{"id":30535,"date":"2024-05-08T12:00:00","date_gmt":"2024-05-08T03:00:00","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=30535"},"modified":"2024-05-09T15:09:19","modified_gmt":"2024-05-09T06:09:19","slug":"exclusive-coming-from-a-veteran-japanese-dev-db-is-a-pvp-twin-stick-shooter-with-rhythm-game-mechanics","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/interviews\/exclusive-coming-from-a-veteran-japanese-dev-db-is-a-pvp-twin-stick-shooter-with-rhythm-game-mechanics\/","title":{"rendered":"Exclusive: Coming from a veteran Japanese dev, DB\u00b2 is a PvP twin-stick shooter with rhythm game mechanics and more. We asked him all about it.\u00a0"},"content":{"rendered":"\n<p>GEAR=D released the competitive online shooting game <strong>DB\u00b2: Disco Boogie of the Dead Beats<\/strong> (hereinafter referred to as DB\u00b2) in Early Access on April 25 for the PC (<a href=\"https:\/\/bit.ly\/3JPvKo3\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>). The developer, GEAR=D, is an indie game label owned by 1st-Impact.&nbsp;<\/p>\n\n\n\n<p>DB\u00b2: Disco Boogie of the Dead Beats is a 2D top-down competitive online shooter set in a mysterious, zombie-infested disco located underneath a graveyard. The objective is to earn a required amount of \u201cchips,\u201d which can be done by blasting the zombies with an array of weapons or defeating other players. DB\u00b2 also includes a rhythm game mechanic \u2013 by pressing the Space key in time with the music bar on the bottom of the screen, you can earn extra chips. The twin-stick shooter incorporates zombie shooting action with disco rhythm game elements.&nbsp;<\/p>\n\n\n\n<p>We interviewed Kunihiro Sasakawa, the creator of GEAR=D&#8217;s debut title DB\u00b2, to find out more about his background as a creator, GEAR=D&#8217;s plans as a studio and the game itself.\u00a0<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>GEAR=D \u2013 an indie label founded by a veteran creator<\/strong>&nbsp;<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/05\/20240508-30535-001.jpg\" alt=\"DB\u00b2: Disco Boogie of the Dead Beats gameplay\" class=\"wp-image-30542\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/05\/20240508-30535-001.jpg 1200w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/05\/20240508-30535-001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/05\/20240508-30535-001-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/05\/20240508-30535-001-600x338.jpg 600w\" \/><\/figure>\n\n\n\n<p><strong>\u2500\u2500To start things off, could you please introduce yourself.<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Sasakawa: <\/strong><br>I\u2019ve been active in the game industry since I was around 20 years old. I spent the first few years of my career at Capcom. At the time, I oversaw PC game localization and assisted Goichi Suda in his console projects.&nbsp;<\/p>\n\n\n\n<p><strong>\u2500\u2500Killer7, I presume?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Sasakawa:<\/strong><br>Exactly, I\u2019m surprised that you know. After that, I left Capcom and became a freelancer. As a freelancer, I did work for Square Enix, which got me involved in the development of \u201cDragon Quest &amp; Final Fantasy in Itadaki Street Portable\u201d and the arcade game \u201cLord of Vermillion.\u201d Later on, I took to studying Unity and started out as an engineer. I\u2019ve been involved in numerous titles since then.&nbsp;<\/p>\n\n\n\n<p><strong>\u2500\u2500So you do both project planning and programming. Moving along, GEAR=D is a new indie game brand established by 1st-Impact, but I\u2019d like to hear more about it. What is the scale of GEAR=D&#8217;s development team? Also, what is the label\u2019s concept?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Sasakawa: <\/strong><br>I\u2019ve always adored video games, and I\u2019ve always enjoyed both making them and playing them. However, after working on many cancelled projects, I reached the point where ideas for new games started accumulating in my mind with no way for them to come out. I\u2019ve always wanted to put these ideas to the test and get my games out into the world.&nbsp;<\/p>\n\n\n\n<p>In this respect, Steam appealed to me as an environment I could immediately try out and get involved in. I looked for people and collaborators, created a team and formed the unified label GEAR=D. Everything started from there.