{"id":35013,"date":"2024-08-02T13:21:07","date_gmt":"2024-08-02T04:21:07","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=35013"},"modified":"2024-08-23T17:07:39","modified_gmt":"2024-08-23T08:07:39","slug":"if-youve-ever-wondered-how-xenoblade-chronicless-devs-would-go-about-texturing-a-realistic-3d-melon-bun-theres-now-an-official-tutorial-for-it","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/if-youve-ever-wondered-how-xenoblade-chronicless-devs-would-go-about-texturing-a-realistic-3d-melon-bun-theres-now-an-official-tutorial-for-it\/","title":{"rendered":"If you\u2019ve ever wondered how Xenoblade Chronicles\u2019s devs would go about texturing a realistic 3D melon bun, there\u2019s now an official tutorial for it\u00a0"},"content":{"rendered":"\n<p><strong>Xenoblade Chronicles <\/strong>series developer Monolith Soft recently updated their <a href=\"https:\/\/www.monolithsoft.co.jp\/techblog\/\" target=\"_blank\" rel=\"noreferrer noopener\">official tech blog<\/a> with a beginner\u2019s tutorial for creating textures in Adobe\u2019s 3D Substance Designer. The tutorial teaches you how to realistically create a delightful Japanese baked treat \u2013 a melon bun (melonpan).&nbsp;<\/p>\n\n\n\n<p>Monolith Soft has been regularly posting development guides for software such as Maya, Yeti, Houdini and the like, but their most recent tutorial has grabbed people\u2019s attention with its delicious-looking subject matter. Written by Monolith Soft\u2019s 3DCG artist Kanehira, the tutorial goes over the basics of node-based procedural texture creation in 3D Substance Designer, with screenshots demonstrating each step of the process.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1382\" height=\"637\" sizes=\"auto, (max-width: 1382px) 100vw, 1382px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/08\/20240802-35013-001.jpg\" alt=\"Screenshot from 3D Substance Designer explaining nodes\" class=\"wp-image-35015\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/08\/20240802-35013-001.jpg 1382w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/08\/20240802-35013-001-380x175.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/08\/20240802-35013-001-768x354.jpg 768w\" \/><figcaption class=\"wp-element-caption\">Image belongs to Monolith Soft<\/figcaption><\/figure>\n\n\n\n<p>While explaining types of nodes and their functions, the artist breaks down the elements of a typical melon bun \u2013 starting from its domed shape, its crisscrossed pattern, small bumps and sugar crystals, moving on to its distinct color, including browning from baking. They compare the process of texturing to the process of working backwards from the answer to come to an equation.&nbsp;<\/p>\n\n\n\n<p>While only available in Japanese, the full tutorial with step-by-step images can be accessed from Monolith Soft\u2019s <a href=\"https:\/\/www.monolithsoft.co.jp\/techblog\/articles\/000560.html\" target=\"_blank\" rel=\"noreferrer noopener\">homepage<\/a>.&nbsp;<\/p>\n\n\n\n<p>There has been something of a trend for realistic and mouth-watering food in games- from Unicorn Overlord\u2019s <a href=\"https:\/\/automaton-media.com\/en\/news\/creator-of-unicorn-overlords-jiggly-food-also-made-the-characters-jiggle\/\" target=\"_blank\" rel=\"noreferrer noopener\">jiggly meals<\/a> to Capcom\u2019s <a href=\"https:\/\/automaton-media.com\/en\/news\/capcom-is-3d-scanning-traditional-japanese-sweets-to-make-kunitsu-gami-path-of-the-goddess-as-authentic-as-possible\/\" target=\"_blank\" rel=\"noreferrer noopener\">3D-scanned traditional Japanese sweets<\/a>, and even Dragon\u2019s Dogma 2\u2019s <a href=\"https:\/\/automaton-media.com\/en\/news\/20240307-28214\/\" target=\"_blank\" rel=\"noreferrer noopener\">live-action meat videos<\/a>.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Xenoblade Chronicles series developer Monolith Soft just updated their tech blog with an unexpected beginners tutoria.<\/p>\n","protected":false},"author":55,"featured_media":35018,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[64,3],"tags":[17],"class_list":["post-35013","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"Xenoblade Chronicles series developer Monolith Soft just updated their tech blog with an unexpected beginners tutoria.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/news\/if-youve-ever-wondered-how-xenoblade-chronicless-devs-would-go-about-texturing-a-realistic-3d-melon-bun-theres-now-an-official-tutorial-for-it\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2024-08-02T04:21:07+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-08-23T08:07:39+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/08\/20240802-35013-header.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1239\" \/>\n\t<meta property=\"og:image:height\" content=\"696\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Amber V\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Amber V\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"If you\u2019ve ever wondered how Xenoblade Chronicles\u2019s devs would go about texturing a realistic 3D melon bun, there\u2019s now an official tutorial for it\u00a0 - 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