{"id":33057,"date":"2024-06-27T17:14:12","date_gmt":"2024-06-27T08:14:12","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=33057"},"modified":"2024-06-27T17:14:14","modified_gmt":"2024-06-27T08:14:14","slug":"japans-gacha-game-market-collapse-is-near-japanese-media-reports-but-is-the-market-simply-streamlining","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/japans-gacha-game-market-collapse-is-near-japanese-media-reports-but-is-the-market-simply-streamlining\/","title":{"rendered":"Japan\u2019s gacha game market collapse is near, Japanese media reports, but is the market simply streamlining?\u00a0"},"content":{"rendered":"\n<p>A recent article by <a href=\"https:\/\/shueisha.online\/articles\/-\/250884\" target=\"_blank\" rel=\"noreferrer noopener\">Shueisha Online<\/a> suggests that the Japan\u2019s market for mobile gacha games is on the brink of collapse. While there is some evidence to support that conditions have grown harsher, the article caused some confusion on Japanese social media. It seems that the situation is not as clear cut as it appears at first glance.&nbsp;<\/p>\n\n\n\n<p>The Shueisha article argues that gacha games limit their audience by not transferring easily to markets outside Japan. Quoting Asmarq\u2019s social games survey on Japan, China and the USA- it cites that Japanese players feel that characters (77%) and user friendliness (73%) are the most important elements of mobile games. However, the USA and China put more emphasis on high quality graphics and entertainment value.&nbsp;&nbsp;<\/p>\n\n\n\n<p>Regardless of country, \u201cbad\u201d gacha games tend to gate-keep, excluding beginners and non-paying players from those who put a lot of money into the game- thus creating a kind of in-game wealth gap. On a psychological level, people are more likely to spend money on microtransactions if they are enjoying the game. Titles that from the outset tell you to fork out money for a weapon or character you need to advance in the game are likely to turn off players, possibly promoting them to hit uninstall.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"900\" height=\"506\" sizes=\"auto, (max-width: 900px) 100vw, 900px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240627-33057-002.jpeg\" alt=\"Genshin Impact Wishes\" class=\"wp-image-33060\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240627-33057-002.jpeg 900w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240627-33057-002-380x214.jpeg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240627-33057-002-768x432.jpeg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240627-33057-002-600x337.jpeg 600w\" \/><figcaption class=\"wp-element-caption\"><em>Genshin Impact&#8217;s Wish system wherein you can obtain characters and weapons at random.<\/em><\/figcaption><\/figure>\n\n\n\n<p>The article posits that Chinese-made Genshin Impact\u2019s global success came as a result of the game not using highly competitive gacha elements. This statement caused <a href=\"https:\/\/x.com\/snapwith\/status\/1805900683234922859\" target=\"_blank\" rel=\"noreferrer noopener\">some confusion<\/a> among readers on social media- after all, Genshin Impact does have a gacha-like system in the form of its Wishes. However, you can earn some Wishes just by playing the game, so it is possible to enjoy Genshin\u2019s story without feeling the need to immediately open your wallet.\u00a0<\/p>\n\n\n\n<p>Genshin\u2019s popularity is also explained by other factors that the article touches upon- its high-quality visuals and sound design, as well as the high degree of freedom that it offers players.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"900\" height=\"506\" sizes=\"auto, (max-width: 900px) 100vw, 900px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240627-33057-001.jpeg\" alt=\"Umamusume Pretty Derby\" class=\"wp-image-33061\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240627-33057-001.jpeg 900w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240627-33057-001-380x214.jpeg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240627-33057-001-768x432.jpeg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240627-33057-001-600x337.jpeg 600w\" \/><figcaption class=\"wp-element-caption\"><em>Umamusume Pretty Derby<\/em>.<\/figcaption><\/figure>\n\n\n\n<p>The most egregious point <a href=\"https:\/\/x.com\/magamiyu1ro\/status\/1805901809913122865\" target=\"_blank\" rel=\"noreferrer noopener\">picked up on by Japanese social media users<\/a> is that the Shueisha article does not mention highly successful Japanese mobile game Umamusume Pretty Derby (pictured at the top of this article). Created by Cygames, the racing horse girl training sim has made over $2.4 billion USD since its initial release in Japan in February 2021. Previously released in China, U<a href=\"https:\/\/automaton-media.com\/en\/news\/one-of-japan-best-selling-mobile-games-umamusume-pretty-derby-to-get-english-release\/\" target=\"_blank\" rel=\"noreferrer noopener\">mamusume Pretty Derby is gearing up for an English language launch this year<\/a>, having already built up a cult fanbase overseas. Umamusume also has gacha elements, but its focus is on its cute characters, horse racing lore and rewarding gameplay.