{"id":28510,"date":"2024-03-13T16:31:37","date_gmt":"2024-03-13T07:31:37","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=28510"},"modified":"2024-03-13T16:32:00","modified_gmt":"2024-03-13T07:32:00","slug":"final-fantasy-vii-rebirth-director-responds-to-yellow-paint-issue","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/final-fantasy-vii-rebirth-director-responds-to-yellow-paint-issue\/","title":{"rendered":"Final Fantasy VII Rebirth director responds to yellow paint issue &#8211; it\u2019s not a \u201cyes or no\u201d question\u00a0"},"content":{"rendered":"\n<p>Naoki Hamaguchi, the director of <strong>Final Fantasy VII Rebirth<\/strong>, has confirmed in a recent interview with <a href=\"https:\/\/www.redbull.com\/us-en\/final-fantasy-vii-rebirth-developer-interview\" target=\"_blank\" rel=\"noreferrer noopener\">Redbull<\/a> that he is aware of the \u201cyellow paint discourse\u201d that arose among users after the release of the game\u2019s demo. He said he will consider players\u2019 feedback on the matter for his future works.&nbsp;<\/p>\n\n\n\n<p>The demo for FFVII Rebirth launched in late February prior to the release of the full game, and while it was met with positive responses, it also caused some yellow-paint-related controversy. In Rebirth\u2019s demo, yellow is used to mark the handholds that players are supposed to grab onto while climbing cliffs.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240313-285694-001.jpg\" alt=\"Yellow paint in Final Fantasy VII Rebirth\" class=\"wp-image-28514\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240313-285694-001.jpg 1200w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240313-285694-001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240313-285694-001-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240313-285694-001-600x338.jpg 600w\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240214-282556-004a.jpg\" alt=\"Yellow paint in Final Fantasy VII Rebirth\" class=\"wp-image-28515\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240214-282556-004a.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240214-282556-004a-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240214-282556-004a-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240214-282556-004a-600x338.jpg 600w\" \/><\/figure>\n\n\n\n<p>The purpose of this \u201cyellow paint\u201d is to make it easier to spot the right path, and while it does achieve this, it is also criticized for being too obvious and disruptive to player immersion. Opposing opinions on this specific accessibility solution had initially clashed because of Resident Evil 4, and the debate was reignited yet again with the release of FFVII Rebirth\u2019s demo.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"960\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20231025-269447-header.jpg\" alt=\"Yellow paint in Resident Evil 4\" class=\"wp-image-28516\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20231025-269447-header.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20231025-269447-header-380x285.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20231025-269447-header-768x576.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20231025-269447-header-600x450.jpg 600w\" \/><figcaption class=\"wp-element-caption\"><em>Image Credit: feydemon on X\u00a0<\/em><\/figcaption><\/figure>\n\n\n\n<p>When asked by <a href=\"https:\/\/www.redbull.com\/us-en\/final-fantasy-vii-rebirth-developer-interview\" target=\"_blank\" rel=\"noreferrer noopener\">Red Bull<\/a> about the yellow paint discourse, Rebirth\u2019s director Hamaguchi seemed to be aware of the situation, commenting, &#8220;I didn&#8217;t think that the &#8216;yellow paint&#8217; would be something that would be discussed on social media.\u201d He then explains his view that accessibility options are a point where preferences differ greatly, similar to camera options, and that there may not be a right answer. Hamaguchi adds that the development team aims to offer a variety of accessibility options, and that they will take the \u201cvaluable feedback\u201d they received into consideration for future games.\u00a0<\/p>\n\n\n\n<p>While acknowledging the debate going on, it seems Hamaguchi opted for a neutral stance, refraining from taking a side while promising to listen to players\u2019 voices. There have been many requests for an on\/off toggle for the yellow paint, so perhaps Hamaguchi is talking about this kind of feedback. In either case, we\u2019re looking forward to seeing Hamaguchi\u2019s answer to the yellow-paint issue in his next title.&nbsp;<\/p>\n\n\n\n<p>Incidentally, the yellow paint seen in the full version of FFVII Rebirth is used &nbsp;slightly differently than in the demo version. The yellow paint in the demo is used to indicate all the climbable handholds on cliffs along the single main path up Mt. Nibel. &nbsp;Although it may seem annoying to experienced players, the paint was probably used heavily in Chapter 1 to help ease new players into the game.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240214-282556-header-1.jpg\" alt=\"Yellow paint in Final Fantasy VII Rebirth\" class=\"wp-image-28517\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240214-282556-header-1.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240214-282556-header-1-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240214-282556-header-1-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240214-282556-header-1-600x338.jpg 600w\" \/><\/figure>\n\n\n\n<p>On the other hand, the full game uses yellow paint and other markers to indicate &#8220;detour routes&#8221; as well, guiding players to less obvious spots such as Intel Locations. These methods play a more important role than the yellow paint that marks the main path up Mount Nibel, as without such guidance in the open world areas, it would be difficult to tell that there is a path at all. In this sense, the yellow paint is more of a means for helping players find paths rather than a means of guiding players along a single path. Another guidance method in Final Fantasy Rebirth is the Ghost of Tsushima-style use of birds to lead you to points of interest (<a href=\"https:\/\/automaton-media.com\/en\/final-fantasy\/how-final-fantasy-vii-rebirth-open-world-inspired-by-witcher-3-ghost-of-tsushima\/\" target=\"_blank\" rel=\"noreferrer noopener\">Related Article<\/a>).&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240313-285694-003.jpg\" alt=\"Yellow paint in Final Fantasy VII Rebirth\" class=\"wp-image-28518\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240313-285694-003.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240313-285694-003-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240313-285694-003-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240313-285694-003-600x338.jpg 600w\" \/><\/figure>\n\n\n\n<p>Furthermore, in the main storyline, there are areas where the yellow paint is nonexistent or difficult to see, making it difficult to find the way. The yellow paint is not consistently utilized, which may be confusing to some players.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240306-284794-header.jpeg\" alt=\"Final Fantasy VII Rebirth environment\" class=\"wp-image-28519\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240306-284794-header.jpeg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240306-284794-header-380x214.jpeg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240306-284794-header-768x432.jpeg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240306-284794-header-600x338.jpeg 600w\" \/><\/figure>\n\n\n\n<p>Although a simple solution, yellow paint is quite versatile as an accessibility option, as it can be used to help players discover paths as well as to lead them along existing ones. Also, there are certainly situations where the absence of yellow paint (or an equivalent) creates confusion. As Hamaguchi implied, it may not be a simple question of whether you want it or not, but something that requires more thoughtful consideration.&nbsp;<\/p>\n\n\n\n<p><a href=\"https:\/\/ffvii.square-enix-games.com\/en-us\/games\/rebirth\" target=\"_blank\" rel=\"noreferrer noopener\">Final Fantasy VII Rebirth<\/a> is available for the PS5.\u00a0<\/p>\n\n\n\n<p style=\"font-size:12px\"><br><br><br><em>Written by. Amber V based on the\u00a0<a href=\"https:\/\/automaton-media.com\/articles\/newsjp\/20240313-285694\/\" target=\"_blank\" rel=\"noreferrer noopener\">original Japanese article<\/a>\u00a0(original article\u2019s publication date: 2024-03-13 13:35 JST)<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Final Fantasy VII Rebirth&#8217;s director Naoki Hamaguchi is aware of the yellow paint discourse and plans to take feedback seriously.<\/p>\n","protected":false},"author":3,"featured_media":28513,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[61,3],"tags":[17],"class_list":["post-28510","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-final-fantasy","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Final Fantasy VII Rebirth director responds to yellow paint issue - 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