{"id":34589,"date":"2024-07-24T18:36:33","date_gmt":"2024-07-24T09:36:33","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=34589"},"modified":"2024-07-25T09:18:48","modified_gmt":"2024-07-25T00:18:48","slug":"dragon-quest-creator-talks-about-an-unexpected-challenge-the-series-is-facing-due-to-graphics-becoming-more-realistic","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/game-development\/dragon-quest-creator-talks-about-an-unexpected-challenge-the-series-is-facing-due-to-graphics-becoming-more-realistic\/","title":{"rendered":"Dragon Quest creator talks about an unexpected challenge the series is facing due to graphics becoming more realistic\u00a0"},"content":{"rendered":"\n<p><strong>Dragon Quest <\/strong>series creator Yuji Horii participated in a dialogue on the topic of RPGs with Katsura Hashino, the director and producer of Atlus\u2019 upcoming <a href=\"https:\/\/automaton-media.com\/en\/news\/former-persona-studio-director-reveals-more-about-atlus-new-rpg-metaphor-refantanzio\/\" target=\"_blank\" rel=\"noreferrer noopener\">Metaphor: ReFantazio<\/a>. In an excerpt recently published by <a href=\"https:\/\/news.denfaminicogamer.jp\/interview\/240722m\" target=\"_blank\" rel=\"noreferrer noopener\">Denfaminicogamer<\/a>, Horii talks about the foundations of Dragon Quest\u2019s storytelling and mentions a small but unexpected challenge the franchise is facing now that video game graphics have evolved to be more realistic \u2013 and it has to do with how the protagonist is depicted.\u00a0<strong>Update<\/strong>: Please note that the &#8220;realism&#8221; discussed refers to things like graphics switching from 2D to 3D, becoming more detailed and expressive etc, not a switch from stylized to photorealistic graphics.<\/p>\n\n\n\n<p>Yuji Horii, who originally aspired to be a manga artist, turned to video games due to his love of storytelling and fascination with the interactivity offered by computers. From his idea of telling a story that progresses though interactions with bosses, Horii eventually created Dragon Quest. \u201cDQ basically consists of dialogue with townspeople, with very little in the way of narration. The story is created within the dialogue. That&#8217;s what\u2019s fun about it,\u201d the creator muses.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1163\" height=\"654\" sizes=\"auto, (max-width: 1163px) 100vw, 1163px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/07\/20240724-34589-001.jpg\" alt=\"Dragon Quest 11\" class=\"wp-image-34593\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/07\/20240724-34589-001.jpg 1163w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/07\/20240724-34589-001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/07\/20240724-34589-001-768x432.jpg 768w\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1168\" height=\"658\" sizes=\"auto, (max-width: 1168px) 100vw, 1168px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/07\/20240724-34589-002.jpg\" alt=\"Dragon Quest 11\" class=\"wp-image-34594\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/07\/20240724-34589-002.jpg 1168w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/07\/20240724-34589-002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/07\/20240724-34589-002-768x433.jpg 768w\" \/><\/figure>\n\n\n\n<p>Another foundation of the Dragon Quest is its silent protagonist, or as Horii describes it, \u201cthe symbolic protagonist.\u201d The idea behind this was to enable players to become the silent main character \u2013 they could imagine the character\u2019s reactions freely, allowing them to easily project their own emotions onto the protagonist. &nbsp;However, this approach was partly facilitated by the graphics of the time, as Horii comments jokingly, \u201cas game graphics evolve and grow increasingly realistic, if you make a protagonist who just stands there, they will look like an idiot.\u201d&nbsp;<\/p>\n\n\n\n<p>On the other hand, there is no easy fix for the situation, as Horii notes that having the protagonist explicitly react to events can make it hard for players to relate and connect with them, jeopardizing immersion. \u201cThat\u2019s why, the type of protagonist featured in Dragon Quest becomes increasingly difficult to depict as games become more realistic. This will be a challenge in the future too,\u201d the creator concludes.&nbsp;<\/p>\n\n\n\n<p>Silent protagonists in games in general have certainly been a frequent topic of discussion among players. It seems that the Dragon Quest series\u2019 creators, while aware that the trope can sometimes come off as unnatural, aren\u2019t keen on simply switching sides either. It will be interesting to see how the issue is tackled in future installments.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dragon Quest series creator Yuji Horii talks about the challenge of making silent protagonists as game graphics grow increasingly realistic.