{"id":31806,"date":"2024-06-03T12:28:11","date_gmt":"2024-06-03T03:28:11","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=31806"},"modified":"2024-10-15T10:49:31","modified_gmt":"2024-10-15T01:49:31","slug":"what-does-the-silent-hill-2-remakes-over-the-shoulder-camera-mean-for-the-game","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/what-does-the-silent-hill-2-remakes-over-the-shoulder-camera-mean-for-the-game\/","title":{"rendered":"What does the Silent Hill 2 remake\u2019s over-the-shoulder camera mean for the game?\u00a0"},"content":{"rendered":"\n<p>Thanks to its release date trailer, the general public has seen the <strong>Silent Hill 2 remake\u2019s<\/strong> over-the-shoulder camera in action. Much like Capcom\u2019s remake of Resident Evil 2, Bloober Team\u2019s take on Silent Hill 2 will bring players closer to the protagonist\u2019s perspective as they navigate a city overrun by horrors.\u00a0 But how will this compare to Silent Hill 2\u2019s original fixed camera angles and in what ways can we expect this change to affect the experience?\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1120\" height=\"633\" sizes=\"auto, (max-width: 1120px) 100vw, 1120px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240603-31806-001.jpg\" alt=\"\" class=\"wp-image-31811\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240603-31806-001.jpg 1120w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240603-31806-001-380x215.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240603-31806-001-768x434.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240603-31806-001-600x339.jpg 600w\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">The new camera angle in The Silent Hill 2 remake could mean new ways of scaring players&nbsp;<\/h2>\n\n\n\n<p>A good majority of the original Silent Hill 2\u2019s scares were the result of its fixed camera angles and loading screens. The game could easily lull players into a false sense of security by hiding enemies off-screen until the precise moments they were needed. Opening a door could trap James Sunderland in a small room full of Nurses with no other way out. Though players could leave the room by interacting with the same door, a momentary delay in reaction time could result in them taking damage from enemies.&nbsp;<\/p>\n\n\n\n<p>Scares designed in this way either won\u2019t work or will be difficult to pull off in the remake now that players have full control of the camera. On the other hand, lighting design, which was used in the original game to limit how much the player can see, plays an even bigger role in creating a scary atmosphere. Used in conjunction with the remake\u2019s over-the-shoulder camera, lighting design could be used to reduce vision so that off-screen elements like enemies and level design can work their horror magic. While certain scenes such as Pyramid Head\u2019s first appearance are iconic, it will be interesting to see how they get restructured to surprise veteran players and give a fresh experience for newcomers.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1119\" height=\"631\" sizes=\"auto, (max-width: 1119px) 100vw, 1119px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240603-31806-002.jpg\" alt=\"\" class=\"wp-image-31812\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240603-31806-002.jpg 1119w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240603-31806-002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240603-31806-002-768x433.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240603-31806-002-600x338.jpg 600w\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Puzzles could see a 3D overhaul as well&nbsp;<\/h2>\n\n\n\n<p>For every memorable puzzle in the original Silent Hill 2, several forgettable ones have players searching for the right item to put in the proper receptacle. It would be impossible for every puzzle to be as iconic as the Rotating Cube, but using the over-the-shoulder camera to solve perspective puzzles could be one way to add some variety without stuffing James Sunderland\u2019s inventory.&nbsp;<\/p>\n\n\n\n<p>Puzzles can also be intertwined with the game\u2019s horror elements in such a way that players need to solve them while fending off the local monster. If done properly, these scenarios can immerse players in the game and heighten the fear they experience.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Comparisons to the Resident Evil remakes are inevitable&nbsp;<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1111\" height=\"622\" sizes=\"auto, (max-width: 1111px) 100vw, 1111px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240603-31806-header.jpg\" alt=\"\" class=\"wp-image-31813\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240603-31806-header.jpg 1111w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240603-31806-header-380x213.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240603-31806-header-768x430.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240603-31806-header-600x336.jpg 600w\" \/><\/figure>\n\n\n\n<p>The biggest side effect of the Silent Hill 2 remake adopting an over-the-shoulder camera is that it will inevitably be compared to the Resident Evil games. Ever since it was popularized by the original Resident Evil 4, people have been comparing titles that use the over-the-shoulder perspective to Capcom&#8217;s survival horror franchise. Almost every Resident Evil game since Resident Evil 4 has used the camera angle, giving it a proven track record in the horror game genre.