&nbsp;<\/p>\n\n\n\n<p><strong>\u2500\u2500What kind of games do you like to play?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Sasakawa:<\/strong>&nbsp;<br>In terms of genre, I think I\u2019ve spent the most time playing fighting games. I\u2019ve been playing the Tekken series ever since I was in high school, and even now with the latest release, I got super hyped up to finally use my arcade stick.&nbsp;&nbsp;<\/p>\n\n\n\n<p>Also, it\u2019s a completely different genre, but I\u2019ve spent a good chunk of time playing the Age of Empires series. As for developers, I love almost all of Blizzard\u2019s games, including StarCraft and Diablo. Also, while I was at Capcom, I was in charge of the Warcraft series\u2019 localization, and I thoroughly enjoyed playing it as well. I really love the FPS&nbsp; Aliens vs. Predator too.&nbsp;<\/p>\n\n\n\n<p>I have a habit of replaying the same games, so I\u2019ve been making a conscious effort to play a wider variety of video games recently.&nbsp;<\/p>\n\n\n\n<p><strong>\u2500\u2500You seem like both a passionate gamer and a veteran developer. So, GEAR=D is a means of getting your ideas out there?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Sasakawa:<\/strong>&nbsp;<br>Yes, I\u2019m the one who started things after all.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>DB\u00b2 \u2013 a melting pot of game mechanics<\/strong>&nbsp;<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/05\/20240508-30535-002-1.jpg\" alt=\"DB\u00b2: Disco Boogie of the Dead Beats gameplay\" class=\"wp-image-30541\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/05\/20240508-30535-002-1.jpg 1200w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/05\/20240508-30535-002-1-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/05\/20240508-30535-002-1-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/05\/20240508-30535-002-1-600x338.jpg 600w\" \/><\/figure>\n\n\n\n<p><strong>\u2500\u2500Moving on, you just launched <\/strong><strong>DB\u00b2\u2019s Early Access the other day, but what kind of game is it?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Sasakawa:<\/strong>&nbsp;<br>DB\u00b2 is a twin-stick shooter at its core, but with a variety of mechanics built on top. Players shoot at each other in a 2D top-down format. However, while the shooting goes on, QTEs occur, and there\u2019s also rhythm game inspired gameplay, such as hitting notes and striking poses in time with the music.&nbsp;<\/p>\n\n\n\n<p><strong>\u2500\u2500I feel like although there are plenty of twin-stick shooters on Steam, few of them are from Japan. What made you go for this genre?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Sasakawa:<\/strong>&nbsp;<br>One of the games that inspired DB\u00b2 is Geometry Wars. When I first played Geometry Wars, I was extremely impressed by how infinitely playable it felt. The structure of the game is simple, with enemies continuously coming at you in a sectioned off space, but it\u2019s a game that was born through the evolution of hardware, as it can only be played with 2 analogue sticks. I always wanted to create a game that makes good use of intuitive controls in this way.&nbsp;<\/p>\n\n\n\n<p><strong>\u2500\u2500What sets <\/strong><strong>DB\u00b2 apart from other twin-stick shooters on Steam?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Sasakawa:&nbsp;<\/strong>&nbsp;<br>I think that a twin-stick shooter with real-time online competition is quite rare.&nbsp;<\/p>\n\n\n\n<p>Classic twin-stick shooters may not work that well as competitive games, but I think that the twist we put on DB\u00b2 makes it suit the genre. Also, DB\u00b2 is basically being developed only by me and one young programmer. As it wasn\u2019t really feasible to create a bunch of stages with a two-man team, we went with the approach of enriching the game by implementing various systems.&nbsp;<\/p>\n\n\n\n<p><strong>\u2500\u2500So you focused your know-how into finding a way to increase playability and entertainment value despite having a small team. By the way, when I played DB\u00b2, I really enjoyed how varied it was, but I also felt like it made my hands quite busy. Is this something you get used to as you play?