<\/p>\n","protected":false},"author":55,"featured_media":34592,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[64],"tags":[17],"class_list":["post-34589","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Dragon Quest creator talks about an unexpected challenge the series is facing due to graphics becoming more realistic\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Dragon Quest series creator Yuji Horii talks about the challenge of making silent protagonists as game graphics grow increasingly realistic.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/game-development\/dragon-quest-creator-talks-about-an-unexpected-challenge-the-series-is-facing-due-to-graphics-becoming-more-realistic\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Dragon Quest creator talks about an unexpected challenge the series is facing due to graphics becoming more realistic\u00a0 - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"Dragon Quest series creator Yuji Horii talks about the challenge of making silent protagonists as game graphics grow increasingly realistic.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/game-development\/dragon-quest-creator-talks-about-an-unexpected-challenge-the-series-is-facing-due-to-graphics-becoming-more-realistic\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2024-07-24T09:36:33+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-07-25T00:18:48+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/07\/20240724-34589-header.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1162\" \/>\n\t<meta property=\"og:image:height\" content=\"656\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Amber V\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Amber V\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Dragon Quest creator talks about an unexpected challenge the series is facing due to graphics becoming more realistic\u00a0 - AUTOMATON WEST","description":"Dragon Quest series creator Yuji Horii talks about the challenge of making silent protagonists as game graphics grow increasingly realistic.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/automaton-media.com\/en\/game-development\/dragon-quest-creator-talks-about-an-unexpected-challenge-the-series-is-facing-due-to-graphics-becoming-more-realistic\/","og_locale":"en_US","og_type":"article","og_title":"Dragon Quest creator talks about an unexpected challenge the series is facing due to graphics becoming more realistic\u00a0 - AUTOMATON WEST","og_description":"Dragon Quest series creator Yuji Horii talks about the challenge of making silent protagonists as game graphics grow increasingly realistic.","og_url":"https:\/\/automaton-media.com\/en\/game-development\/dragon-quest-creator-talks-about-an-unexpected-challenge-the-series-is-facing-due-to-graphics-becoming-more-realistic\/","og_site_name":"AUTOMATON WEST","article_published_time":"2024-07-24T09:36:33+00:00","article_modified_time":"2024-07-25T00:18:48+00:00","og_image":[{"width":1162,"height":656,"url":"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/07\/20240724-34589-header.jpg","type":"image\/jpeg"}],"author":"Amber V","twitter_card":"summary_large_image","twitter_creator":"@AUTOMATON_ENG","twitter_site":"@AUTOMATON_ENG","twitter_misc":{"Written by":"Amber V","Est. reading time":"2 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"NewsArticle","@id":"https:\/\/automaton-media.com\/en\/game-development\/dragon-quest-creator-talks-about-an-unexpected-challenge-the-series-is-facing-due-to-graphics-becoming-more-realistic\/#article","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/game-development\/dragon-quest-creator-talks-about-an-unexpected-challenge-the-series-is-facing-due-to-graphics-becoming-more-realistic\/"},"author":{"name":"Amber V","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/person\/fdc6517a00e35b6917ffdb02e8b574d9"},"headline":"Dragon Quest creator talks about an unexpected challenge the series is facing due to graphics becoming more realistic\u00a0","datePublished":"2024-07-24T09:36:33+00:00","dateModified":"2024-07-25T00:18:48+00:00","mainEntityOfPage":{"@id":"https:\/\/automaton-media.com\/en\/game-development\/dragon-quest-creator-talks-about-an-unexpected-challenge-the-series-is-facing-due-to-graphics-becoming-more-realistic\/"},"wordCount":426,"commentCount":2,"publisher":{"@id":"https:\/\/automaton-media.com\/en\/#organization"},"image":{"@id":"https:\/\/automaton-media.com\/en\/game-development\/dragon-quest-creator-talks-about-an-unexpected-challenge-the-series-is-facing-due-to-graphics-becoming-more-realistic\/#primaryimage"},"thumbnailUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/07\/20240724-34589-header.jpg","keywords":["News (Japan-related)"],"articleSection":["Game Development"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/automaton-media.com\/en\/game-development\/dragon-quest-creator-talks-about-an-unexpected-challenge-the-series-is-facing-due-to-graphics-becoming-more-realistic\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/automaton-media.com\/en\/game-development\/dragon-quest-creator-talks-about-an-unexpected-challenge-the-series-is-facing-due-to-graphics-becoming-more-realistic\/","url":"https:\/\/automaton-media.com\/en\/game-development\/dragon-quest-creator-talks-about-an-unexpected-challenge-the-series-is-facing-due-to-graphics-becoming-more-realistic\/","name":"Dragon