{"id":27175,"date":"2024-02-14T13:18:56","date_gmt":"2024-02-14T04:18:56","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=27175"},"modified":"2024-02-14T13:18:57","modified_gmt":"2024-02-14T04:18:57","slug":"20240214-27175","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/20240214-27175\/","title":{"rendered":"Palworld\u2019s life-like gun behavior is all thanks to one passionate developer\u2019s \u201dsecret\u201d efforts\u00a0"},"content":{"rendered":"\n<p>The nickname \u201cPok\u00e9mon with guns\u201d has stuck to <strong>Palworld<\/strong> since before the game even released, used predominantly to refer to similarities with the Pok\u00e9mon series. However, the \u201cgun\u201d aspect of Palworld has been receiving a lot of attention recently too, especially in terms of how realistic and detailed the game\u2019s gun-related motions look. In response to the praise, PocketPair\u2019s CEO has disclosed that the game\u2019s high quality gun action is all owed to one passionate team member\u2019s \u201clabor of love.\u201d&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u30d1\u30eb\u30ef\u30fc\u30eb\u30c9\u306e\u30cf\u30f3\u30c9\u30ac\u30f3\u3001\u3053\u308c\u958b\u767a\u3067\u9283\u597d\u304d\u306a\u4eba\u304c\u3044\u308b\u3060\u308d\u3046\u2026\u3068\u601d\u308f\u308c\u308b\u6319\u52d5\u3057\u3066\u308b\u3002\u6483\u3064\u3068\u30d6\u30ed\u30fc\u30d0\u30c3\u30af\u3059\u308b\u3057\u3001\u6392\u83a2\u3059\u308b\u3057\u3001\u85ac\u83a2\u306b\u30ea\u30e0\u3068\u30d7\u30e9\u30a4\u30de\u30fc\u898b\u3048\u308b\u3057\u3001\u30ea\u30ed\u30fc\u30c9\u6642\u306b\u30b9\u30e9\u30a4\u30c9\u30b9\u30c8\u30c3\u30d7\u3092\u5de6\u624b\u3067\u4e0b\u3052\u308b\u307e\u3067\u306e\u6319\u52d5\u5165\u308c\u308b\u306e\u306f\u597d\u304d\u30e2\u30ce\u3058\u3083\u306a\u3044\u3068\u3084\u3089\u306a\u3044\u3002\u3042\u3068\u30cf\u30f3\u30de\u30fc\u3082\u8d77\u304d\u3066\u308b\ud83d\ude07<a href=\"https:\/\/twitter.com\/hashtag\/%E3%83%91%E3%83%AB%E3%83%AF%E3%83%BC%E3%83%AB%E3%83%89?src=hash&amp;ref_src=twsrc%5Etfw\">#\u30d1\u30eb\u30ef\u30fc\u30eb\u30c9<\/a> <a href=\"https:\/\/t.co\/BcmqnbdDel\">pic.twitter.com\/BcmqnbdDel<\/a><\/p>&mdash; \u5c71\u7530\u6c0f (@protoMST) <a href=\"https:\/\/twitter.com\/protoMST\/status\/1756909527688159354?ref_src=twsrc%5Etfw\">February 12, 2024<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><figcaption class=\"wp-element-caption\"><strong>Post translation:<\/strong> <em>The way handguns behave in Palworld really makes me think it was developed by someone who loves guns. When you shoot, there\u2019s blowback, there\u2019s shell casing ejection, you can see the rim and primer on the ammo, and there\u2019s even a motion of pulling back the slide with the left hand when reloading. It\u2019s all things you wouldn\u2019t think to include if you weren\u2019t a gun lover. Even the hammer is cocked before firing.<\/em>\u00a0<\/figcaption><\/figure>\n\n\n\n<p>It all started with one Japanese player posting a video highlighting Palworld\u2019s life-like Handgun animations. The video shows slowed down close ups of firing, reload, ejection and other motions, highlighting an unexpected attention to detail.&nbsp;<\/p>\n\n\n\n<p>The post gathered a lot of attention, and other users noted how the game also realistically <a href=\"https:\/\/x.com\/Colt_military\/status\/1757352838286717210?s=20\" target=\"_blank\" rel=\"noreferrer noopener\">recreates the characteristics<\/a> of short recoil barrels, <a href=\"https:\/\/x.com\/LOVEcat_star\/status\/1757181329203134675?s=20\" target=\"_blank\" rel=\"noreferrer noopener\">praised<\/a> the design of Grizzbolt\u2019s Minigun, as well as the realistic gunfire sound effects used in the game.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"337\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/02\/20240214-27175-001.jpg\" alt=\"Lamballs in Palworld\" class=\"wp-image-27179\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/02\/20240214-27175-001.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2024\/02\/20240214-27175-001-380x213.jpg 380w\" \/><\/figure>\n\n\n\n<p>On the other hand, PocketPair is known for proactive use of existing assets, which can especially be seen in their past open-world title Craftopia. Because of this, many assumed that the gun motions that appear in Palworld are likely existing assets as well.