{"id":35844,"date":"2024-08-22T18:39:32","date_gmt":"2024-08-22T09:39:32","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=35844"},"modified":"2024-08-22T18:39:34","modified_gmt":"2024-08-22T09:39:34","slug":"nintendo-had-its-own-internal-social-media-to-streamline-the-massive-workload-during-tears-of-the-kingdoms-development","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/nintendo-had-its-own-internal-social-media-to-streamline-the-massive-workload-during-tears-of-the-kingdoms-development\/","title":{"rendered":"Nintendo had its own internal \u201csocial media\u201d to streamline the massive workload during Tears of the Kingdom\u2019s development\u00a0"},"content":{"rendered":"\n<p>At Japan\u2019s Computer Entertainment Development Conference (CEDEC) held on August 22, Nintendo held a lecture on the topic of <strong>The Legend of Zelda: Tears of the Kingdom\u2019s<\/strong> development (reported on by <a href=\"https:\/\/game.watch.impress.co.jp\/docs\/kikaku\/1617761.html\" target=\"_blank\" rel=\"noreferrer noopener\">GameWatch<\/a>). Interestingly, a portion of the presentation, held by director Hidemaro Fujibayashi and engineer Kenichi Hirose, focused not on the game\u2019s development itself, but on the infrastructure designed to help streamline the developers\u2019 work cycle and improve communication among them.&nbsp;<\/p>\n\n\n\n<p>Tears of the Kingdom\u2019s basic production flow, as introduced by Hirose, consisted of the following steps: Drawing Board &gt; Implementation &gt; Playtest after reaching a milestone &gt; Data collection &gt; Analysis. After the last step was completed, things would loop back to the drawing board, and the cycle would repeat itself, and so forth.&nbsp;<\/p>\n\n\n\n<p>However, the team needed a way to make the last three steps of this process smoother and more efficient and the solution to this issue was to use an in-house bulletin board system customized to fit the needs of Tears of the Kingdom\u2019s development. The system was charmingly called the \u201cRupee Bulletin Board,\u201d based on the familiar gemstones used as currency throughout the Zelda series.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1147\" height=\"643\" sizes=\"auto, (max-width: 1147px) 100vw, 1147px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/08\/20240822-35844.jpg\" alt=\"Rupee Bulletin Board for Tears of the Kingdom\" class=\"wp-image-35848\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/08\/20240822-35844.jpg 1147w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/08\/20240822-35844-380x213.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/08\/20240822-35844-768x431.jpg 768w\" \/><figcaption class=\"wp-element-caption\">Rupee Bulletin Board (Image via <a href=\"https:\/\/game.watch.impress.co.jp\/docs\/kikaku\/1617761.html\" target=\"_blank\" rel=\"noreferrer noopener\">GameWatch<\/a>)<\/figcaption><\/figure>\n\n\n\n<p>The Rupee Bulletin Board made it possible for Tears of the Kingdom\u2019s developers to post feedback from their playtests in real time for all other team members to keep track of. In addition, the system allowed the developers to \u201cgive Rupees\u201d to posts they agreed with, similarly to a \u201clike\u201d or \u201cthumbs up\u201d function on social media. This gave the team a clear visualization of what takes priority, prevented overlapping of the same opinions, and made it significantly easier to summarize analysis data.&nbsp;<\/p>\n\n\n\n<p>As a rule for using the Rupee Bulletin Board, the team enforced posting only opinions based on concrete information, rather than personal impressions. The developers apparently also had a no-argument rule, as all feedback would be posted and evaluated through Rupees.&nbsp;<\/p>\n\n\n\n<p>Apart from the Rupee Bulletin Board, Tears of the Kingdom\u2019s infrastructure engineers also designed an image-board-based tool that made it possible for the team to manually check a whopping 120,000 object combinations made using Link\u2019s new Fuse ability.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nintendo sheds light on internal infrastructure used for the development of The Legend of Zelda: Tears of the Kingdom.<\/p>\n","protected":false},"author":55,"featured_media":20592,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[64,3],"tags":[17,63],"class_list":["post-35844","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-news","tag-japan-related-news","tag-zelda"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Nintendo had its own internal \u201csocial media\u201d to streamline the massive workload during Tears of the Kingdom\u2019s development\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Nintendo sheds light on internal infrastructure used for the development of The Legend of Zelda: Tears of the Kingdom.