Quest creator talks about an unexpected challenge the series is facing due to graphics becoming more realistic\u00a0 - AUTOMATON WEST","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/#website"},"primaryImageOfPage":{"@id":"https:\/\/automaton-media.com\/en\/game-development\/dragon-quest-creator-talks-about-an-unexpected-challenge-the-series-is-facing-due-to-graphics-becoming-more-realistic\/#primaryimage"},"image":{"@id":"https:\/\/automaton-media.com\/en\/game-development\/dragon-quest-creator-talks-about-an-unexpected-challenge-the-series-is-facing-due-to-graphics-becoming-more-realistic\/#primaryimage"},"thumbnailUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/07\/20240724-34589-header.jpg","datePublished":"2024-07-24T09:36:33+00:00","dateModified":"2024-07-25T00:18:48+00:00","description":"Dragon Quest series creator Yuji Horii talks about the challenge of making silent protagonists as game graphics grow increasingly realistic.","breadcrumb":{"@id":"https:\/\/automaton-media.com\/en\/game-development\/dragon-quest-creator-talks-about-an-unexpected-challenge-the-series-is-facing-due-to-graphics-becoming-more-realistic\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/automaton-media.com\/en\/game-development\/dragon-quest-creator-talks-about-an-unexpected-challenge-the-series-is-facing-due-to-graphics-becoming-more-realistic\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/game-development\/dragon-quest-creator-talks-about-an-unexpected-challenge-the-series-is-facing-due-to-graphics-becoming-more-realistic\/#primaryimage","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/07\/20240724-34589-header.jpg","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/07\/20240724-34589-header.jpg","width":1162,"height":656,"caption":"Dragon Quest 11"},{"@type":"BreadcrumbList","@id":"https:\/\/automaton-media.com\/en\/game-development\/dragon-quest-creator-talks-about-an-unexpected-challenge-the-series-is-facing-due-to-graphics-becoming-more-realistic\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"\u30db\u30fc\u30e0","item":"https:\/\/automaton-media.com\/en\/"},{"@type":"ListItem","position":2,"name":"Dragon Quest creator talks about an unexpected challenge the series is facing due to graphics becoming more realistic\u00a0"}]},{"@type":"WebSite","@id":"https:\/\/automaton-media.com\/en\/#website","url":"https:\/\/automaton-media.com\/en\/","name":"AUTOMATON WEST","description":"AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.","publisher":{"@id":"https:\/\/automaton-media.com\/en\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/automaton-media.com\/en\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/automaton-media.com\/en\/#organization","name":"\u682a\u5f0f\u4f1a\u793e\u30a2\u30af\u30c6\u30a3\u30d6\u30b2\u30fc\u30df\u30f3\u30b0\u30e1\u30c7\u30a3\u30a2","url":"https:\/\/automaton-media.com\/en\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/logo\/image\/","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/04\/activegamingmedia_logo.png","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/04\/activegamingmedia_logo.png","width":374,"height":190,"caption":"\u682a\u5f0f\u4f1a\u793e\u30a2\u30af\u30c6\u30a3\u30d6\u30b2\u30fc\u30df\u30f3\u30b0\u30e1\u30c7\u30a3\u30a2"},"image":{"@id":"https:\/\/automaton-media.com\/en\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/x.com\/AUTOMATON_ENG","https:\/\/www.youtube.com\/channel\/UCabvYnvuUUbbGUrxkaFRgSA"]},{"@type":"Person","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/person\/fdc6517a00e35b6917ffdb02e8b574d9","name":"Amber V","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/12252024-100x100.jpg","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/12252024-100x100.jpg","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/12252024-100x100.jpg","caption":"Amber V"},"description":"Editor-in-Chief since October 2023. She grew up playing Duke Nukem and Wolfenstein with her dad, and is now enamored with obscure Japanese video games and internet culture. Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.","url":"https:\/\/automaton-media.com\/en\/author\/amber-vjestica\/"}]}},"_links":{"self":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/34589","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/users\/55"}],"replies":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/comments?post=34589"}],"version-history":[{"count":3,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/34589\/revisions"}],"predecessor-version":[{"id":34601,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/34589\/revisions\/34601"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media\/34592"}],"wp:attachment":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media?parent=34589"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/categories?post=34589"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/tags?post=34589"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}