{"id":34086,"date":"2024-07-18T15:30:25","date_gmt":"2024-07-18T06:30:25","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=34086"},"modified":"2024-07-18T15:30:26","modified_gmt":"2024-07-18T06:30:26","slug":"square-enixs-tetsuya-nomura-has-a-huge-stock-of-game-proposals-lying-dormant","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/square-enixs-tetsuya-nomura-has-a-huge-stock-of-game-proposals-lying-dormant\/","title":{"rendered":"Square Enix\u2019s Tetsuya Nomura has a huge stock of game proposals \u201clying dormant\u201d\u00a0"},"content":{"rendered":"\n<p>Square Enix\u2019s <strong>Tetsuya Nomura<\/strong> recently participated in a three-way <a href=\"https:\/\/www.famitsu.com\/article\/202407\/8741\" target=\"_blank\" rel=\"noreferrer noopener\">interview with Famitsu<\/a> and Takumi Isobe, the young director of FuRyu\u2019s upcoming RPG Reynatis. Over the course of the discussion, Nomura gives insights into his creative process in drafting game proposals and even mentions a \u201clabyrinth\u201d of projects he has come up with that have yet to see the light of day.&nbsp;<\/p>\n\n\n\n<p>Credited as the creator of the Kingdom Hearts series and known for his deep involvement in Final Fantasy and The World Ends with You series, Tetsuya Nomura is a developer whose inner workings many fans and fellow creators would like to have a peek at. It comes as no surprise that Reynatis\u2019s director jumped at the chance to ask Nomura about how he approaches the process of creating a new IP from scratch.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"895\" height=\"588\" sizes=\"auto, (max-width: 895px) 100vw, 895px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/05\/20240517-31011-002.jpg\" alt=\"Reynatis and NEO: The World Ends With You collaboartion artwork\" class=\"wp-image-31014\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/05\/20240517-31011-002.jpg 895w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/05\/20240517-31011-002-380x250.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/05\/20240517-31011-002-768x505.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/05\/20240517-31011-002-600x394.jpg 600w\" \/><figcaption class=\"wp-element-caption\"><em>Reynatis and NEO: The World Ends With You are <a href=\"https:\/\/automaton-media.com\/en\/news\/tetsuya-nomura-comments-on-reynatis-and-neo-the-world-ends-with-you-collab-and-why-he-agreed-to-it\/\" target=\"_blank\" rel=\"noreferrer noopener\">collaborating for a crossover<\/a>.<\/em><\/figcaption><\/figure>\n\n\n\n<p>According to Nomura, it all starts with forming the game\u2019s worldview, after which a synopsis and characters are worked into the framework. At this stage, the idea gets shelved into Nomura\u2019s mind, and the next time he is approached by a producer for a game project, he picks whichever idea of his best suits the occasion and adapts it to the project based on factors such as compatible platforms, scale of development and whether the process will be in-house or<s>f<\/s> outsourced. As a fellow creator, Isobe describes the approach as unusual, as he personally works his way backwards, forming his worldbuilding around specific scenes he wants to depict in a game.&nbsp;<\/p>\n\n\n\n<p>Nomura also mentions that he makes sure to write a synopsis draft at the idea stage, so that he \u201cdoesn\u2019t forget what the proposal is about.\u201d Thankfully, Nomura stores all of his proposals on his PC, so he can gradually refine the projects that don\u2019t get picked up. The polished proposals marinate in a folder charmingly titled \u201cNEW.\u201d &nbsp;<\/p>\n\n\n\n<p>When asked about the volume of potential game projects he has, Nomura notes that while his stock is being rapidly depleted, he still has a \u201chuge number of game proposals lying dormant,\u201d full scenarios included. On the other hand, he jokes that his folders are subdivided into a labyrinth so complex that he wonders if some of the proposals \u201cwill ever see the light of day.\u201d\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"900\" height=\"506\" sizes=\"auto, (max-width: 900px) 100vw, 900px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/04\/20240419-29827-header.jpg\" alt=\"Kingdom Hearts 3 Sora Goofy Donald Duck Gummi Ship\" class=\"wp-image-29833\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/04\/20240419-29827-header.jpg 900w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/04\/20240419-29827-header-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/04\/20240419-29827-header-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/04\/20240419-29827-header-600x337.jpg 600w\" \/><\/figure>\n\n\n\n<p>Speaking of his current goals, Nomura comments that he is prioritizing his health while working on ongoing projects, including already announced titles.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Kingdom Hearts creator Tetsuya Nomura talks about how he makes a new IP from scratch and his &#8220;stock&#8221; of potential game projects.<\/p>\n","protected":false},"author":55,"featured_media":26835,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[61,3],"tags":[17],"class_list":["post-34086","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-final-fantasy","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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