&nbsp;&nbsp;<\/p>\n\n\n\n<p>Interestingly enough, Takuro Mizobe, the CEO of PocketPair, responded to the abovementioned post. It seems he too was not too sure to what extent<s>d<\/s> assets were used for the gun motions, so he decided to check with his staff and let people know.&nbsp;&nbsp;<\/p>\n\n\n\n<p>In a screenshot of his communication with the Palworld team, Mizobe asks a member, \u201cDid you implement these things? Or did the animations come with the purchased assets?\u201d To this, the team member replies that, while the models themselves are existing assets, he had reskinned them and added animations to make things as realistic as possible. He adds that he did this \u201cof his own accord.\u201d <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u3053\u308c\u8ab0\u3082\u6307\u793a\u3082\u30ec\u30d3\u30e5\u30fc\u3082\u3057\u3066\u306a\u304b\u3063\u305f\u306e\u3067\u672c\u4eba\u306b\u805e\u3044\u3066\u307f\u305f\u3089\u3001\u672c\u4eba\u304c\u52dd\u624b\u306b\u5b9f\u88c5\u3057\u3066\u304f\u308c\u3066\u3044\u305f\u3089\u3057\u3044\u3067\u3059\u30fb\u30fb\u30fb<br>\u30ea\u30ed\u30fc\u30c9\u30e2\u30fc\u30b7\u30e7\u30f3\u3082\u5168\u90e8\u81ea\u5206\u3067\u5b9f\u88c5\u3057\u3066\u304f\u308c\u3066\u3044\u305f\u3089\u3057\u3044\u30fb\u30fb\u30fb<br><br>\u6709\u80fd\u904e\u304e\u308b\u3088\u30fb\u30fb\u30fb <a href=\"https:\/\/t.co\/ey0YscehZD\">https:\/\/t.co\/ey0YscehZD<\/a> <a href=\"https:\/\/t.co\/5DSqEB5rWY\">pic.twitter.com\/5DSqEB5rWY<\/a><\/p>&mdash; Takuro Mizobe | Palworld (@urokuta_ja) <a href=\"https:\/\/twitter.com\/urokuta_ja\/status\/1757300154212954378?ref_src=twsrc%5Etfw\">February 13, 2024<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><figcaption class=\"wp-element-caption\"><strong>Post translation:<\/strong> <em>No one gave instructions for this to be done, so I asked the person in charge, and it seems he did it on his own&#8230;He even implemented all the reload motions on his own&#8230;That\u2019s next-level competency&#8230;<\/em>\u00a0<\/figcaption><\/figure>\n\n\n\n<p>In a subsequent post, Mizobe shared another clip praising the reload motion for the Musket in Palworld, adding, \u201cI\u2019m so glad I crossed paths with him\u201d \u2013 likely referring to the developer in charge of Palworld\u2019s guns.&nbsp;<\/p>\n\n\n\n<p>This is where people made a connection with an episode described in PocketPair\u2019s <a href=\"https:\/\/note.com\/pocketpair\/n\/n54f674cccc40\" target=\"_blank\" rel=\"noreferrer noopener\">Note.com entry<\/a> about Palworld\u2019s development. One section describes how the CEO, out of other options, personally scouted a key team member through Twitter, after stumbling upon numerous realistic gun animation clips that they had uploaded.&nbsp;&nbsp;<\/p>\n\n\n\n<p>At the time, the person was a 20-year-old middle school graduate with no industry experience, working at a convenience store on Japan\u2019s northernmost main island. Despite these circumstances, Mizobe decided to hire him and fly him out to Tokyo \u2013 and this seems to have been the right choice, as he went on to become the team\u2019s \u201cyoung ace developer\u201d (<a href=\"https:\/\/automaton-media.com\/en\/news\/20240123-26029\/\" target=\"_blank\" rel=\"noreferrer noopener\">Related article<\/a>).&nbsp;<\/p>\n\n\n\n<p>Furthermore, it seems the mysterious gun expert put in a lot of work behind the scenes, unbeknownst even to other team members \u2013 which is now contributing to Palworld\u2019s positive reception and playing experience.&nbsp;<\/p>\n\n\n\n<p>Palworld is available for the PC (<a href=\"https:\/\/store.steampowered.com\/app\/1623730\/Palworld\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam<\/a>), <a href=\"https:\/\/www.xbox.com\/en-us\/games\/store\/palworld-game-preview\/9nkv34xdw014\" target=\"_blank\" rel=\"noreferrer noopener\">Xbox One and Xbox Series X|S<\/a>.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In response to recent praise of Palworld&#8217;s realistic gun motions, PocketPair&#8217;s CEO has revealed that a lot of the fine details were the result of a single team members &#8220;behind the scenes&#8221; efforts.<\/p>\n","protected":false},"author":55,"featured_media":27178,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-27175","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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