&nbsp;<\/p>\n\n\n\n<p>While there is nothing the Silent Hill 2 remake can do about the Resident Evil comparisons, what it can do is make sure to leverage its unique aesthetic. Silent Hill 2 is a psychological horror game, so it would benefit from placing its weirder elements at the forefront. Apart from the iconic fog-filled location of Silent Hill, indoor areas could be rife with designs that would be possible only in a person\u2019s mind. Iconic enemies like the Nurses and Pyramid Head each represent a different aspect of the human psyche, which is why they are so iconic. By taking its strengths such as its narrative and visual design and focusing its new camera around it, the Silent Hill 2 remake could set itself apart from similar horror games.&nbsp;&nbsp;&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Silent Hill 2 remake will switch out the original fixed camera angle with an over-the-shoulder perspective. What can we expect from this change?<\/p>\n","protected":false},"author":67,"featured_media":31810,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17,259],"class_list":["post-31806","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news","tag-silent-hill"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>What does the Silent Hill 2 remake\u2019s over-the-shoulder camera mean for the game?\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"The Silent Hill 2 remake will switch out the original fixed camera angle with an over-the-shoulder perspective. What can we expect from this change?\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/what-does-the-silent-hill-2-remakes-over-the-shoulder-camera-mean-for-the-game\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"What does the Silent Hill 2 remake\u2019s over-the-shoulder camera mean for the game?\u00a0 - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"The Silent Hill 2 remake will switch out the original fixed camera angle with an over-the-shoulder perspective. What can we expect from this change?\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/news\/what-does-the-silent-hill-2-remakes-over-the-shoulder-camera-mean-for-the-game\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2024-06-03T03:28:11+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-10-15T01:49:31+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240603-31806-003.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1110\" \/>\n\t<meta property=\"og:image:height\" content=\"625\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Carlos &quot;Zoto&quot; Zotomayor\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Carlos &quot;Zoto&quot; Zotomayor\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"What does the Silent Hill 2 remake\u2019s over-the-shoulder camera mean for the game?\u00a0 - AUTOMATON WEST","description":"The Silent Hill 2 remake will switch out the original fixed camera angle with an over-the-shoulder perspective. What can we expect from this change?","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/automaton-media.com\/en\/news\/what-does-the-silent-hill-2-remakes-over-the-shoulder-camera-mean-for-the-game\/","og_locale":"en_US","og_type":"article","og_title":"What does the Silent Hill 2 remake\u2019s over-the-shoulder camera mean for the game?\u00a0 - AUTOMATON WEST","og_description":"The Silent Hill 2 remake will switch out the original fixed camera angle with an over-the-shoulder perspective. What can we expect from this change?","og_url":"https:\/\/automaton-media.com\/en\/news\/what-does-the-silent-hill-2-remakes-over-the-shoulder-camera-mean-for-the-game\/","og_site_name":"AUTOMATON WEST","article_published_time":"2024-06-03T03:28:11+00:00","article_modified_time":"2024-10-15T01:49:31+00:00","og_image":[{"width":1110,"height":625,"url":"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240603-31806-003.jpg","type":"image\/jpeg"}],"author":"Carlos \"Zoto\" Zotomayor","twitter_card":"summary_large_image","twitter_creator":"@AUTOMATON_ENG","twitter_site":"@AUTOMATON_ENG","twitter_misc":{"Written by":"Carlos \"Zoto\" Zotomayor","Est. reading time":"3 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"NewsArticle","@id":"https:\/\/automaton-media.com\/en\/news\/what-does-the-silent-hill-2-remakes-over-the-shoulder-camera-mean-for-the-game\/#article","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/news\/what-does-the-silent-hill-2-remakes-over-the-shoulder-camera-mean-for-the-game\/"},"author":{"name":"Carlos \"Zoto\" Zotomayor","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/person\/2812ca8facd5f161edfbc531cf81eb31"},"headline":"What does the Silent Hill 2 remake\u2019s over-the-shoulder camera mean for the game?