{"id":27940,"date":"2024-03-01T16:14:44","date_gmt":"2024-03-01T07:14:44","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=27940"},"modified":"2024-03-01T16:14:45","modified_gmt":"2024-03-01T07:14:45","slug":"20240301-27940","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/20240301-27940\/","title":{"rendered":"Chinese Unity has advanced features not available globally \u2013 miHoYo and other local partners may be why\u00a0"},"content":{"rendered":"\n<p>Unity Technologies\u2032 game engine <strong>Unity <\/strong>has a separate Chinese version called Tuanjie (which translates literally to \u201cUnity\u201d), developed by Unity China. Recently, certain custom features exclusive to the Chinese version of Unity, such as a Nanite-like virtual geometry system, have come to the attention of global communities.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1242\" height=\"675\" sizes=\"auto, (max-width: 1242px) 100vw, 1242px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240301-284376-001.jpg\" alt=\"Unity screenshot\" class=\"wp-image-27946\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240301-284376-001.jpg 1242w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240301-284376-001-380x207.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240301-284376-001-768x417.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/03\/20240301-284376-001-600x326.jpg 600w\" \/><\/figure>\n\n\n\n<p>Unity China is a regional joint venture formed in 2022 and funded by miHoYo, Alibaba, Douyin Group and other investors. At the time of its <a href=\"https:\/\/blog.unity.com\/news\/unity-forms-new-venture-to-manage-china-operations\" target=\"_blank\" rel=\"noreferrer noopener\">announcement,<\/a> it was mentioned that Unity China would begin development of customized local versions of its core products to meet the needs of Chinese game developers, including Tuanjie, a Chinese version of the Unity game engine. Tuanjie was officially released in January 2024.&nbsp;<\/p>\n\n\n\n<p>Tuanjie has recently become a topic of discussion, after user laurentlavigne reported on the <a href=\"https:\/\/forum.unity.com\/threads\/virtual-geometry-in-unity.1551098\/\" target=\"_blank\" rel=\"noreferrer noopener\">official Unity forums<\/a> that it includes specifications not found in the global version. A manual for the Chinese version of Unity includes references to a virtual geometry solution, which &nbsp;has not been implemented in the global version of Unity at the time of writing. &nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">someone found Virtual Geometry in Unity China version, and there&#39;s more china only features: Real-time dynamic global illumination, mobile ray tracing, special ECS improvements, open world streaming.. : o <a href=\"https:\/\/t.co\/F4kkWsEy0h\">https:\/\/t.co\/F4kkWsEy0h<\/a>  <a href=\"https:\/\/twitter.com\/unitygames?ref_src=twsrc%5Etfw\">@unitygames<\/a> when are these coming to global unity? <a href=\"https:\/\/t.co\/FJDgLeYCm4\">pic.twitter.com\/FJDgLeYCm4<\/a><\/p>&mdash; mgear (@unitycoder_com) <a href=\"https:\/\/twitter.com\/unitycoder_com\/status\/1762420198663938222?ref_src=twsrc%5Etfw\">February 27, 2024<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>Nanite is a system used by the game engine Unreal Engine 5 to implement virtual geometry. Virtual geometry allows developers to improve performance while achieving high quality expression by automating or dynamically controlling conventional techniques such as Level of Detail (LOD) and normal mapping. For example, when a large number of 3D models are displayed at once, the processing speed slows down and performance is compromised. LOD is a countermeasure to this problem. Performance can be improved by preparing models with a reduced polygon count and switching between them according to the distance from the camera. Normal mapping is a technique for expressing unevenness while reducing the number of polygons. By using textures to express the reflection of light, it is possible to economize on polygon count for the details.&nbsp;<\/p>\n\n\n\n<p>Virtual geometry is a technique that combines LOD processing and normal mapping to express details in geometry, which is automatically performed by the GPU. In other words, it is an easy way for developers to achieve high quality graphics with minimal load.&nbsp;<\/p>\n\n\n\n<p>The fact that only the Chinese version of Unity includes this feature has caused controversy, as users express disagreement with the seemingly region-locked expansion of the engine. In addition, a report by <a href=\"https:\/\/gamefromscratch.com\/unity-china-has-nanite-and-lumen-like-features\/\" target=\"_blank\" rel=\"noreferrer noopener\">gamefromscratch<\/a> also mentions the existence of a Lumen-like real-time dynamic global illumination solution and mobile raytracing in Tuanjie.&nbsp;<\/p>\n\n\n\n<p>MiHoYo&#8217;s Genshin Impact is a game that was famously developed in Unity. According to a <a href=\"https:\/\/www.youtube.com\/watch?v=St1VqOctvnY\" target=\"_blank\" rel=\"noreferrer noopener\">presentation<\/a> by Zhenzhong Yi, a studio technical director at miHoYo, the developer has a team that specializes in Unity customization. For example, many features were added for the PS4 port of the game. The addition of new custom features to the Chinese version of Unity may have been the result of feedback, funding and cooperation from local companies.\u00a0<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><br><em>Written by. Amber V based on the\u00a0<a href=\"https:\/\/automaton-media.com\/articles\/newsjp\/20240301-284376\/\" target=\"_blank\" rel=\"noreferrer noopener\">original Japanese article<\/a>\u00a0(original article\u2019s publication date: 2024-03-01 12:52\u00a0JST)<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tuanjie, the Chinese version of Unity, contains a Nanite-like virtual geometry system not found in the global version. This may be the influence of miHoYo and other partners of Unity China.<\/p>\n","protected":false},"author":58,"featured_media":27945,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[64,3],"tags":[18],"class_list":["post-27940","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-news","tag-global-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Chinese Unity has advanced features not available globally \u2013 miHoYo and other local partners may be why\u00a0 - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"The Chinese version of Unity contains features not found in the global version, which may be the influence of miHoYo and other partners of Unity China.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/20240301-27940\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Chinese Unity has advanced features not available globally \u2013 miHoYo and other local partners may be why\u00a0 - 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