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Sasakawa:&nbsp;<\/strong><br>You\u2019ll get used to it (laughs). After playing for a while, you get accustomed to everything. On the other hand, DB\u00b2 is the kind of game where you\u2019re bound to make mistakes even after you\u2019ve got the hang of things, so it\u2019s not a game where you should aim for perfection. DB\u00b2\u2019s balancing takes a certain amount of mistakes into consideration, so it should be equally enjoyable for both veteran players and novices.&nbsp;&nbsp;<\/p>\n\n\n\n<p><strong>\u2500\u2500Have you previously been involved in or played games that deal with a lot of information and inputs like <\/strong><strong>DB\u00b2 does?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Sasakawa: <\/strong>&nbsp;<br>I think the most hectic game I\u2019ve ever played is Super Smash Bros. Tekken is up there too.&nbsp;<\/p>\n\n\n\n<p><strong>\u2500\u2500I think DB\u00b2 is more hectic than both of those games as it requires different categories of inputs, like shooting and following the rhythm.<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Sasakawa:&nbsp;&nbsp;<\/strong><br>DB\u00b2\u2019s inputs make you use different parts of your brain, which is why it feels busy. Our idea while developing the game was to purposely keep objectives and on-screen information scattered, as opposed to grouping things.&nbsp;<\/p>\n\n\n\n<p><strong>\u2500\u2500I did kind of feel like it was placing a load on my brain. As the developer, do you envision people playing DB\u00b2 in a carefree way or in a hardcore way?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Sasakawa:&nbsp;<\/strong>&nbsp;<br>As I touched on earlier, I want players to enjoy the game while feeling free to make mistakes \u2013 to have fun succeeding and to have fun failing. For example, we purposely made DB\u00b2\u2019s rhythm game system quite lenient, so there\u2019s no need to be too concerned about hitting notes at the right timing. At the same time, it\u2019s just the right amount of strictness for players to remain conscious of following the rhythm.&nbsp;<\/p>\n\n\n\n<p><strong>\u2500\u2500So, the aim is to get players to enjoy performing various inputs, rather than doing everything perfectly?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Sasakawa:<\/strong>&nbsp;<br>That\u2019s right, I want people to think of their mistakes as part of the fun.&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>What lies at the core of <\/strong><strong>DB\u00b2<\/strong>&nbsp;<\/h2>\n\n\n\n<p>\u2500\u2500<strong> DB\u00b2 is like a melting pot of various mechanics, but can you give us an overview of everything the game offers?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Sasakawa:<\/strong>&nbsp;<br>Firstly, as a twin-stick shooter, one of the game\u2019s elements is shooting enemies and dodging bullets. Then, there\u2019s also the element of actively searching for the enemy: As light shines only in the direction your character\u2019s gun is aimed at, you can only get information from one direction at a time. However, opponents and NPCs will come at you from all directions, so you need to keep checking 360 degrees around you. As mentioned previously, there\u2019s also the rhythm game element of hitting notes.&nbsp;<\/p>\n\n\n\n<p>Furthermore, as the game is set in a disco, there will be one spot on the entire map that is lit up by the spotlight of a Mirror Ball, and this is where the highest number of chips can be earned. Therefore, the spotlight attracts concentrations of players, becoming an intense battlefield. When you enter the spotlight, you need to perform QTEs and remain vigilant against enemy attacks.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/05\/20240508-30535-003.jpg\" alt=\"DB\u00b2: Disco Boogie of the Dead Beats gameplay\" class=\"wp-image-30543\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/05\/20240508-30535-003.jpg 1200w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/05\/20240508-30535-003-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/05\/20240508-30535-003-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/05\/20240508-30535-003-600x338.jpg 600w\" \/><\/figure>\n\n\n\n<p>There&#8217;s also an important element of DB\u00b2 called Time Paradox. DB\u00b2 is a round-based game, and after each round, a time-space distortion causes the players\u2019 characters from the past round to join the new one (and perform the same movements all over again).