{"id":31401,"date":"2024-05-24T15:26:46","date_gmt":"2024-05-24T06:26:46","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=31401"},"modified":"2024-05-24T15:26:48","modified_gmt":"2024-05-24T06:26:48","slug":"furiosa-director-george-millers-comments-on-mad-max-game-and-hideo-kojima-prompt-response-from-mad-maxs-original-devs","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/furiosa-director-george-millers-comments-on-mad-max-game-and-hideo-kojima-prompt-response-from-mad-maxs-original-devs\/","title":{"rendered":"Furiosa director George Miller\u2019s comments on Mad Max game and Hideo Kojima prompt response from Mad Max\u2019s original devs"},"content":{"rendered":"\n<p>In a recent interview with GAMINGbible, Furiosa director George Miller expressed his displeasure with how the 2015 Mad Max game turned out. When asked if another video game adaptation would be possible, Miller stated that he would prefer someone like Hideo Kojima to take the reins and give it their all rather than have it be half-baked.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">George Miller revealed he wants <a href=\"https:\/\/twitter.com\/HIDEO_KOJIMA_EN?ref_src=twsrc%5Etfw\">@HIDEO_KOJIMA_EN<\/a>  to make a Mad Max game\ud83e\udd2f<a href=\"https:\/\/twitter.com\/Kojima_Hideo?ref_src=twsrc%5Etfw\">@Kojima_Hideo<\/a> <a href=\"https:\/\/t.co\/o8mDdSAkFs\">pic.twitter.com\/o8mDdSAkFs<\/a><\/p>&mdash; GAMINGbible (@gamingbible) <a href=\"https:\/\/twitter.com\/gamingbible\/status\/1792566156810756105?ref_src=twsrc%5Etfw\">May 20, 2024<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>The Mad Max game George Miller is referring to is the Avalanche Studios title named after the series\u2019 titular hero. In the game, Max Rockatansky finds himself being assaulted by a renegade group called the War Boys while on the search for the famed Plains of Silence. His beloved Interceptor vehicle is stolen, leaving him to enlist the help of the hunchbacked mechanic Chumbucket and his vehicular creation the Magnum Opus. Avalanche Studios\u2019 Mad Max is set in an open world and has players driving to points of interest as they collect parts to upgrade the Magnum Opus. While Mad Max has on-foot combat, the draw of the game is its vehicular combat where players are free to customize and drive the Magnum Opus as they see fit. The game received mixed reviews but has since become a cult classic amongst gamers and fans of the franchise.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">After the first year of development they realized that they had forced us to make a linear experience rather than the open world game we pitched. We threw away a year of work and got to hear that &quot;players wants autonomy in this day and age&quot;. Well, no shit&#8230;<\/p>&mdash; Christofer Sundberg \ud83e\udde8\ud83d\udca6\u2694\ufe0f (@CHSundberg) <a href=\"https:\/\/twitter.com\/CHSundberg\/status\/1793612777648689221?ref_src=twsrc%5Etfw\">May 23, 2024<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>George Miller\u2019s comments on the Mad Max game reached the ears of none other than Avalanche Studios founder Christofer Sundberg, who took to X to share his side of the story. According to Sundberg, Miller and his team approached Avalanche Studios &#8211; a studio that was then known for making open world games like Just Cause and theHunter &#8211; with the intention of making a linear game. It was only after a year of development that Miller\u2019s team told Avalanche Studios to scrap the game\u2019s linear segments in favor of a more open world approach, which was the studio\u2019s initial pitch. This explains the title\u2019s polarizing approach to game design whereby players are free to drive through the open world but are pigeonholed into linear sections once they reach their destinations.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">As we were forced to release Mad Max on the same day as MGS, they blamed us for the bad sales and cancelled a bunch of awesome DLC that was just sitting there waiting to be released.<\/p>&mdash; Christofer Sundberg \ud83e\udde8\ud83d\udca6\u2694\ufe0f (@CHSundberg) <a href=\"https:\/\/twitter.com\/CHSundberg\/status\/1793613508367520219?ref_src=twsrc%5Etfw\">May 23, 2024<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>In addition, Sundberg explains that Avalanche Studios was forced to release Mad Max on the same day as Hideo Kojima\u2019s own Metal Gear Solid V: The Phantom Pain and subsequently blamed the coinciding releases for sales not meeting expectations. This led to \u201ca bunch of awesome DLC\u201d for the game being cancelled, according to Sundberg.<\/p>\n\n\n\n<p>While Sundberg is displeased about how the collaboration between George Miller and Avalanche Studios turned out, he is positive that Hideo Kojima\u2019s take on the Mad Max franchise would make for \u201can awesome game.\u201d Kojima Productions is currently preoccupied with a ton of projects including Death Stranding 2: On The Beach, OD (co-written with Jorden Peele), and an unannounced game that goes by the working title Physint. Kojima, on the other hand, was recently seen riding in the business end of a compact tractor on a sandy beach in Germany (presumably for work), which could help his chances at scoring a Mad Max collaboration with George Miller.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"zxx\" dir=\"ltr\"><a href=\"https:\/\/t.co\/Mm626FQcP2\">pic.twitter.com\/Mm626FQcP2<\/a><\/p>&mdash; \u5c0f\u5cf6\u79c0\u592b (@Kojima_Hideo) <a href=\"https:\/\/twitter.com\/Kojima_Hideo\/status\/1793552815828377714?ref_src=twsrc%5Etfw\">May 23, 2024<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>George Miller&#8217;s recent comments about the existing Mad Max game and Hideo Kojima came off as insensitive to the game&#8217;s original developers.<\/p>\n","protected":false},"author":67,"featured_media":31408,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[18],"class_list":["post-31401","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-global-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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