{"id":28772,"date":"2024-03-22T16:24:18","date_gmt":"2024-03-22T07:24:18","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=28772"},"modified":"2024-03-22T16:24:20","modified_gmt":"2024-03-22T07:24:20","slug":"how-can-indie-devs-stay-afloat-amidst-game-industry-cutbacks","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/how-can-indie-devs-stay-afloat-amidst-game-industry-cutbacks\/","title":{"rendered":"How can indie devs stay afloat amidst game industry cutbacks?\u00a0"},"content":{"rendered":"\n<p>Since last year, the game industry has witnessed successive mass layoffs at big companies. These cutbacks have upped the pressure on indie developers who are battling increasingly stiff competition to gain development funds from cautious major publishers. In this feature, we look at what indie creators are doing in the face of seismic shifts in how games are made and sold. We examine the support routes open to smaller developers and some recent success stories.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"689\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240322-28772-001.jpeg\" alt=\"Kelly Sikkema on Unsplash\" class=\"wp-image-28783\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240322-28772-001.jpeg 1200w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240322-28772-001-380x218.jpeg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240322-28772-001-768x441.jpeg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240322-28772-001-600x345.jpeg 600w\" \/><figcaption class=\"wp-element-caption\"><em>Image Credit: Kelly Sikkema on\u00a0<a href=\"https:\/\/unsplash.com\/ja\/%E5%86%99%E7%9C%9F\/%E3%83%9A%E3%83%B3%E3%81%A8%E9%9B%BB%E5%8D%93%E3%81%AE%E8%BF%91%E3%81%8F%E3%81%A7%E7%B4%99%E3%82%92%E6%8C%81%E3%81%A3%E3%81%A6%E3%81%84%E3%82%8B%E4%BA%BA-xoU52jUVUXA\" target=\"_blank\" rel=\"noreferrer noopener\">Unsplash<\/a><\/em><\/figcaption><\/figure>\n\n\n\n<p>A spate of large-scale layoffs across the games industry has been a major topic of conversation. Many of the layoffs that hit the news in 2023 were at well-known games-related companies like Unity Technologies and Epic Games. According to <a href=\"https:\/\/publish.obsidian.md\/vg-layoffs\/Archive\/2023\" target=\"_blank\" rel=\"noreferrer noopener\">videogamelayoffs.com<\/a>, a private website that documents and compares worldwide data on such incidences, around 10,000 people in the industry lost their jobs last year. These industry layoffs are continuing in 2024, as can be seen with Riot Games and other developers. This trend towards downsizing is particularly strong at large companies, as evidenced by the mass layoffs at Microsoft\u2019s Activision Blizzard and Sony\u2019s PlayStation Studios back in January and February respectively.&nbsp;<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>How major company downsizing impacts small-scale developers<\/strong>&nbsp;<\/h4>\n\n\n\n<p>As reported by <a href=\"https:\/\/www.gamesradar.com\/the-game-industry-is-fed-indie-devs-are-dying-off-because-getting-funding-is-a-battlefield-right-now-even-for-critically-acclaimed-veterans\/\" target=\"_blank\" rel=\"noreferrer noopener\">GamesRadar+<\/a>, indie developers are also suffering as a result of the game industry\u2019s downsizing. It seems the current climate is making it much harder for small companies to secure game development funding. Indie game studios who are unable to secure funding and therefore forced to close their doors are making their voices heard. Die Gute Fabrik, developers of highly acclaimed titles such as the adventure game Mutazione, <a href=\"https:\/\/x.com\/gutefabrik\/status\/1762115984742076684?s=20\" target=\"_blank\" rel=\"noreferrer noopener\">announced<\/a> on February 26 that they were halting production. The reason given was \u201cthe challenging funding and investment scene in games right now.\u201d&nbsp;<\/p>\n\n\n\n<p>On March 7, Eggnut also <a href=\"https:\/\/x.com\/eggnutgames\/status\/1765429467030421938?s=20\" target=\"_blank\" rel=\"noreferrer noopener\">announced<\/a> that they were suspending operations. The developer of the anthropomorphic detective adventure game Tails Noir stated that they had to abandon 2 years\u2019 worth of work on a new title due to \u201cpersisting complications in funding.\u201d In the announcement, the studio concluded that, \u201cThe game industry is f**cked.