{"id":28947,"date":"2024-03-27T13:52:52","date_gmt":"2024-03-27T04:52:52","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=28947"},"modified":"2024-03-27T14:02:57","modified_gmt":"2024-03-27T05:02:57","slug":"final-fantasy-14-lost-300k-players-because-of-one-boss-fight-reveals-yoshi-p","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/final-fantasy-14-lost-300k-players-because-of-one-boss-fight-reveals-yoshi-p\/","title":{"rendered":"Final Fantasy 14 lost 300,000 players because of one boss fight, reveals Yoshi-P\u00a0"},"content":{"rendered":"\n<p><strong>Final Fantasy XIV: A Realm Reborn\u2019<\/strong>s infamous Titan boss battle apparently caused about 300,000 players to drop the game when it first appeared. This was revealed by FFXIV\u2019s director Naoki Yoshida at the \u201cJourney to Dawntrail: The 10 Year Adventure of FINAL FANTASY XIV\u201d panel at PAX East 2024.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240327-28947-header.webp\" alt=\"Final Fantasy 14: A Realm Reborn logo\" class=\"wp-image-28951\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240327-28947-header.webp 1024w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240327-28947-header-380x214.webp 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240327-28947-header-768x432.webp 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240327-28947-header-600x338.webp 600w\" \/><\/figure>\n\n\n\n<p>During the <a href=\"https:\/\/www.twitch.tv\/videos\/2099153074\" target=\"_blank\" rel=\"noreferrer noopener\">presentation<\/a> held on March 23, Yoshida briefly reminisced about the beginnings of the rebuilt Final Fantasy XIV \u2013 the MMORPG was successfully released in 2013, but quickly met with serious server issues and overflowing traffic. The early \u201cA Realm Reborn\u201d days of the game were also marked by particularly challenging content, as Yoshida notes. As an example, he names Titan&#8217;s Landslide attack, amusedly commenting, \u201cI remember about 300,000 accounts being wiped out because of it.\u201d\u00a0<\/p>\n\n\n\n<p>The Extreme Mode Titan battle in The Navel trial in FFXIV is notorious for its difficulty, especially among those who played it \u201cback in the day.\u201d The Titan launches Geocrushes that chip away at the battlefield\u2019s size, all while blasting your party with Landslides that can send you flying over the ledge and kill you.&nbsp;&nbsp;<\/p>\n\n\n\n<p>According to a <a href=\"https:\/\/live.nicovideo.jp\/watch\/lv281642090\" target=\"_blank\" rel=\"noreferrer noopener\">past Fan Festival presentation<\/a> from 2016 held by FFXIV\u2019s battle concept designer Kenji Sudo, the basic premise of the Hard and Extreme Mode Titan battles was to instill a fear of having nowhere to run as the arena narrows around you. Furthermore, for the Extreme Mode battle, Sudo came up with the idea of introducing Upheavals and five-way Landslides (as opposed to one- and three-way ones) in an attempt to \u201cproactively get players to fall of the stage.\u201d&nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240327-28947-002.jpg\" alt=\"\" class=\"wp-image-28953\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240327-28947-002.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240327-28947-002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240327-28947-002-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240327-28947-002-600x338.jpg 600w\" \/><\/figure>\n\n\n\n<p>On the other hand, Sudo mentioned that he \u201cfelt really bad about\u201d not taking lag into consideration. Indeed, a lot of the Titan Battle\u2019s difficulty is attributed to how badly it used to be affected by ping, with attack animations not matching the cast bar and players finding themselves blasted by attacks even when they thought they were clear of the red zone. The fact that there was no resurrection at the time also made the whole thing a lot more challenging than it seems today. All this apparently made FFXIV\u2019s Titan Battle too much to handle for a large portion of the game\u2019s player base.&nbsp;<\/p>\n\n\n\n<p><a href=\"https:\/\/na.finalfantasyxiv.com\/\" target=\"_blank\" rel=\"noreferrer noopener\">Final Fantasy XIV<\/a> is available for the PC (Steam), PS4\/PS5 and Xbox Series X|S. Final Fantasy XIV: Dawntrail launches on July 2.&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Final Fantasy 14&#8217;s director Naoki Yoshida revealed that Titan boss fight&#8217;s difficulty caused at least 300k players to drop the game.<\/p>\n","protected":false},"author":55,"featured_media":28952,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[61,3],"tags":[17],"class_list":["post-28947","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-final-fantasy","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Final Fantasy 14 lost 300,000 players because of one boss fight, reveals Yoshi-P\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Final Fantasy 14&#039;s director Naoki Yoshida revealed that Titan boss fight&#039;s difficulty caused at least 300k players to drop the game.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/final-fantasy-14-lost-300k-players-because-of-one-boss-fight-reveals-yoshi-p\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Final Fantasy 14 lost 300,000 players because of one boss fight, reveals Yoshi-P\u00a0 - 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