{"id":35629,"date":"2024-08-19T17:34:38","date_gmt":"2024-08-19T08:34:38","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=35629"},"modified":"2024-08-23T13:03:14","modified_gmt":"2024-08-23T04:03:14","slug":"romancing-saga-2s-original-creator-feared-only-one-thing-about-the-remake-a-shift-to-the-action-genre","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/romancing-saga-2s-original-creator-feared-only-one-thing-about-the-remake-a-shift-to-the-action-genre\/","title":{"rendered":"Romancing SaGa 2\u2019s original creator feared only one thing about the remake \u2013 a shift to the action genre\u00a0"},"content":{"rendered":"\n<p>Square Enix\u2019s <strong>Romancing SaGa 2: Revenge of the Seven<\/strong>,<strong> <\/strong>slated for launch on October 24, will bring a JRPG classic from 1993 to modern platforms. In a recent interview with <a href=\"https:\/\/www.famitsu.com\/article\/202408\/14320\" target=\"_blank\" rel=\"noreferrer noopener\">Famitsu<\/a>, the title\u2019s producer Shinichi Tatsuke gave some behind-the-scenes insight into the game\u2019s development and explained how Akitoshi Kawazu (the creator of the SaGa series) was involved in the process. The producer also touched upon conflicts that arose between Square Enix and studio Xeen during development and how they were resolved.&nbsp;<\/p>\n\n\n\n<p>Although he has experience in leading projects such as Trials of Mana, Shinichi Tatsuke himself has no previous involvement in the SaGa series\u2019 development. Thus, he chose Xeen \u2013 the studio that developed the original Romancing SaGa 2 for the SNES, as a trustworthy co-developer for the remake. &nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1143\" height=\"632\" sizes=\"auto, (max-width: 1143px) 100vw, 1143px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/08\/20240819-35629.jpg\" alt=\"\" class=\"wp-image-35636\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/08\/20240819-35629.jpg 1143w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/08\/20240819-35629-380x210.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/08\/20240819-35629-768x425.jpg 768w\" \/><figcaption class=\"wp-element-caption\">Image belongs to SQUARE ENIX<\/figcaption><\/figure>\n\n\n\n<p>According to Tatsuke, Xeen\u2019s love for Romancing SaGa 2 and the SaGa series as a whole proved to be very helpful during the development process, but it also led to the two sides clashing. \u201cThey are very particular about things, or rather, they\u2019re kind of like SaGa fundamentalists,\u201d the producer commented jokingly.&nbsp;<\/p>\n\n\n\n<p>Disagreements would arise as to whether something they were about to implement was \u201ctrue to the SaGa series\u201d or not. But luckily, the team had Akitoshi Kawazu, who directed and designed the original title, on board. According to Tatsuke, whenever a dispute arose, Kawazu had the last word, even when it came to matters such as how tall a Pyro Hydra should be (3 meters is correct, apparently). &nbsp;<\/p>\n\n\n\n<p>One proposed change that caused a dispute was related to the battle system. The original 1993 game had the player encountering new, bigger enemies as their battle count rose. For the remake, Square proposed that this could be replaced by a system where enemy monsters\u2019 strength increased according to the player\u2019s strength, instead of having bigger monsters appear (as the change in perspective from the 2D overhead and side-on views of the original to 3<sup>rd<\/sup> person 3D would make it hard to fit big monsters in every location). Xeen found this mechanic to be too different from the original game, arguing that the changing monster types were a big part of its appeal. However, Kawazu ultimately approved the new idea of having monsters\u2019 strength levels match the player\u2019s. &nbsp;<\/p>\n\n\n\n<p>When asked about whether or not Kawazu made any specific requests regarding Romancing SaGa 2\u2019s remake, Tatsuke says there was almost nothing \u2013 all Kawazu asked for was a remake that would make the game enjoyable for a wider audience.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1139\" height=\"637\" sizes=\"auto, (max-width: 1139px) 100vw, 1139px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/08\/20240819-35629-002.jpg\" alt=\"Romancing SaGa 2: Revenge of the Seven\" class=\"wp-image-35637\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/08\/20240819-35629-002.jpg 1139w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/08\/20240819-35629-002-380x213.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/08\/20240819-35629-002-768x430.jpg 768w\" \/><figcaption class=\"wp-element-caption\">Image belongs to SQUARE ENIX<\/figcaption><\/figure>\n\n\n\n<p>But there seems to have been one thing Kawazu was concerned about \u2013 apparently, when it was first decided to develop Romancing SaGa 2: Revenge of the Seven, rumors started circulating internally that it would be an action game. These rumors eventually reached the ears of Kawazu, who \u201capprehensively\u201d asked Tatsuke about it the first time they discussed the project. \u201cWhen I told him, \u2018No, no, there\u2019s no way I would do that!,\u2019 he seemed relieved,\u201d Tatsuke recollected. It seems that an action-game approach was one thing Kawazu was openly against, but thankfully, it looks like Romancing SaGa 2: Revenge of the Seven will respect his wishes down to the smallest details. The remake looks set to keep the original\u2019s strategic turn-based battles, with the addition of a turn order timeline system similar to Final Fantasy X and Octopath Traveller.&nbsp;<\/p>\n\n\n\n<p>Romancing SaGa 2: Revenge of the Seven is scheduled to launch for PS4\/PS5 and Nintendo Switch on October 24, with the <a href=\"https:\/\/store.steampowered.com\/app\/2455640\/Romancing_SaGa_2_Revenge_of_the_Seven\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a> version following the next day.&nbsp;&nbsp;&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Romancing SaGa 2: Revenge of the Seven&#8217;s talks about conflicts that arose during development and how they were resolved.<\/p>\n","protected":false},"author":55,"featured_media":35634,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-35629","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Romancing SaGa 2\u2019s original creator feared only one thing about the remake \u2013 a shift to the action genre\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Romancing SaGa 2: Revenge of the Seven&#039;s talks about conflicts that arose during the remake&#039;s development and how they were resolved.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/romancing-saga-2s-original-creator-feared-only-one-thing-about-the-remake-a-shift-to-the-action-genre\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Romancing SaGa 2\u2019s original creator feared only one thing about the remake \u2013 a shift to the action genre\u00a0 - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"Romancing SaGa 2: Revenge of the Seven&#039;s talks about conflicts that arose during the remake&#039;s development and how they were resolved.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/news\/romancing-saga-2s-original-creator-feared-only-one-thing-about-the-remake-a-shift-to-the-action-genre\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2024-08-19T08:34:38+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-08-23T04:03:14+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/08\/20240819-35629-header.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1149\" \/>\n\t<meta property=\"og:image:height\" content=\"641\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Amber V\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Amber V\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Romancing SaGa 2\u2019s original creator feared only one thing about the remake \u2013 a shift to the action genre\u00a0 - 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Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.","url":"https:\/\/automaton-media.com\/en\/author\/amber-vjestica\/"}]}},"_links":{"self":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/35629","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/users\/55"}],"replies":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/comments?post=35629"}],"version-history":[{"count":2,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/35629\/revisions"}],"predecessor-version":[{"id":35638,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/35629\/revisions\/35638"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media\/35634"}],"wp:attachment":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media?parent=35629"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/categories?post=35629"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/tags?post=35629"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}