&nbsp; If you succeed in saving your past self from being defeated in the same way they were in the past round, they will stick behind your present self and help you. As the rounds progress, the number of player characters increases from 4 to 8, then to 16, and so on. Basically, the further the game progresses, the more excitement there is.&nbsp;<\/p>\n\n\n\n<p>The player who manages to collect the most chips while all this happens is the winner. I would love to see players collect chips in their preferred way, whether it\u2019s focusing on vanquishing zombies, defeating other players or hitting notes.&nbsp;<\/p>\n\n\n\n<p><strong>\u2500\u2500Among everything you\u2019ve described, what would you identify as DB\u00b2\u2019s core mechanic?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Sasakawa:<\/strong>&nbsp;<br>We\u2019ve tried to kind of purposely \u201cblur\u201d the main focus of the game, but I think it\u2019s the player\u2019s character and shooting\/dodging enemy bullets \u2013 in other words, the twin-stick shooter elements, that make up DB\u00b2\u2019s core.&nbsp;<\/p>\n\n\n\n<p><strong>\u2500\u2500<\/strong><strong>Which aspect of DB\u00b2 do you think reflects you as a creator the most?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Sasakawa:<\/strong>&nbsp;<br>I think it\u2019s the fact that it didn\u2019t break down despite all the mechanics added to it.&nbsp;<\/p>\n\n\n\n<p><strong>\u2500\u2500I see, it\u2019s a game made possible thanks to the varied experience you\u2019ve accumulated. <\/strong><strong>DB\u00b2 was released in Early Access, but is there anything you\u2019re planning to add to it in the future?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Sasakawa:<\/strong>&nbsp;<br>At the moment, DB\u00b2 features four playable characters, but we\u2019re planning to add new ones. This will come after we\u2019re done balancing out the existing ones, however. Also, we have only one map at this point, but I am still not sure if we\u2019ve made the perfect layout for it. I think there are many potential elements that could make the game more interesting, so I\u2019d like to start by having people play the game and hearing what they have to say.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/05\/20240508-30535-004.jpg\" alt=\"DB\u00b2: Disco Boogie of the Dead Beats gameplay\" class=\"wp-image-30544\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/05\/20240508-30535-004.jpg 1200w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/05\/20240508-30535-004-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/05\/20240508-30535-004-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/05\/20240508-30535-004-600x338.jpg 600w\" \/><\/figure>\n\n\n\n<p><strong>\u2500\u2500Do you have a message for players outside of Japan?<\/strong>&nbsp;<\/p>\n\n\n\n<p><strong>Sasakawa:<\/strong>&nbsp;<br>DB\u00b2, GEAR=D&#8217;s debut title, just released in Early Access, but we are actually already getting started on our next game. We\u2019re currently in the process of fleshing out our ideas. DB\u00b2 is our starting point, but please keep an eye out for our future titles!&nbsp;<\/p>\n\n\n\n<p><strong>\u2500\u2500Thank you for your time.<\/strong>&nbsp;<\/p>\n\n\n\n<p>GEAR=D is new to the scene, but at its helm is a veteran developer who\u2019s amassed varied experience in the game industry. We\u2019re looking forward to DB\u00b2 and the label\u2019s future projects.&nbsp;<\/p>\n\n\n\n<p>DB\u00b2: Disco Boogie of the Dead Beats is currently available in Early Access for the PC (<a href=\"https:\/\/bit.ly\/3JPvKo3\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>).&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>DB\u00b2: Disco Boogie of the Dead Beats is the latest project of veteran Japanese dev Yukihiro Sasagawa. We asked him all about it.<\/p>\n","protected":false},"author":1,"featured_media":30538,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[10],"tags":[],"class_list":["post-30535","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-interviews"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Exclusive: Coming from a veteran Japanese dev, DB\u00b2 is a PvP twin-stick shooter with rhythm game mechanics and more. We asked him all about it.\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"DB\u00b2: Disco Boogie of the Dead Beats is the latest project of veteran Japanese dev Yukihiro Sasakawa. 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