\u00a0","datePublished":"2024-06-03T03:28:11+00:00","dateModified":"2024-10-15T01:49:31+00:00","mainEntityOfPage":{"@id":"https:\/\/automaton-media.com\/en\/news\/what-does-the-silent-hill-2-remakes-over-the-shoulder-camera-mean-for-the-game\/"},"wordCount":654,"commentCount":0,"publisher":{"@id":"https:\/\/automaton-media.com\/en\/#organization"},"image":{"@id":"https:\/\/automaton-media.com\/en\/news\/what-does-the-silent-hill-2-remakes-over-the-shoulder-camera-mean-for-the-game\/#primaryimage"},"thumbnailUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240603-31806-003.jpg","keywords":["News (Japan-related)","Silent Hill"],"articleSection":["News"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/automaton-media.com\/en\/news\/what-does-the-silent-hill-2-remakes-over-the-shoulder-camera-mean-for-the-game\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/automaton-media.com\/en\/news\/what-does-the-silent-hill-2-remakes-over-the-shoulder-camera-mean-for-the-game\/","url":"https:\/\/automaton-media.com\/en\/news\/what-does-the-silent-hill-2-remakes-over-the-shoulder-camera-mean-for-the-game\/","name":"What does the Silent Hill 2 remake\u2019s over-the-shoulder camera mean for the game?\u00a0 - AUTOMATON WEST","isPartOf":{"@id":"https:\/\/automaton-media.com\/en\/#website"},"primaryImageOfPage":{"@id":"https:\/\/automaton-media.com\/en\/news\/what-does-the-silent-hill-2-remakes-over-the-shoulder-camera-mean-for-the-game\/#primaryimage"},"image":{"@id":"https:\/\/automaton-media.com\/en\/news\/what-does-the-silent-hill-2-remakes-over-the-shoulder-camera-mean-for-the-game\/#primaryimage"},"thumbnailUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240603-31806-003.jpg","datePublished":"2024-06-03T03:28:11+00:00","dateModified":"2024-10-15T01:49:31+00:00","description":"The Silent Hill 2 remake will switch out the original fixed camera angle with an over-the-shoulder perspective. What can we expect from this change?","breadcrumb":{"@id":"https:\/\/automaton-media.com\/en\/news\/what-does-the-silent-hill-2-remakes-over-the-shoulder-camera-mean-for-the-game\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/automaton-media.com\/en\/news\/what-does-the-silent-hill-2-remakes-over-the-shoulder-camera-mean-for-the-game\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/news\/what-does-the-silent-hill-2-remakes-over-the-shoulder-camera-mean-for-the-game\/#primaryimage","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240603-31806-003.jpg","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/06\/20240603-31806-003.jpg","width":1110,"height":625,"caption":"Silent Hill 2 remake trailer screenshot"},{"@type":"BreadcrumbList","@id":"https:\/\/automaton-media.com\/en\/news\/what-does-the-silent-hill-2-remakes-over-the-shoulder-camera-mean-for-the-game\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"\u30db\u30fc\u30e0","item":"https:\/\/automaton-media.com\/en\/"},{"@type":"ListItem","position":2,"name":"What does the Silent Hill 2 remake\u2019s over-the-shoulder camera mean for the game?\u00a0"}]},{"@type":"WebSite","@id":"https:\/\/automaton-media.com\/en\/#website","url":"https:\/\/automaton-media.com\/en\/","name":"AUTOMATON WEST","description":"AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.","publisher":{"@id":"https:\/\/automaton-media.com\/en\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/automaton-media.com\/en\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/automaton-media.com\/en\/#organization","name":"\u682a\u5f0f\u4f1a\u793e\u30a2\u30af\u30c6\u30a3\u30d6\u30b2\u30fc\u30df\u30f3\u30b0\u30e1\u30c7\u30a3\u30a2","url":"https:\/\/automaton-media.com\/en\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/logo\/image\/","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/04\/activegamingmedia_logo.png","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2021\/04\/activegamingmedia_logo.png","width":374,"height":190,"caption":"\u682a\u5f0f\u4f1a\u793e\u30a2\u30af\u30c6\u30a3\u30d6\u30b2\u30fc\u30df\u30f3\u30b0\u30e1\u30c7\u30a3\u30a2"},"image":{"@id":"https:\/\/automaton-media.com\/en\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/x.com\/AUTOMATON_ENG","https:\/\/www.youtube.com\/channel\/UCabvYnvuUUbbGUrxkaFRgSA"]},{"@type":"Person","@id":"https:\/\/automaton-media.com\/en\/#\/schema\/person\/2812ca8facd5f161edfbc531cf81eb31","name":"Carlos \"Zoto\" Zotomayor","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/04\/display-pic-100x100.jpg","url":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/04\/display-pic-100x100.jpg","contentUrl":"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/04\/display-pic-100x100.jpg","caption":"Carlos \"Zoto\" Zotomayor"},"description":"Automaton West writer. Zoto has been playing video games for 30+ years now but has only recently come to grips with PC gaming. When he isn't playing video games, he watches romance anime and gets mad when his best girl never wins.","url":"https:\/\/automaton-media.com\/en\/author\/carlos-zotomayor\/"}]}},"_links":{"self":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/31806","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/users\/67"}],"replies":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/comments?post=31806"}],"version-history":[{"count":4,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/31806\/revisions"}],"predecessor-version":[{"id":31816,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/31806\/revisions\/31816"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media\/31810"}],"wp:attachment":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media?parent=31806"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/categories?post=31806"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/tags?post=31806"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}