{"id":25786,"date":"2024-01-18T18:26:21","date_gmt":"2024-01-18T09:26:21","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=25786"},"modified":"2024-01-18T18:26:21","modified_gmt":"2024-01-18T09:26:21","slug":"20240118-25786","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/20240118-25786\/","title":{"rendered":"Why are one-time purchase mobile games getting rarer? Japanese dev explains\u00a0"},"content":{"rendered":"\n<p>While \u201cbuy once and play\u201d is common for PC and console games, the same cannot be said about mobile games. This is especially true of Japan\u2019s mobile game market in recent times, as free-to-play games accompanied by microtransactions seem to have become the dominant revenue model. Japanese developer Yusuke Kurokawa recently shared some insight into what has caused this tendency.\u00a0\u00a0<\/p>\n\n\n\n<p>On January 15, a Japanese creator took to X (formerly Twitter) to <a href=\"https:\/\/x.com\/R_Nikaido\/status\/1746697039025746121?s=20\" target=\"_blank\" rel=\"noreferrer noopener\">comment<\/a> on the recent state of the mobile game market. They observed that, for some reason, mobile gamers nowadays have little choice besides playing gacha games with in-app purchases or fully free hyper-casual games. They expressed surprise at the apparent lack of demand for different genres of mobile games. Many users agreed with the post, recalling their excitement over mobile releases such as Resident Evil 4 and Dead Rising.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u30b9\u30de\u30db\u306e\u58f2\u308a\u5207\u308a\u30b2\u30fc\u30e0\u3001\u6614\u306f\u4e00\u5b9a\u6570\u3042\u308a\u307e\u3057\u305f\uff08\u30c9\u30e9\u30af\u30a8\u3068\u304b\u3082\u3042\u3063\u305f\uff09\u3002<br><br>\u3057\u304b\u3057\u3001\u30a2\u30d7\u30ea\u30b9\u30c8\u30a2\u5074\u304c\u898f\u7d04\u3084\u65b0OS\u304c\u51fa\u308b\u306a\u3069\u3059\u308b\u305f\u3073\u306b\u3001\u30a2\u30d7\u30ea\u306e\u66f4\u65b0\u304c\u6c42\u3081\u3089\u308c\u3001\u300c\u58f2\u308a\u5207\u308a\u3067\u30ea\u30ea\u30fc\u30b9\u3057\u3066\u3001\u3042\u3068\u306f\u653e\u7f6e\u300d\u304c\u53b3\u3057\u304f\u3001\u5e38\u306b\u30a2\u30c3\u30d7\u30c7\u30fc\u30c8\u3092\u8981\u6c42\u3055\u308c\u308b\u306e\u3067\u3001\u6709\u6599\u3067\u58f2\u308a\u5207\u308a\u30e2\u30c7\u30eb\u3068\u306e\u76f8\u6027\u304c\u826f\u304f\u306a\u3044\u3067\u3059\u306d\u3002 <a href=\"https:\/\/t.co\/GOEhq6qnEz\">https:\/\/t.co\/GOEhq6qnEz<\/a><\/p>&mdash; \u9ed2\u6cb3\u512a\u4ecb(YusukeKurokawa) (@wotakuro) <a href=\"https:\/\/twitter.com\/wotakuro\/status\/1746757666075275334?ref_src=twsrc%5Etfw\">January 15, 2024<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><figcaption class=\"wp-element-caption\"><strong>Post translation:<\/strong> <em>There used to be a steady stream of \u201cbuy once and play\u201d mobile games (even titles like Dragon Quest). However, app stores do not mesh well with the one-time purchase model, because every time there are updates to the terms and conditions or the OS, you are required to update your app. This makes it hard to just put your game on sale and leave it, as you are constantly required to make updates. It\u2019s a very incompatible combination.<\/em><\/figcaption><\/figure>\n\n\n\n<p>In response, Yusuke Kurokawa of Unity Technologies Japan chimed in, explaining that app stores frequently require developers to update their apps. This happens whenever there is an update on the app store\u2019s side, such as a change in terms and conditions or the OS. This need for constant maintenance conflicts with the one-time purchase model, making it a far less attractive option for mobile game developers.\u00a0<\/p>\n\n\n\n<p>Kurokawa <a href=\"https:\/\/x.com\/wotakuro\/status\/1746759509337608275?s=20\" target=\"_blank\" rel=\"noreferrer noopener\">adds<\/a> that, in the case of Android games, there is also the danger that someone might crack your app and then distribute it illegally.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\nhttps:\/\/twitter.com\/nukikaze\/status\/1747115709891768339?s=20\n<\/div><\/figure>\n\n\n\n<p>The issues Kurokawa pointed out also affect the consumer. Many users testified to this, sharing screenshots of mobile games they once purchased but can no longer update or play due to incompatibility issues. \u00a0<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Japanese developer explains why the mobile game market is seeing less and less of one-time purchase game releases, in favor of free-to-play games with frequent microtransactions.<\/p>\n","protected":false},"author":55,"featured_media":25789,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[64,3],"tags":[17],"class_list":["post-25786","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-development","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Why are one-time purchase mobile games getting rarer? 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