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/nintendo-had-its-own-internal-social-media-to-streamline-the-massive-workload-during-tears-of-the-kingdoms-development\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Nintendo had its own internal \u201csocial media\u201d to streamline the massive workload during Tears of the Kingdom\u2019s development\u00a0 - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"Nintendo sheds light on internal infrastructure used for the development of The Legend of Zelda: Tears of the Kingdom.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/news\/nintendo-had-its-own-internal-social-media-to-streamline-the-massive-workload-during-tears-of-the-kingdoms-development\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2024-08-22T09:39:32+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-08-22T09:39:34+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/08\/20230808-20590-header.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1280\" \/>\n\t<meta property=\"og:image:height\" content=\"720\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Amber V\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Amber V\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Nintendo had its own internal \u201csocial media\u201d to streamline the massive workload during Tears of the Kingdom\u2019s development\u00a0 - AUTOMATON WEST","description":"Nintendo sheds light on internal infrastructure used for the development of The Legend of Zelda: Tears of the Kingdom.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/automaton-media.com\/en\/news\/nintendo-had-its-own-internal-social-media-to-streamline-the-massive-workload-during-tears-of-the-kingdoms-development\/","og_locale":"en_US","og_type":"article","og_title":"Nintendo had its own internal \u201csocial media\u201d to streamline the massive workload during Tears of the Kingdom\u2019s development\u00a0 - AUTOMATON WEST","og_description":"Nintendo sheds light on internal infrastructure used for the development of The Legend of Zelda: Tears of the Kingdom.","og_url":"https:\/\/automaton-media.com\/en\/news\/nintendo-had-its-own-internal-social-media-to-streamline-the-massive-workload-during-tears-of-the-kingdoms-development\/","og_site_name":"AUTOMATON WEST","article_published_time":"2024-08-22T09:39:32+00:00","article_modified_time":"2024-08-22T09:39:34+00:00","og_image":[{"width":1280,"height":720,"url":"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/08\/20230808-20590-header.jpg","type":"image\/jpeg"}],"author":"Amber V","twitter_card":"summary_large_image","twitter_creator":"@AUTOMATON_ENG","twitter_site":"@AUTOMATON_ENG","twitter_misc":{"Written by":"Amber V","Est. reading time":"2 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"NewsArticle","@id":"https:\/\/automaton-media.com\/en\/news\/nintendo-had-its-own-internal-social-media-to-streamline-the-massive-workload-during-tears-of-the-kingdoms-development\/#article","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/news\/nintendo-had-its-own-internal-social-media-to-streamline-the-massive-workload-during-tears-of-the-kingdoms-development\/"},"author":{"name":"Amber V","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/person\/fdc6517a00e35b6917ffdb02e8b574d9"},"headline":"Nintendo had its own internal \u201csocial media\u201d to streamline the massive workload during Tears of the Kingdom\u2019s development\u00a0","datePublished":"2024-08-22T09:39:32+00:00","dateModified":"2024-08-22T09:39:34+00:00","mainEntityOfPage":{"@id":"https:\/\/automaton-media.com\/en\/news\/nintendo-had-its-own-internal-social-media-to-streamline-the-massive-workload-during-tears-of-the-kingdoms-development\/"},"wordCount":388,"commentCount":0,"publisher":{"@id":"https:\/\/automaton-media.com\/en\/#organization"},"image":{"@id":"https:\/\/automaton-media.com\/en\/news\/nintendo-had-its-own-internal-social-media-to-streamline-the-massive-workload-during-tears-of-the-kingdoms-development\/#primaryimage"},"thumbnailUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/08\/20230808-20590-header.jpg","keywords":["News (Japan-related)","Zelda"],"articleSection":["Game Development","News"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/automaton-media.com\/en\/news\/nintendo-had-its-own-internal-social-media-to-streamline-the-massive-workload-during-tears-of-the-kingdoms-development\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/automaton-media.com\/en\/news\/nintendo-had-its-own-internal-social-media-to-streamline-the-massive-workload-during-tears-of-the-kingdoms-development\/","url":"https:\/\/automaton-media.com\/en\/news\/nintendo-had-its-own-internal-social-media-to-streamline-the-massive-workload-during-tears-of-the-kingdoms-development\/","name":"Nintendo had its own internal \u201csocial media\u201d to streamline