighter-legendary-artist-akiman-addresses-red-dead-revolver-miraculous-revival\/","title":{"rendered":"Street Fighter\u2019s legendary artist Akiman addresses Red Dead Revolver\u2019s miraculous revival\u00a0"},"content":{"rendered":"\n<p><strong>Red Dead Revolver<\/strong> is the prequel to the top-selling, critically acclaimed Red Dead Redemption. However, the Wild West action-adventure game had a rough ride prior to its eventual release on PS2 and Xbox 360 in 2004. Red Dead Revolver\u2019s former art director* Akiman, recently alluded to the game\u2019s troubled development on X- expressing his relief that it was saved from cancellation.&nbsp;&nbsp;&nbsp;<\/p>\n\n\n\n<p><strong>*Note:<\/strong> Akiman was brought in as art director during part of Red Dead Revolver&#8217;s development, but ended up being credited as a character designer on the <a href=\"https:\/\/youtu.be\/0mhHxyuwQ-E?feature=shared&amp;t=152\">game&#8217;s end credits<\/a> (under his real name Akira Yasuda).&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u4ffa\u304c\u95a2\u308f\u3063\u305f\u30b2\u30fc\u30e0\u306e\u958b\u767a\u4e2d\u6b62\u306f\u3042\u307e\u308a\u306a\u304f\u3066\u3001\u305b\u3044\u305c\u3044\u6570\u672c\u306a\u3093\u3060\u3051\u3069<br>\u305d\u306e\u4e2d\u306e1\u3064\u306e\u30ec\u30c3\u30c9\u30c7\u30c3\u30c9\u30ea\u30dc\u30eb\u30d0\u30fc\u306f\u3001\u4ed6\u306e\u4eba\u304c\u5f15\u304d\u53d6\u3063\u3066\u5b8c\u6210\u3055\u308c\u305f\u3093\u3067\u3001\u5b8c\u5168\u306b\u304a\u8535\u5165\u308a\u3055\u308c\u308b\u3088\u308a\u306f\u4f55\u5341\u500d\u3082\u826f\u304b\u3063\u305f<\/p>&mdash; \u3042\u304d\u307e\u3093PLAMAX\u300cGODZ ORDER\u300d\u795e\u7ffc\u9a0e\u58eb\u56e3 (@akiman7) <a href=\"https:\/\/twitter.com\/akiman7\/status\/1833322468460646524?ref_src=twsrc%5Etfw\">September 10, 2024<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><figcaption class=\"wp-element-caption\"><strong>Post translation:<\/strong> <em>I haven\u2019t been involved with many games that got cancelled mid development (a few at most). One of them, Red Dead Revolver, was taken over and completed, which was way better than being completely shelved.<\/em>&nbsp;<\/figcaption><\/figure>\n\n\n\n<p>Akiman (AKA Akira Yasuda) started off his career at Capcom, and is best known for being the legendary designer behind many of Street Fighter\u2019s iconic characters, including Guile and Chun Li. As a freelancer, he has done illustration and design work for many other companies and franchises.&nbsp;<\/p>\n\n\n\n<p>Angel Studios began working on Red Dead Revolver in 2000, with oversight and financial backing from Capcom- hence Akiman\u2019s involvement. Founded by Columbian entrepreneur Diego Angel and based in the US, <a href=\"https:\/\/www.polygon.com\/2018\/10\/17\/17986118\/how-the-red-dead-franchise-began-angel-studios-capcom-rockstar\" target=\"_blank\" rel=\"noreferrer noopener\">Angel Studios\u2019 long and interesting history<\/a> included making what is considered the first virtual sex scene and creating games for Nintendo (including the N64 port of Resident Evil 2) and Microsoft. Despite Angel Studios\u2019 previous successful collaborations with Japanese companies, direct oversight from Capcom meant that the making of Red Dead Revolver was hampered by differences in culture, development philosophy, work ethic and language, as well as vision for the project. For example, the English title \u201cRed Dead Revolver\u201d was Capcom\u2019s idea, prompting Angel Studios\u2019 employees to put things in the game to try to make the name make sense, such as naming the main character Red and giving him a red burn scar on his hand (source: <a href=\"https:\/\/www.polygon.com\/2018\/10\/17\/17986118\/how-the-red-dead-franchise-began-angel-studios-capcom-rockstar\" target=\"_blank\" rel=\"noreferrer noopener\">Polygon<\/a>).&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"900\" height=\"506\" sizes=\"auto, (max-width: 900px) 100vw, 900px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/09\/20240911-36883-001.jpg\" alt=\"Red Dead Revolver Red Harlow\" class=\"wp-image-36900\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/09\/20240911-36883-001.jpg 900w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/09\/20240911-36883-001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/09\/20240911-36883-001-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>Even though the game had been announced in 2002, development was not going smoothly.&nbsp; Rockstar Games, who had already partnered with Angel Studios on Midnight Club and Smuggler\u2019s Run, expressed interest in Red Dead Redemption. As a result, Rockstar\u2019s parent company Take-Two Interactive would end up buying Angel Studios in late 2002. Capcom subsequently <a href=\"https:\/\/www.gamespot.com\/articles\/capcom-no-longer-sponsoring-red-dead-revolver\/1100-6072100\/\" target=\"_blank\" rel=\"noreferrer noopener\">stopped sponsoring and then cancelled the Red Dead Revolver project<\/a> in 2003, putting the almost completed game in limbo. Fortunately, Rockstar was able to buy the rights to Red Dead Revolver and make sure the game saw the light of day (they would go on to do something similar with Studio Bondi\u2019s LA Noire). As Akiman points out, it is very fortunate that Red Dead Revolver was saved by Take-Two&#8217;s acquisition of Angel Studios (now Rockstar San Diego), as without it there would be no Red Dead Redemption.&nbsp;<\/p>\n\n\n\n<p>Red Dead Revolver is available on <a href=\"https:\/\/store.playstation.com\/en-us\/product\/UP1004-CUSA03517_00-SLUS205000000001\/\" target=\"_blank\" rel=\"noreferrer noopener\">PS4<\/a>.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Akiman, who worked on Red Dead Revolver&#8217;s character designs, recalls how Rockstar took over the prequel to Red Dead Redemption from Capcom.<\/p>\n","protected":false},"author":61,"featured_media":36898,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[18],"class_list":["post-36883","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-global-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - 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