{"id":29412,"date":"2024-04-05T18:03:19","date_gmt":"2024-04-05T09:03:19","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=29412"},"modified":"2024-04-09T11:40:08","modified_gmt":"2024-04-09T02:40:08","slug":"dragons-dogma-2s-credits-suggest-a-shockingly-small-number-of-development-staff","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/dragons-dogma-2s-credits-suggest-a-shockingly-small-number-of-development-staff\/","title":{"rendered":"Dragon\u2019s Dogma 2\u2019s credits suggest a shockingly small number of development staff\u00a0(Updated)"},"content":{"rendered":"\n<p><strong>Update (2024-04-09 11:40 JST):<\/strong> After looking into topic further, we have confirmed that different endings in Dragon&#8217;s Dogma 2 display different end credits, and that over 1,000 staff members can be seen credited depending on ending. This is a lot more than the initially reported figure.<\/p>\n\n\n\n<p>It\u2019s been pointed out that <strong>Dragon\u2019s Dogma 2<\/strong>\u2019s credit roll counts a relatively small number of staff. Compared to Capcom\u2019s other recent titles, Dragon\u2019s Dogma 2 seems to be dramatically smaller in scale, at least in terms of how many people were involved in its development. This has come as a surprise to many players, given how expansive the RPG\u2019s world and gameplay are.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/04\/20240405-288737-001.jpg\" alt=\"Dragon's Dogma 2 gameplay\" class=\"wp-image-29416\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/04\/20240405-288737-001.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/04\/20240405-288737-001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/04\/20240405-288737-001-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/04\/20240405-288737-001-600x338.jpg 600w\" \/><\/figure>\n\n\n\n<p>According to <a href=\"https:\/\/www.mobygames.com\/game\/220049\/dragons-dogma-ii\/credits\/playstation-5\/\" target=\"_blank\" rel=\"noreferrer noopener\">data<\/a> posted on MobyGames (which appears to have been compiled based on the closing credits of Dragon&#8217;s Dogma 2), there were 392 members of staff involved in the game\u2019s development. On the other hand, <a href=\"https:\/\/www.mobygames.com\/game\/200900\/resident-evil-4\/credits\/windows\/\" target=\"_blank\" rel=\"noreferrer noopener\">Resident Evil 4,<\/a> released by Capcom in February 2023, counts 1,504 staff members, not including special thanks. <a href=\"https:\/\/www.mobygames.com\/game\/203910\/street-fighter-6\/credits\/playstation-5\/\" target=\"_blank\" rel=\"noreferrer noopener\">Street Fighter 6,<\/a> which was released in June 2023, involved 1,828 people. This means that compared to Dragon\u2019s Dogma 2, both titles were developed by more than three times as many staff members.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-reddit wp-block-embed-reddit\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"reddit-embed-bq\" style=\"height:316px\" ><a href=\"https:\/\/www.reddit.com\/r\/DragonsDogma\/comments\/1bveu14\/deleted_by_user\/\">[deleted by user]<\/a><br> by<a href=\"\"><\/a> in<a href=\"https:\/\/www.reddit.com\/r\/DragonsDogma\/\">DragonsDogma<\/a><\/blockquote><script async src=\"https:\/\/embed.reddit.com\/widgets.js\" charset=\"UTF-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>Furthermore, the same gap exists with other titles by Hideaki Itsuno, the director of Dragon\u2019s Dogma 2. The development of <a href=\"https:\/\/www.mobygames.com\/game\/121476\/devil-may-cry-5\/credits\/windows\/\" target=\"_blank\" rel=\"noreferrer noopener\">Devil May Cry 5<\/a> (2019) involved 1,222 staff members, and the credits of the first <a href=\"https:\/\/www.mobygames.com\/game\/56097\/dragons-dogma\/credits\/ps3\/\" target=\"_blank\" rel=\"noreferrer noopener\">Dragon\u2019s Dogma<\/a> (2012) counted 616 people \u2013 a lot more than the latest sequel.