\u201d&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"zxx\" dir=\"ltr\"><a href=\"https:\/\/t.co\/25oJTc33nO\">pic.twitter.com\/25oJTc33nO<\/a><\/p>&mdash; Eggnut (@eggnutgames) <a href=\"https:\/\/twitter.com\/eggnutgames\/status\/1765429467030421938?ref_src=twsrc%5Etfw\">March 6, 2024<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Risk-adverse publishers won\u2019t allocate funds<\/strong>&nbsp;<\/h4>\n\n\n\n<p>Some indie developers have provided more details as to the monetary difficulties they face. Koen Deetman is the co-founder of Dutch studio Keoken Interactive, which brought us the puzzle-adventures <a href=\"https:\/\/store.steampowered.com\/app\/428660\/Deliver_Us_The_Moon\/\" target=\"_blank\" rel=\"noreferrer noopener\">Deliver Us the Moon<\/a> and <a href=\"https:\/\/store.steampowered.com\/app\/1345890\/Deliver_Us_Mars\/\" target=\"_blank\" rel=\"noreferrer noopener\">Deliver Us Mars<\/a>. In conversation with <a href=\"https:\/\/www.gamesindustry.biz\/keoken-interactive-the-way-games-are-made-and-funded-is-failing\" target=\"_blank\" rel=\"noreferrer noopener\">gameindustry.biz<\/a>, he revealed that the studio has made over 200 pitches for 5 titles in the last 2 years, none of which have resulted in a deal.&nbsp;&nbsp;<\/p>\n\n\n\n<p>Deetman explains that the studio crafted, adapted and re-pitched these five titles to more than 40 publishers, adding that they were continuously rejected for a wide variety of reasons including \u201cit\u2019s too unique, it\u2019s not unique enough, the budget is too high, the budget is too low, it\u2019s too commercial, it\u2019s not commercial enough.\u201d Deetman explains that while he understands that not all games deserve to be signed and made, the sheer amount of rejection made him start to think that it wasn\u2019t the fault of Keoken Interactive, but a different issue altogether.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240322-28772-002.jpeg\" alt=\"Deliver Us Mars\" class=\"wp-image-28782\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240322-28772-002.jpeg 1200w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240322-28772-002-380x214.jpeg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240322-28772-002-768x432.jpeg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240322-28772-002-600x338.jpeg 600w\" \/><figcaption class=\"wp-element-caption\"><em>Deliver Us Mars<\/em><\/figcaption><\/figure>\n\n\n\n<p>Tomas Sala, the creator of the aerial combat game The Falconeer, <a href=\"https:\/\/twitter.com\/FalconeerDev\/status\/1767917667778691478\" target=\"_blank\" rel=\"noreferrer noopener\">took to X<\/a> to respond to Deetman\u2019s comments in the article. He stated that marketing and funding are escalating to levels that put them out of reach for small developers, and referred to the increasing competition across the entire industry. He explains that the games industry is in a situation where, \u201cif you aren\u2019t the ultimate winner, you lose&#8230; badly.\u201d From this, it can be surmised that big, powerful publishers\u2019 and companies\u2019 marketing approaches and cautious attitudes are not only resulting in mass layoffs but are also putting the squeeze on small developers, making it hard for them to obtain necessary funding and a share of the market.&nbsp;&nbsp;<\/p>\n\n\n\n<p>In other words, the combination of big companies scaling back, and the large number of indie developers has created a perfect storm in which smaller game companies are struggling against each other to gain funds from risk-averse publishers.&nbsp;<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>New ways of selling games<\/strong>&nbsp;<\/h4>\n\n\n\n<p>Large indie developers likely face many challenges such as having to secure development funding while providing stable salaries for their staff. In such cases, the realistic option would be to obtain funding from a major publisher, however this involves making repeated sales pitches in the hope of succeeding in the face of tough competition.&nbsp;<\/p>\n\n\n\n<p>On a more optimistic note, let\u2019s look at cases where small developers have achieved great success. Most recently, the deck-building Poker game Balatro created by solo developer LocalThunk has sold over 1 million copies. There have been other low-budget games that were either self-published or released by an indie publisher that went on to sell tens of thousands of units. Notable examples include The Exit 8 and (the) Gnorp Analogue.&nbsp;<\/p>\n\n\n\n<p>There is also the example of the smash hit open-world survival game Palworld, developed and published by PocketPair. Although it is debated whether this game\u2019s development scale can be classed as indie, at the very least it is an example of a developer achieving major sales without relying on a large publisher. A series of \u201cbig hits that don\u2019t rely on a major publisher\u201d may be indicative of the increased number of sales channels that help indie games thrive.