\u00a0\u00a0<\/p>\n\n\n\n<p>A Sensor Tower report in January 2024 showed that Japanese publishers still made the most money on mobile games in Japan in 2023- with Konami, Bandai Namco Entertainment and CyberAgent (parent company of Cygames) topping the chart. Konami\u2019s eFootball (the third most profitable mobile title in 2023) and Pro Baseball Spirits A, both sports games with gacha elements, have remained in the top grossing mobile games chart for a while, as has Bandai Namco\u2019s Gakuen Idolmaster. However, last year China\u2019s Honkai: Star Rail and Korea\u2019s Goddess of Victory: NIKKE were the top growing titles in Japan\u2019s mobile market. Honkai reportedly saw its revenues in Japan grow by 200 million dollars (<a href=\"https:\/\/automaton-media.com\/en\/news\/20230110-25306\/\" target=\"_blank\" rel=\"noreferrer noopener\">related article<\/a>).<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"900\" height=\"507\" sizes=\"auto, (max-width: 900px) 100vw, 900px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240627-33057-003.jpg\" alt=\"Goddess of Victory NIKKE\" class=\"wp-image-33062\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240627-33057-003.jpg 900w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240627-33057-003-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240627-33057-003-768x433.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240627-33057-003-600x338.jpg 600w\" \/><figcaption class=\"wp-element-caption\"><em>Goddess of Victory: NIKKE.<\/em><\/figcaption><\/figure>\n\n\n\n<p>\u00a0It\u2019s worth noting that Nikke was originally released in 2022 and Honkai in 2023. It is hard for mobile games to keep their audience and remain profitable for as long as Genshin Impact (2020) and Umamusume Pretty Derby (2021) have. Further data from <a href=\"https:\/\/sensortower.com\/ja\/blog\/ip-mobile-games-in-2024q1jp\" target=\"_blank\" rel=\"noreferrer noopener\">Sensor Tower<\/a> shows that mobile games based on Japanese IPs remain popular- with Dragon Ball and One Piece-related titles doing well for Bandai Namco in the first half of 2024.\u00a0\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"900\" height=\"506\" sizes=\"auto, (max-width: 900px) 100vw, 900px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/2040627-33057-004.jpeg\" alt=\"Honkai Star Rail\" class=\"wp-image-33065\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/2040627-33057-004.jpeg 900w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/2040627-33057-004-380x214.jpeg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/2040627-33057-004-768x432.jpeg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/2040627-33057-004-600x337.jpeg 600w\" \/><figcaption class=\"wp-element-caption\"><em>Honkai: Star Rail.<\/em><\/figcaption><\/figure>\n\n\n\n<p>However, alongside improvements in device performance, players expectations for mobile games in terms of graphics, content and polish have also risen. This has led to higher costs and longer development periods for mobile game developers. Also, players in Japan seem less willing to spend money in-game. A March 2024 article from The Nikkei, <a href=\"https:\/\/automaton-media.com\/en\/news\/microtransaction-purchases-in-japan-drop-for-third-consecutive-year\/\" target=\"_blank\" rel=\"noreferrer noopener\">which we reported on<\/a>, showed that microtransaction purchases had dropped for the third consecutive year, falling to 80% of what they were in 2019.&nbsp;<\/p>\n\n\n\n<p>This issue of mobile games requiring more time and money to make but then having potentially shorter lifecycles, is what could drive some big Japanese game makers away from the mobile market. Indeed, <a href=\"https:\/\/automaton-media.com\/en\/news\/square-enix-to-close-another-gacha-game-starts-official-fan-community\/\" target=\"_blank\" rel=\"noreferrer noopener\">Square Enix shut down many free-to-play mobile games<\/a> in 2023 and 2024, with their mid-term business plan suggesting a tighter focus on quality over quantity across the board.&nbsp;<\/p>\n\n\n\n<p>So, is Japan\u2019s gacha game market on the brink of collapse? It is certainly undergoing change. With many Japanese publishers like <a href=\"https:\/\/automaton-media.com\/en\/news\/koei-tecmo-reports-highest-sales-since-2009-thanks-to-mobile-games-focus-on-console-titles\/\" target=\"_blank\" rel=\"noreferrer noopener\">Koei Tecmo<\/a> shifting their focus away from mobile games towards consoles and PC, it seems that the Japanese mobile market could see fewer domestic releases in the future. The high standards set by market dominators like Genshin, Umamusume Pretty Derby and Honkai: Star Rail, have put pressure on upcoming mobile games. It may be that in the future, the market will see fewer titles being made, of higher quality, and with less overt gacha mechanisms. When it comes to gacha, the key to success seems to be to make the players love your title first, so they feel willing rather than \u201cforced\u201d to spend real money in game.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The high-risk, high-return nature of Japan&#8217;s mobile games market may see fewer titles being released in the future- but of higher quality.