{"id":28568,"date":"2024-03-15T10:28:05","date_gmt":"2024-03-15T01:28:05","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=28568"},"modified":"2024-03-15T10:46:31","modified_gmt":"2024-03-15T01:46:31","slug":"palworld-devs-want-to-remain-a-small-studio-triple-a-games-are-not-for-us","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/palworld-devs-want-to-remain-a-small-studio-triple-a-games-are-not-for-us\/","title":{"rendered":"Palworld devs want to remain a small studio: \u201ctriple-A games are not for us\u201d\u00a0"},"content":{"rendered":"\n<p>PocketPair, the indie developer behind 2024\u2019s best-seller <strong>Palworld<\/strong>,<strong> <\/strong>have declared that they intend to remain independent and maintain their relatively small scale. The company\u2019s CEO Takuro Mizobe revealed this sentiment in an interview with <a href=\"https:\/\/www.bloomberg.com\/news\/articles\/2024-03-14\/-palworld-creator-explains-secret-sauce-of-indie-game-sensation?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTcxMDQ2MjE4OCwiZXhwIjoxNzExMDY2OTg4LCJhcnRpY2xlSWQiOiJTQUE5VFlUMEFGQjQwMCIsImJjb25uZWN0SWQiOiJBRDcxOUY5NDBGRTk0MzNBOERCNzI2OEJDOTY3NzY3QyJ9.Wf6bBXSxxvBE1md8MxWO0F3rwpIdD0t_CQOsOqTAPPE\" target=\"_blank\" rel=\"noreferrer noopener\">Bloomberg<\/a>.&nbsp;<\/p>\n\n\n\n<p>Before starting work on Palworld, a hit title with a $30 price tag, PocketPair was a company with less than 10 employees. Mizobe had described the Palworld team\u2019s growth in the following way for us in a <a href=\"https:\/\/automaton-media.com\/en\/interviews\/20240123-25950\/\" target=\"_blank\" rel=\"noreferrer noopener\">past interview<\/a>: \u201cinitially, there were only 3-4 members on the team. Furthermore, they were all newly hired employees, so Palworld basically started out with an almost completely different development team to that of Craftopia. Then, a year later, we had about ten people on board. In two years, the team suddenly grew to 20 to 30 people, and in the third year, I added another 10 to 20 new members.\u201d\u00a0<\/p>\n\n\n\n<p>While growing to keep up with Palworld\u2019s ambitious scale, the company remained comparatively small, and while PocketPair is avidly searching for new talent, it seems that they have no plans to \u201cgo big\u201d any time soon. Speaking for <a href=\"https:\/\/www.bloomberg.com\/news\/articles\/2024-03-14\/-palworld-creator-explains-secret-sauce-of-indie-game-sensation?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTcxMDQ2MjE4OCwiZXhwIjoxNzExMDY2OTg4LCJhcnRpY2xlSWQiOiJTQUE5VFlUMEFGQjQwMCIsImJjb25uZWN0SWQiOiJBRDcxOUY5NDBGRTk0MzNBOERCNzI2OEJDOTY3NzY3QyJ9.Wf6bBXSxxvBE1md8MxWO0F3rwpIdD0t_CQOsOqTAPPE\" target=\"_blank\" rel=\"noreferrer noopener\">Bloomberg<\/a>, Takuro Mizobe revealed that, while the company would be open to consider partnership or acquisition offers, they intend to remain a small studio: \u201cWe are and will remain a small studio.\u201d He also comments on his goals for the company\u2019s future projects, saying, \u201cI want to make multiple small games. Big-budget triple-A games are not for us.\u201d&nbsp;<\/p>\n\n\n\n<p>Mizobe considers small studios to be \u201cpioneers in game design,\u201d and this stance seems to match the current gaming community\u2019s climate too, as players grow disillusioned with AAA titles. As a small-scale game with a modest budget, Palworld was able to take many risks, unconstrained by past formulas or attempts to compromise with too wide an audience, which very likely contributed to it causing such a sensation among players.&nbsp;While Mizobe does not seem confident in producing another hit as big as Palworld, his stance on game development seems to be a good sign that the company does not risk getting stuck in a comfort zone.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The CEO of PocketPair, the developer of Palworld, has commented that the company wishes to remain small and stay away from AAA titles.<\/p>\n","protected":false},"author":55,"featured_media":28571,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[],"class_list":["post-28568","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Palworld devs want to remain a small studio: \u201ctriple-A games are not for us\u201d\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"The CEO of PocketPair, the developer of Palworld, has commented that the company wishes to remain small and stay away from AAA titles.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/palworld-devs-want-to-remain-a-small-studio-triple-a-games-are-not-for-us\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Palworld devs want to remain a small studio: \u201ctriple-A games are not for us\u201d\u00a0 - AUTOMATON WEST\" \/>\n<meta property=\"og:description\" content=\"The CEO of PocketPair, the developer of Palworld, has commented that the company wishes to remain small and stay away from AAA titles.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/automaton-media.com\/en\/news\/palworld-devs-want-to-remain-a-small-studio-triple-a-games-are-not-for-us\/\" \/>\n<meta property=\"og:site_name\" content=\"AUTOMATON WEST\" \/>\n<meta property=\"article:published_time\" content=\"2024-03-15T01:28:05+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2024-03-15T01:46:31+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240315-28568-header.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1660\" \/>\n\t<meta property=\"og:image:height\" content=\"951\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Amber V\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:site\" content=\"@AUTOMATON_ENG\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Amber V\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Palworld devs want to remain a small studio: \u201ctriple-A games are not for us\u201d\u00a0 - 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