&nbsp;<\/p>\n\n\n\n<p>As far as other AAA titles go, <a href=\"https:\/\/www.mobygames.com\/game\/199341\/hogwarts-legacy\/credits\/windows\/?autoplatform=true\" target=\"_blank\" rel=\"noreferrer noopener\">Hogwarts Legacy<\/a> credits 3,429 staff members and <a href=\"https:\/\/www.mobygames.com\/game\/218917\/final-fantasy-vii-rebirth\/credits\/playstation-5\/?autoplatform=true\" target=\"_blank\" rel=\"noreferrer noopener\">Final Fantasy VII Rebirth<\/a> is close by with 3,077. Although this is based only on what is visible in credit rolls, Dragon\u2019s Dogma 2 seems to have been developed on a significantly smaller scale.&nbsp;<\/p>\n\n\n\n<p>In a <a href=\"https:\/\/automaton-media.com\/en\/interviews\/2023036-28083\/\" target=\"_blank\" rel=\"noreferrer noopener\">prerelease interview<\/a>, Dragon\u2019s Dogma 2\u2019s producer Yoshiaki Hirabayashi told us that Capcom had been waiting for Itsuno to become available to work on the sequel, which is why development started in earnest after the release of DMC 5 five years ago. During this time, Capcom was also in the midst of developing the previously mentioned Resident Evil 4 and Street Fighter 6.&nbsp;<\/p>\n\n\n\n<p>Dragon&#8217;s Dogma 2 was developed under the basic concept of a \u201cfantasy world simulator,\u201d according to Itsuno. It also set out to realize various ideas that the original game was unable to implement due to technical limitations at the time. Although the map is said to be more than four times the size of the first game, there are elements that reappear, such as creatures and vocations, so it was likely possible for the devs to reuse some resources. Dragon&#8217;s Dogma 2 is also characterized by a system whereby various events occur randomly. This system could be another potential reason why the game required a smaller number of staff, but the efficiency of development is still very impressive in comparison to other big titles.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/04\/20240405-288737-002.jpg\" alt=\"Dragon's Dogma 2 gameplay\" class=\"wp-image-29417\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/04\/20240405-288737-002.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/04\/20240405-288737-002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/04\/20240405-288737-002-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/04\/20240405-288737-002-600x338.jpg 600w\" \/><\/figure>\n\n\n\n<p>Dragon\u2019s Dogma 2\u2019s release has been successful so far, with the game selling 2.5 million units worldwide in the first 10 days following launch. At the same time, the game has also been criticized, specifically for performance issues with the Steam version, which caused the game to get review bombed at launch. However, the Steam reviews have recently been picking up, partly due to Capcom\u2019s immediate implementation of <a href=\"https:\/\/automaton-media.com\/en\/news\/dragons-dogma-2-march-update-new-game-option-art-of-metamorphosis-max\/\" target=\"_blank\" rel=\"noreferrer noopener\">updates<\/a>. As of this writing, Dragon\u2019s Dogma 2 has received approximately 52,000 reviews, of which 58% are positive.&nbsp;<\/p>\n\n\n\n<p>Dragon\u2019s Dogma 2 is available for PS5, PC (<a href=\"https:\/\/store.steampowered.com\/app\/2054970\/Dragons_Dogma_2\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>), and <a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/dragons-dogma-2\/9PJQMBMJ3154\" target=\"_blank\" rel=\"noreferrer noopener\">Xbox Series X|S<\/a>.&nbsp;&nbsp;&nbsp;&nbsp;<\/p>\n\n\n\n<p style=\"font-size:12px\"><br><br><em>Translated by. Amber V (<a href=\"https:\/\/automaton-media.com\/articles\/newsjp\/20240405-288737\/\" target=\"_blank\" rel=\"noreferrer noopener\">original article&#8217;s<\/a> publication date: 2024-04-05 14:40 JST)&nbsp;&nbsp;&nbsp;&nbsp;<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Capcom&#8217;s Dragon&#8217;s Dogma 2 had a development team dramatically smaller than their other AAA titles, credits suggest.<\/p>\n","protected":false},"author":35,"featured_media":29415,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-29412","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Dragon\u2019s Dogma 2\u2019s credits suggest a shockingly small number of development staff\u00a0(Updated) - 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