{"id":32762,"date":"2024-06-20T16:04:47","date_gmt":"2024-06-20T07:04:47","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=32762"},"modified":"2024-06-20T16:04:48","modified_gmt":"2024-06-20T07:04:48","slug":"final-fantasy-7-art-director-reminisces-about-the-games-early-days-as-a-2d-pixel-art-prototype","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/final-fantasy-7-art-director-reminisces-about-the-games-early-days-as-a-2d-pixel-art-prototype\/","title":{"rendered":"Final Fantasy 7 art director reminisces about the game\u2019s early days as a 2D pixel art prototype\u00a0"},"content":{"rendered":"\n<p>What would <strong>Final Fantasy 7<\/strong> have looked like if it had continued to use 2D pixel graphics instead of 3D? To answer that question, a very early in-development image has recently resurfaced on X, quickly attracting over 7000 retweets. Even Final Fantasy 7\u2019s art director Yusuke Naora has responded to the post, reminiscing fondly about the early mock-up.&nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u6614\u6253\u3063\u305f\u30c9\u30c3\u30c8\u3060\u3002\u61d0\u304b\u3057\u3044\u306a\u30fc<br>\u5927\u5bb9\u91cf\u5316\u306b\u5099\u3048\u3066\u8a66\u3057\u3066\u305f\u3051\u3069\u3001\u3053\u306e\u5f8cCD\u30ed\u30e0\u306e\u5316\u3051\u7269\u5bb9\u91cf\u3067\u30df\u30c3\u30c9\u30ac\u30eb\u4f5c\u308b\u4e8b\u306b\u306a\u308b\u3068\u306f\u5fae\u5875\u3082\u60f3\u50cf\u3057\u3066\u306a\u304b\u3063\u305f\u306a w<br>\u3053\u306e\u4e16\u754c\u7dda\u306eFF7\u3082\u3042\u308a\u5f97\u305f\u3093\u3060\u3088\u306a\u30fc <a href=\"https:\/\/t.co\/579JHE6eFj\">https:\/\/t.co\/579JHE6eFj<\/a><\/p>&mdash; \u76f4\u826f\u6709\u7950 naora yusuke (@NaoraYusuke) <a href=\"https:\/\/twitter.com\/NaoraYusuke\/status\/1803479188869095921?ref_src=twsrc%5Etfw\">June 19, 2024<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><figcaption class=\"wp-element-caption\"><strong>Post translation: <\/strong><em>This is a pixel graphic I created long ago. It really brings back memories&#8230; I was experimenting in preparation for the larger amount of capacity we would have, but I never imagined that after that we would end up making Midgar using the monstrous amount of storage space offered by CD-ROMs (lol). <\/em>\u00a0<br><em>An FF7 like this would have been possible in an alternate timeline.\u00a0\u00a0\u00a0<\/em>\u00a0<\/figcaption><\/figure>\n\n\n\n<p>The original Final Fantasy 7 marked a significant turning point in how Square made the RPG series, as they moved from developing Final Fantasy 6 on the cartridge-based SNES to Final Fantasy 7 on the CD-based PlayStation. The graphic style moved from 2D sprites and backgrounds to 3D polygonal character models and pre-rendered backgrounds. The extra space provided by the CD-ROM format also allowed them to introduce FMV cutscenes to the series for the first time (Final fantasy series creator Hironobu Sakaguchi <a href=\"https:\/\/automaton-media.com\/en\/news\/20240215-27218\/\" target=\"_blank\" rel=\"noreferrer noopener\">previously gave a detailed explanation as to why FF7 was developed for PlayStation not N64<\/a>). As the first Final Fantasy with 3D graphics, Final Fantasy 7 helped push boundaries for the series at the time- with Final Fantasy 8 and 9 showcasing an even greater leap in terms of graphical realism.&nbsp;<\/p>\n\n\n\n<p>The above image from the early stages of development is also interesting because it looks a little like Nibelheim or Kalm in terms of the style of the buildings. Eagle-eyed viewers will also notice that one of the sprites is a reworked version of Locke from Final Fantasy 6. It seems likely that this was a mock-up made when Final Fantasy 7 was going to be on the Nintendo 64. It sounds like Naora and the team were gearing up for the extra space and technical capabilities offered by the N64 compared to the SNES (which FF6 had been on). Instead, they ended up making Final Fantasy 7 for the PlayStation- which gave them even more memory to play with.&nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u3053\u3061\u3089\u306f\u5c11\u3057\u9032\u3093\u3067\u521d\u671f\u306e\u30cb\u30f4\u30eb\u30d8\u30a4\u30e0 <a href=\"https:\/\/t.co\/agb8jKPUU7\">pic.twitter.com\/agb8jKPUU7<\/a><\/p>&mdash; \u30af\u30fc\u2601\ufe0e (@cloouud) <a href=\"https:\/\/twitter.com\/cloouud\/status\/1803028791813632421?ref_src=twsrc%5Etfw\">June 18, 2024<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>Another X user contributed a further magazine page (the bottom image in the tweet above), which gives a glimpse of mock-ups for Final Fantasy 7\u2019s Nibelheim and the battle screen after the team had switched to 3D. Interestingly, the faces of each character in your party and status effect information is displayed along the top of the battle screen- something that would be removed from the final game.\u00a0<\/p>\n\n\n\n<p>Regarding the 2D prototype, many commenters have complimented the art style- saying that they would have liked to play FF7 in this manner (Naora himself suggests that in an alternate reality, FF7 could have ended up looking like this). Such 2D graphics arguably have charm and nostalgia that has stood the test of time better than some of the early 3D character models of the 90s. Ironically, the 2D pixel artstyle has made a comeback in recent years, with many indie games opting for a pixel art look. In addition to adding extra shine to old classics like with the Final Fantasy Pixel Remaster series and the upcoming <a href=\"https:\/\/automaton-media.com\/en\/news\/square-enix-team-asano-regrets-announcing-the-dragon-quest-3-hd-2d-remake-too-early\/\" target=\"_blank\" rel=\"noreferrer noopener\">Dragon Quest 3 HD-2D Remaster<\/a>, Square Enix themselves have also released many original games whose graphic style is a polished throwback to the 16-bit era &#8211; such as Octopath Traveler.&nbsp;&nbsp;<\/p>\n\n\n\n<p>In other Final Fantasy 7-related news, Final Fantasy 7 Remake\u2019s developers are gradually releasing more details about what we can expect from the upcoming final part, <a href=\"https:\/\/automaton-media.com\/en\/news\/final-fantasy-7-remake-trilogy-ending-will-surpass-the-original-director-reveals\/\" target=\"_blank\" rel=\"noreferrer noopener\">in regard to the ending<\/a> and <a href=\"https:\/\/automaton-media.com\/en\/news\/final-fantasy-7-remake-team-wants-to-give-players-more-freedom-and-new-gameplay-in-the-trilogys-final-part\/\" target=\"_blank\" rel=\"noreferrer noopener\">player freedom<\/a>.&nbsp;&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;An FF7 like this would have been possible in an alternate timeline,&#8221; art director Yusuke Naora looks back on a very early Final Fantasy 7 prototype.<\/p>\n","protected":false},"author":61,"featured_media":32768,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[61,3],"tags":[17],"class_list":["post-32762","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-final-fantasy","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - 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