the massive workload during Tears of the Kingdom\u2019s development\u00a0 - AUTOMATON WEST","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/#website"},"primaryImageOfPage":{"@id":"https:\/\/automaton-media.com\/en\/news\/nintendo-had-its-own-internal-social-media-to-streamline-the-massive-workload-during-tears-of-the-kingdoms-development\/#primaryimage"},"image":{"@id":"https:\/\/automaton-media.com\/en\/news\/nintendo-had-its-own-internal-social-media-to-streamline-the-massive-workload-during-tears-of-the-kingdoms-development\/#primaryimage"},"thumbnailUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/08\/20230808-20590-header.jpg","datePublished":"2024-08-22T09:39:32+00:00","dateModified":"2024-08-22T09:39:34+00:00","description":"Nintendo sheds light on internal infrastructure used for the development of The Legend of Zelda: Tears of the Kingdom.","breadcrumb":{"@id":"https:\/\/automaton-media.com\/en\/news\/nintendo-had-its-own-internal-social-media-to-streamline-the-massive-workload-during-tears-of-the-kingdoms-development\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/automaton-media.com\/en\/news\/nintendo-had-its-own-internal-social-media-to-streamline-the-massive-workload-during-tears-of-the-kingdoms-development\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/news\/nintendo-had-its-own-internal-social-media-to-streamline-the-massive-workload-during-tears-of-the-kingdoms-development\/#primaryimage","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/08\/20230808-20590-header.jpg","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/08\/20230808-20590-header.jpg","width":1280,"height":720},{"@type":"BreadcrumbList","@id":"https:\/\/automaton-media.com\/en\/news\/nintendo-had-its-own-internal-social-media-to-streamline-the-massive-workload-during-tears-of-the-kingdoms-development\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"\u30db\u30fc\u30e0","item":"https:\/\/automaton-media.com\/en\/"},{"@type":"ListItem","position":2,"name":"Nintendo had its own internal \u201csocial media\u201d to streamline the massive workload during Tears of the Kingdom\u2019s development\u00a0"}]},{"@type":"WebSite","@id":"https:\/\/automaton-media.com\/en\/#website","url":"https:\/\/automaton-media.com\/en\/","name":"AUTOMATON WEST","description":"AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.","publisher":{"@id":"https:\/\/automaton-media.com\/en\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/automaton-media.com\/en\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/automaton-media.com\/en\/#organization","name":"\u682a\u5f0f\u4f1a\u793e\u30a2\u30af\u30c6\u30a3\u30d6\u30b2\u30fc\u30df\u30f3\u30b0\u30e1\u30c7\u30a3\u30a2","url":"https:\/\/automaton-media.com\/en\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/logo\/image\/","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/04\/activegamingmedia_logo.png","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/04\/activegamingmedia_logo.png","width":374,"height":190,"caption":"\u682a\u5f0f\u4f1a\u793e\u30a2\u30af\u30c6\u30a3\u30d6\u30b2\u30fc\u30df\u30f3\u30b0\u30e1\u30c7\u30a3\u30a2"},"image":{"@id":"https:\/\/automaton-media.com\/en\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/x.com\/AUTOMATON_ENG","https:\/\/www.youtube.com\/channel\/UCabvYnvuUUbbGUrxkaFRgSA"]},{"@type":"Person","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/person\/fdc6517a00e35b6917ffdb02e8b574d9","name":"Amber V","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/12252024-100x100.jpg","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/12252024-100x100.jpg","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/12252024-100x100.jpg","caption":"Amber V"},"description":"Editor-in-Chief since October 2023. She grew up playing Duke Nukem and Wolfenstein with her dad, and is now enamored with obscure Japanese video games and internet culture. Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.","url":"https:\/\/automaton-media.com\/en\/author\/amber-vjestica\/"}]}},"_links":{"self":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/35844","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/users\/55"}],"replies":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/comments?post=35844"}],"version-history":[{"count":5,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/35844\/revisions"}],"predecessor-version":[{"id":35850,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/35844\/revisions\/35850"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media\/20592"}],"wp:attachment":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media?parent=35844"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/categories?post=35844"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/tags?post=35844"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}