{"id":28755,"date":"2024-03-21T17:56:34","date_gmt":"2024-03-21T08:56:34","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=28755"},"modified":"2024-03-21T18:23:41","modified_gmt":"2024-03-21T09:23:41","slug":"dragons-dogma-2-players-plan-npc-killing-sprees-for-more-fps","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/dragons-dogma-2-players-plan-npc-killing-sprees-for-more-fps\/","title":{"rendered":"Dragon\u2019s Dogma 2 players plan \u201cNPC killing sprees\u201d for more FPS\u00a0"},"content":{"rendered":"\n<p>Capcom\u2019s anticipated high-fantasy RPG <strong>Dragon\u2019s Dogma 2<\/strong> launches on March 22, and everything we\u2019ve found out so far about its gameplay has only served to heighten enthusiasm for the release. However, it seems the game currently suffers from frame rate-related performance issues, and while the developers are in the midst of trying to fix things, players are also coming up with possible solutions, and they don\u2019t seem to mind getting NPC blood on their hands for some \u201cextra FPS.\u201d&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">the tradition of being able to be hilariously mean returns in Dragon&#39;s Dogma 2<br><br>review: <a href=\"https:\/\/t.co\/QPCAipH1qz\">https:\/\/t.co\/QPCAipH1qz<\/a><a href=\"https:\/\/twitter.com\/hashtag\/xbox?src=hash&amp;ref_src=twsrc%5Etfw\">#xbox<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/dragonsdogma2?src=hash&amp;ref_src=twsrc%5Etfw\">#dragonsdogma2<\/a> <a href=\"https:\/\/t.co\/s9J8ARrVDX\">pic.twitter.com\/s9J8ARrVDX<\/a><\/p>&mdash; Jez (@JezCorden) <a href=\"https:\/\/twitter.com\/JezCorden\/status\/1770486202434539832?ref_src=twsrc%5Etfw\">March 20, 2024<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><figcaption class=\"wp-element-caption\"><em>Jez Corden chucks a pawn off a cliff.\u00a0<\/em><\/figcaption><\/figure>\n\n\n\n<p>While Dragon\u2019s Dogma 2\u2019s release is being preceded by <a href=\"https:\/\/www.metacritic.com\/game\/dragons-dogma-2\/\" target=\"_blank\" rel=\"noreferrer noopener\">rave reviews<\/a> and GOTY predictions from all sides, early impressions unfortunately also mention issues in frame rate consistency when running the game on PC. According to a report by <a href=\"https:\/\/www.ign.com\/articles\/capcom-is-aware-of-dragons-dogma-2-frame-rate-issues-on-pc-looking-into-fixes\" target=\"_blank\" rel=\"noreferrer noopener\">IGN<\/a>, Capcom is aware of the problem, and the developers are already working on future performance improvements (albeit no specific time frame for said fixes has been given).&nbsp;<\/p>\n\n\n\n<p>As for the cause of the problem, Capcom\u2019s representative suggests that the problem may lie in how demanding concentrations of NPCs are for CPU: &#8220;In Dragon&#8217;s Dogma 2, a large amount of CPU usage is allocated to each character and dynamically calculates the impact of their physical presence in various environments. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate. We are aware that in such situations, settings that reduce GPU load may currently have a limited effect; however, we are looking into ways to improve performance in the future.&#8221; (via <a href=\"https:\/\/www.ign.com\/articles\/capcom-is-aware-of-dragons-dogma-2-frame-rate-issues-on-pc-looking-into-fixes\" target=\"_blank\" rel=\"noreferrer noopener\">IGN<\/a>)&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-reddit wp-block-embed-reddit\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"reddit-embed-bq\" style=\"height:500px\" ><a href=\"https:\/\/www.reddit.com\/r\/DragonsDogma\/comments\/1bjqloj\/community_after_finding_out_npcs_are_tied_to_fps\/\">Community after finding out NPCs are tied to FPS<\/a><br> by<a href=\"\"><\/a> in<a href=\"https:\/\/www.reddit.com\/r\/DragonsDogma\/\">DragonsDogma<\/a><\/blockquote><script async src=\"https:\/\/embed.reddit.com\/widgets.js\" charset=\"UTF-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>With official confirmation that NPCs are the problem, players have jokingly come up with <a href=\"https:\/\/www.reddit.com\/r\/DragonsDogma\/comments\/1bjn8tw\/idea_a_community_made_list_of_inconsequential\/?utm_source=share&amp;utm_medium=web3x&amp;utm_name=web3xcss&amp;utm_term=1&amp;utm_content=share_button\" target=\"_blank\" rel=\"noreferrer noopener\">a way to \u201coptimize\u201d<\/a> Dragon\u2019s Dogma 2 for the time being \u2013 killing off inessential NPCs.&nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-reddit wp-block-embed-reddit\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"reddit-embed-bq\" ><a href=\"https:\/\/www.reddit.com\/r\/DragonsDogma\/comments\/1bjn8tw\/comment\/kvsrwui\/\">Comment<\/a><br> by<a href=\"https:\/\/www.reddit.com\/user\/capnfappin\/\">u\/capnfappin<\/a> from discussion<a href=\"https:\/\/www.reddit.com\/r\/DragonsDogma\/comments\/1bjn8tw\/idea_a_community_made_list_of_inconsequential\/\"><\/a><br> in<a href=\"https:\/\/www.reddit.com\/r\/DragonsDogma\/\">DragonsDogma<\/a><\/blockquote><script async src=\"https:\/\/embed.reddit.com\/widgets.js\" charset=\"UTF-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>This approach might break the hearts of Dragon\u2019s Dogma 2\u2019s developers though, as one of their goals in designing the game was to make the player feel responsibility towards \u201cdeath\u201d and the lives of NPCs. This is why they made it so that NPCs no longer respawn infinitely \u2013 in the sequel, you will have a limited number of days to resurrect a deceased NPC using Wakestones, after which they will be gone forever. Commenting this decision in a <a href=\"https:\/\/automaton-media.com\/en\/interviews\/2023036-28083\/\" target=\"_blank\" rel=\"noreferrer noopener\">past interview with us<\/a>, the title\u2019s producer Yoshiaki Hirabayashi said, \u201cWhen there is death, we take it seriously, and it affects how we act. In a world without death, I think people would be irresponsible and apathetic to their own actions.\u201d&nbsp;<\/p>\n\n\n\n<p><a href=\"https:\/\/www.dragonsdogma.com\/2\/en-us\/\" target=\"_blank\" rel=\"noreferrer noopener\">Dragon\u2019s Dogma 2<\/a> is scheduled to release on March 22 for the PC (<a href=\"https:\/\/store.steampowered.com\/app\/2054970\/Dragons_Dogma_2\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>), <a href=\"https:\/\/store.playstation.com\/en-us\/concept\/10005844\" target=\"_blank\" rel=\"noreferrer noopener\">PS5<\/a> and <a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/dragons-dogma-2\/9PJQMBMJ3154\" target=\"_blank\" rel=\"noreferrer noopener\">Xbox Series X|S<\/a>.&nbsp;&nbsp;&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s been reported that Dragon&#8217;s Dogma 2 suffers from frame rate issues caused by concentrations of NPCs, and players have come up with a solution.<\/p>\n","protected":false},"author":55,"featured_media":28758,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-28755","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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Currently devoted to growing Automaton West to the size of its Japanese sister-site, while making sure to keep news concise and developer stories deep and stimulating.","url":"https:\/\/automaton-media.com\/en\/author\/amber-vjestica\/"}]}},"_links":{"self":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/28755","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/users\/55"}],"replies":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/comments?post=28755"}],"version-history":[{"count":3,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/28755\/revisions"}],"predecessor-version":[{"id":28760,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/posts\/28755\/revisions\/28760"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media\/28758"}],"wp:attachment":[{"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/media?parent=28755"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/categories?post=28755"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/automaton-media.com\/en\/wp-json\/wp\/v2\/tags?post=28755"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}