<\/p>\n","protected":false},"author":61,"featured_media":33068,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-33057","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Japan\u2019s gacha game market collapse is near, Japanese media reports, but is the market simply streamlining?\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"The high-risk, high-return nature of Japan&#039;s mobile games market may see fewer titles being released in the future- but of higher quality.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/japans-gacha-game-market-collapse-is-near-japanese-media-reports-but-is-the-market-simply-streamlining\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Japan\u2019s gacha game market collapse is near, Japanese media reports, but is the market simply streamlining?\u00a0 - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"The high-risk, high-return nature of Japan&#039;s mobile games market may see fewer titles being released in the future- but of higher quality.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/news\/japans-gacha-game-market-collapse-is-near-japanese-media-reports-but-is-the-market-simply-streamlining\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2024-06-27T08:14:12+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-06-27T08:14:14+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240627-33057-header.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"894\" \/>\n\t<meta property=\"og:image:height\" content=\"518\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Verity Townsend\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Verity Townsend\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Japan\u2019s gacha game market collapse is near, Japanese media reports, but is the market simply streamlining?\u00a0 - 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AUTOMATON WEST","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/#website"},"primaryImageOfPage":{"@id":"https:\/\/automaton-media.com\/en\/news\/japans-gacha-game-market-collapse-is-near-japanese-media-reports-but-is-the-market-simply-streamlining\/#primaryimage"},"image":{"@id":"https:\/\/automaton-media.com\/en\/news\/japans-gacha-game-market-collapse-is-near-japanese-media-reports-but-is-the-market-simply-streamlining\/#primaryimage"},"thumbnailUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240627-33057-header.jpg","datePublished":"2024-06-27T08:14:12+00:00","dateModified":"2024-06-27T08:14:14+00:00","description":"The high-risk, high-return nature of Japan's mobile games market may see fewer titles being released in the future- but of higher quality.","breadcrumb":{"@id":"https:\/\/automaton-media.com\/en\/news\/japans-gacha-game-market-collapse-is-near-japanese-media-reports-but-is-the-market-simply-streamlining\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/automaton-media.com\/en\/news\/japans-gacha-game-market-collapse-is-near-japanese-media-reports-but-is-the-market-simply-streamlining\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/news\/japans-gacha-game-market-collapse-is-near-japanese-media-reports-but-is-the-market-simply-streamlining\/#primaryimage","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240627-33057-header.jpg","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240627-33057-header.jpg","width":894,"height":518,"caption":"Apple mobile gaming"},{"@type":"BreadcrumbList","@id":"https:\/\/automaton-media.com\/en\/news\/japans-gacha-game-market-collapse-is-near-japanese-media-reports-but-is-the-market-simply-streamlining\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"\u30db\u30fc\u30e0","item":"https:\/\/automaton-media.com\/en\/"},{"@type":"ListItem","position":2,"name":"Japan\u2019s gacha game market collapse is near, Japanese media reports, but is the market simply streamlining?\u00a0"}]},{"@type":"WebSite","@id":"https:\/\/automaton-media.com\/en\/#website","url":"https:\/\/automaton-media.com\/en\/","name":"AUTOMATON WEST","description":"AUTOMATON is a website that covers the Japanese gaming world. 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She has a soft spot for old-school Sierra adventure games and Final Fantasy VIII (yes, 8!). Can often be found hunting down weird forgotten games and finding out everything about them. Frequently muses about characters and lines from Metal Gear Solid and Disco Elysium. Aims to keep Automaton fresh and interesting with a wide variety of articles.","url":"https:\/\/automaton-media.com\/en\/author\/verity-townsend\/"}]}},"_links":{"self":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/33057","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/users\/61"}],"replies":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/comments?post=33057"}],"version-history":[{"count":7,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/33057\/revisions"}],"predecessor-version":[{"id":33070,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/33057\/revisions\/33070"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media\/33068"}],"wp:attachment":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media?parent=33057"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/categories?post=33057"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/tags?post=33057"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}