{"id":34809,"date":"2024-07-30T19:00:00","date_gmt":"2024-07-30T10:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=34809"},"modified":"2024-07-30T19:00:58","modified_gmt":"2024-07-30T10:00:58","slug":"like-a-dragon-infinite-wealth-devs-packed-dondoko-island-with-so-much-content-its-scale-grew-beyond","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/like-a-dragon-infinite-wealth-devs-packed-dondoko-island-with-so-much-content-its-scale-grew-beyond\/","title":{"rendered":"Like a Dragon: Infinite Wealth\u2019s devs packed Dondoko Island with so much content its scale grew beyond what was originally planned\u00a0\u00a0"},"content":{"rendered":"\n<p>When <strong>Like a Dragon: Infinite Wealth <\/strong>just released back in January, there was a lot of talk about the RPG\u2019s massive volume, but the new Dondoko Island game mode particularly struck players with how it almost felt like a standalone game. Its sheer size and number of activities had players hypnotized for hours, crafting and managing their new dream resort. However, Dondoko Island was initially not meant to be quite <em>that<\/em> big \u2013 it turns out the developers kept adding to it and things just kind of&#8230; got out of hand. &nbsp;<\/p>\n\n\n\n<p>AUTOMATON recently had the opportunity to talk to the good people at RGG Studio about the behind-the-scenes work that went into Like a Dragon: Infinite Wealth. In an interview about the team\u2019s efficient reuse of past assets (which will be published in full at a later date), Infinite Wealth\u2019s art director Nobuaki Mitake and lead designer Michihiko Hatoyama talked to us about the roles they played in Dondoko Island\u2019s massive scale.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"519\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/07\/20240730-34809-003.jpg\" alt=\"Dondoko Island in Like a Dragon: Infinite Wealth\" class=\"wp-image-34818\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/07\/20240730-34809-003.jpg 1000w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/07\/20240730-34809-003-380x197.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/07\/20240730-34809-003-768x399.jpg 768w\" \/><\/figure>\n\n\n\n<p>According to Hatoyama, \u201cAt first, Dondoko Island was a little smaller, but it kind of grew larger before we knew it.&#8221; The reason the developers ended up going well beyond what was originally intended is simple \u2013 Dondoko Island allows you to place furniture anywhere, and the team thought that more space to place furniture = more fun for the player. But why does the game have so much furniture? Also because it\u2019s fun.&nbsp;<\/p>\n\n\n\n<p>Anyone who\u2019s played Dondoko Island knows that its list of DIY furniture recipes is extensive \u2013 and thanks to the Yakuza series\u2019 rich library of past assets, the developers were able to create individual pieces of furniture \u201cin a matter of minutes.\u201d While a typical development schedule would define a certain number of assets per day or month, RGG Studio\u2019s schedule defined a <em>per hour <\/em>pace of asset creation, Hatoyama says. It seems that the availability of past assets to edit and reuse allowed the team to go the whole hog on furniture recipes, and they definitely took the opportunity.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"562\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/07\/20240730-34809-001-min.jpg\" alt=\"Dondoko Island in Like a Dragon: Infinite Wealth\" class=\"wp-image-34819\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/07\/20240730-34809-001-min.jpg 1000w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/07\/20240730-34809-001-min-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/07\/20240730-34809-001-min-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<p>This goes in line with Like a Dragon developers\u2019 <a href=\"https:\/\/automaton-media.com\/en\/interviews\/exclusive-like-a-dragon-infinite-wealths-artists-on-rgg-studios-think-for-yourself-policy-and-the-series-progressive-technological-advancements\/\" target=\"_blank\" rel=\"noreferrer noopener\">past comments<\/a> about each RGG Studio section and individual member having the liberty (and responsibility) to make independent decisions for the better of the game \u2013 as art director Mitake jokingly put it, \u201cWe never end up making the game exactly the way planning initially proposes.\u201d&nbsp;<\/p>\n\n\n\n<p>Like a Dragon: Infinite Wealth is available for the PC (Steam), PS4\/PS5 and Xbox One\/Xbox Series X|S&nbsp;&nbsp;&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dondoko Island in Like a Dragon: Infinite Wealth was originally meant to be smaller, according to its developers.<\/p>\n","protected":false},"author":55,"featured_media":34814,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-34809","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Like a Dragon: Infinite Wealth\u2019s devs packed Dondoko Island with so much content its scale grew beyond what was originally planned\u00a0\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Dondoko Island in Like a Dragon: Infinite Wealth was originally meant to be smaller, according to its developers.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/like-a-dragon-infinite-wealth-devs-packed-dondoko-island-with-so-much-content-its-scale-grew-beyond\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Like a Dragon: Infinite Wealth\u2019s devs packed Dondoko Island with so much content its scale grew beyond what was originally planned\u00a0\u00a0 - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"Dondoko Island in Like a Dragon: Infinite Wealth was originally meant to be smaller, according to its developers.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/news\/like-a-dragon-infinite-wealth-devs-packed-dondoko-island-with-so-much-content-its-scale-grew-beyond\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2024-07-30T10:00:00+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-07-30T10:00:58+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/07\/20240730-34809-header-min.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1000\" \/>\n\t<meta property=\"og:image:height\" content=\"560\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Amber V\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Amber V\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Like a Dragon: Infinite Wealth\u2019s devs packed Dondoko Island with so much content its scale grew beyond what was originally planned\u00a0\u00a0 - 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She grew up playing Duke Nukem and Wolfenstein with her dad, and is now enamored with obscure Japanese video games and internet culture. Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.","url":"https:\/\/automaton-media.com\/en\/author\/amber-vjestica\/"}]}},"_links":{"self":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/34809","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/users\/55"}],"replies":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/comments?post=34809"}],"version-history":[{"count":3,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/34809\/revisions"}],"predecessor-version":[{"id":34821,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/34809\/revisions\/34821"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media\/34814"}],"wp:attachment":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media?parent=34809"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/categories?post=34809"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/tags?post=34809"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}