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240322-28772-003.jpeg\" alt=\"PocketPair Palworld\" class=\"wp-image-28781\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240322-28772-003.jpeg 1200w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240322-28772-003-380x214.jpeg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240322-28772-003-768x432.jpeg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240322-28772-003-600x338.jpeg 600w\" \/><figcaption class=\"wp-element-caption\"><em>Palworld<\/em><\/figcaption><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Movements by big companies to support indie games<\/strong>&nbsp;<\/h4>\n\n\n\n<p>In addition to crowdfunding, other frameworks have emerged in Japan and overseas to provide financial support for indie games. In Japan for example, <a href=\"https:\/\/creatorslab.kodansha.co.jp\/en\/game\/\" target=\"_blank\" rel=\"noreferrer noopener\">Kodansha Game Creators Lab<\/a> and <a href=\"https:\/\/shueisha-games.com\/en\/\" target=\"_blank\" rel=\"noreferrer noopener\">Shueisha Games<\/a> focus on helping indie developers with aspects such as funding and publishing. Both Kodansha and Shueisha are huge publishing companies in Japan with century-long histories in publishing books and print media.&nbsp;<\/p>\n\n\n\n<p>Indeed, in Japan, major companies have been encouraging indie game development in recent years. For example, <a href=\"https:\/\/igi.dev\/en\/\" target=\"_blank\" rel=\"noreferrer noopener\">iGi (Indie Game Incubator)<\/a> focuses on providing support for game development skills, as well as funds for booths and promotions at major events. iGi is operated by Japanese game developer, publisher and anime producer Marvelous Inc.\u00a0Bandai Namco Studios has established the <a href=\"https:\/\/www.bandainamcostudios.com\/gyaarstudio\/\" target=\"_blank\" rel=\"noreferrer noopener\">GYAAR Studio<\/a> label. It has held two indie game contests so far, providing prize money of up to 30 million yen to winners, as well as development support programs and publishing assistance.\u00a0\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/02\/20240214-27192-header.jpg\" alt=\"The Exit 8 in-game screenshot\" class=\"wp-image-27195\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/02\/20240214-27192-header.jpg 1920w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/02\/20240214-27192-header-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/02\/20240214-27192-header-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/02\/20240214-27192-header-1536x864.jpg 1536w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/02\/20240214-27192-header-600x338.jpg 600w\" \/><figcaption class=\"wp-element-caption\"><em>The Exit 8<\/em><\/figcaption><\/figure>\n\n\n\n<p>Developers range from solo creators to studios with dozens of employees. Larger developers have less flexibility to adapt to the current situation and are increasingly struggling to gain funding from major publishers due to intensifying competition amidst publisher cutbacks. However, there is still hope for indie developers of all sizes. The aforementioned successes of titles like The Exit 8 show that it is still possible to make good profits on your own using platforms such as Steam.&nbsp;<\/p>\n\n\n\n<p>On the other hand, however good a game is, just distributing it does not guarantee that it will be a hit. In order to make the game\u2019s existence known and reach out to potential players, publishers large and small must work to promote, fund and support the game. The previously mentioned efforts on the part of major companies to support indie creators may also be aimed at preserving the \u201cdiamonds in the rough\u201d phenomenon of small developers producing hit games. As the way that games are made and sold undergoes dramatic changes, we can only hope that the industry will adapt and flourish further in the future.\u00a0<\/p>\n\n\n\n<div style=\"height:54px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p style=\"font-size:12px\"><em>Written by.\u00a0<a href=\"https:\/\/automaton-media.com\/en\/author\/verity-townsend\/\" target=\"_blank\" rel=\"noreferrer noopener\">Verity Townsend<\/a>\u00a0based on the\u00a0<a href=\"https:\/\/automaton-media.com\/articles\/newsjp\/20240319-286617\/\" target=\"_blank\" rel=\"noreferrer noopener\">original Japanese\u00a0<\/a><a href=\"https:\/\/automaton-media.com\/articles\/newsjp\/20240216-282731\/\" target=\"_blank\" rel=\"noreferrer noopener\">article<\/a>\u00a0(original article\u2019s publication date: 2024-03-19 19:12 JST)\u00a0<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Mass layoffs and risk-averse publishers; it&#8217;s hard for indie devs to get funding in the current game industry climate. We examine solutions and successes.<\/p>\n","protected":false},"author":30,"featured_media":28780,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[64,3],"tags":[18,17],"class_list":["post-28772","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-news","tag-global-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How can indie devs stay afloat amidst game industry cutbacks?\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Mass layoffs and risk-averse publishers; it&#039;s hard for indie devs to get funding in the current game industry climate. 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