{"id":23303,"date":"2023-11-24T16:49:21","date_gmt":"2023-11-24T07:49:21","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=23303"},"modified":"2023-11-29T17:49:15","modified_gmt":"2023-11-29T08:49:15","slug":"20231124-23303","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/20231124-23303\/","title":{"rendered":"\u201cHaving fun playing video games feels like a thing of the past\u201d &#8211; veteran pro-gamer sparks debate on matchmaking issues in online competitive play\u00a0"},"content":{"rendered":"\n<p>Snip3down, pro-gamer with around 15 years\u2019 experience in the competitive scene, recently <a href=\"https:\/\/x.com\/Snip3down\/status\/1726816715491954715?s=20\" target=\"_blank\" rel=\"noreferrer noopener\">tweeted<\/a> that \u2018Having fun playing video games feels like a thing of the past.\u2019 The extensive response to this post has highlighted issues with matchmaking in recent competitive online games, which make it more difficult for high level players to enjoy the game.&nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"853\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/11\/20231124-23303-001.jpg\" alt=\"\" class=\"wp-image-23309\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/11\/20231124-23303-001.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/11\/20231124-23303-001-600x400.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/11\/20231124-23303-001-380x253.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/11\/20231124-23303-001-768x512.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/11\/20231124-23303-001-150x100.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/11\/20231124-23303-001-300x200.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/11\/20231124-23303-001-696x464.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/11\/20231124-23303-001-1068x712.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/11\/20231124-23303-001-630x420.jpg 630w\" \/><\/figure>\n\n\n\n<p>Snip3down, real name Eric Wrona, is currently a member of the US esports team FaZe Clan and plays Apex Legends professionally. He started out in the Halo series competitive scene, becoming a competitive player of Halo 3 in around 2008. After the release of Apex Legends, he started to play that game in tournaments, before returning to Halo with Halo Infinite in 2021. In 2022, he went back to playing Apex Legends professionally. &nbsp;<\/p>\n\n\n\n<p>On November 21, Snip3down posted on X that \u2018Having fun playing video games feels like a thing of the past\u2019, which received widespread reaction from pro-players of Apex Legends and others in the esports world as well as gamers in general. In response, Snip3down clarified that this was about his own personal struggle playing games and should not be taken to mean that all recently released games aren\u2019t fun. Fellow esports player and former teammate ImperialHal <a href=\"https:\/\/x.com\/ImperialHal\/status\/1726830370601992471?s=20\" target=\"_blank\" rel=\"noreferrer noopener\">jokingly chimed in<\/a> that \u2018It\u2019s because you\u2019re old now.\u2019&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">I tweet one thing about my own personal struggle playing video games and I got the whole gaming woodworks coming out fighting about the entire years+ worth of video games that came out<\/p>&mdash; NG Snip3down (@Snip3down) <a href=\"https:\/\/twitter.com\/Snip3down\/status\/1727017387751612477?ref_src=twsrc%5Etfw\">November 21, 2023<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><figcaption class=\"wp-element-caption\">&nbsp;<br>Snip3down previously <a href=\"https:\/\/x.com\/Snip3down\/status\/1722500067674718316?s=20\" target=\"_blank\" rel=\"noreferrer noopener\">praised<\/a> Apex Legends\u2019 new mode Three Strikes (set to be playable for a limited period) as \u2018the most fun I\u2019ve had on the game in months, please keep this mode\u2019. Compared to other modes in the game, it has a more casual atmosphere; it is easier for teammates to respawn and even when your whole team is annihilated, they can be revived twice. Snip3down\u2019s request for Three Strikes to become a permanent part of Apex Legends suggests that the pro-gamer would also like to enjoy more casual play.&nbsp;<\/figcaption><\/figure>\n\n\n\n<p>Apex Legends\u2019 offerings include an extremely competitive Ranked Mode, a so-called Casual Mode and Mix Tape (which allows players to play a variety of modes). However, the matching system for all these modes focuses on grouping players with similar skill levels. In the past, Apex Legends used a system called SBMM (Skill-Based MatchMaking) before switching to a new algorithm system this year. Either way, even the matching system in Apex Legend\u2019s Casual Mode matches players with similar skill levels.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"900\" height=\"506\" sizes=\"auto, (max-width: 900px) 100vw, 900px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/11\/20231124-23303-002.jpg\" alt=\"\" class=\"wp-image-23310\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/11\/20231124-23303-002.jpg 900w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/11\/20231124-23303-002-600x337.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/11\/20231124-23303-002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/11\/20231124-23303-002-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/11\/20231124-23303-002-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/11\/20231124-23303-002-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/11\/20231124-23303-002-696x391.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/11\/20231124-23303-002-747x420.jpg 747w\" \/><\/figure>\n\n\n\n<p>Apart from Apex Legends, many other recent competitive online games also utilize matchmaking systems that put similarly skilled players in the same match, especially in the hope that this will make it easier for new players to have fun. However, this also means that professional players are very likely to end up in a match full of other seasoned players, making even casual matches as tough as ranked matches. Many users, streamers and pro-gamers have complained that SBMM has resulted in a lack of modes that can be enjoyed casually. This has led to the creation of games like Tom Clancy\u2019s XDefiant, where \u201cno SBMM in casual mode\u201d was used as <a href=\"https:\/\/x.com\/PlayXDefiant\/status\/1585330336082411520?s=20\" target=\"_blank\" rel=\"noreferrer noopener\">a big selling point<\/a>.&nbsp;<\/p>\n\n\n\n<p>This week, <a href=\"https:\/\/x.com\/MaxHoberman\/status\/1726560291641786707?s=20\" target=\"_blank\" rel=\"noreferrer noopener\">a thread<\/a> by developer Max Hoberman, criticizing the use of SBMM in recent competitive games, has also gained much attention. Hoberman was the lead developer for Halo 2 and 3\u2019s online multiplayer. He explains how even though Halo\u2019s ranked mode filtered players based on level, he intentionally allowed variability in the matchmaking to provide for more interesting gameplay.&nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">The failure of modern skill-based matchmaking, imho, is that it&#39;s designed to maximize these perfect match scenarios and minimize the others. When it&#39;s working, a majority of games become super tight, super stressful. That&#39;s not fun for most players. Where&#39;s the variability?<\/p>&mdash; Max Hoberman (@MaxHoberman) <a href=\"https:\/\/twitter.com\/MaxHoberman\/status\/1726560302970663162?ref_src=twsrc%5Etfw\">November 20, 2023<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>Hoberman went on to state that always evenly matching people may be fun for spectators, but results in a stressful and tense experience for players. He believes that the ideal system would be one that does not divide players but lets them enjoy the game together regardless of their skill level. As suggested by Snip3down\u2019s comment, it may be that current matching systems are making it difficult for advanced players to continue to enjoy the game.&nbsp;<\/p>\n\n\n\n<p>With esports gaining increasing popularity worldwide, it is important for online competitive games to boost the scene and have a competitive nature that appeals to players. It is of course important for games to attract new players and strategies such as SBMM have been implemented by game developers to this end. However, developers should also consider that such systems are resulting in dissatisfaction for high level players and pro-gamers who have been playing the game for years. Therefore, balancing matchmaking systems is a big issue for competitive games in maintaining a player base in the long term.&nbsp;<\/p>\n\n\n\n<p><br><br><\/p>\n\n\n\n<p style=\"font-size:12px\"><em>Written by. Verity Townsend based on the <a href=\"https:\/\/automaton-media.com\/articles\/newsjp\/20231123-273160\/\" target=\"_blank\" rel=\"noreferrer noopener\">original Japanese article<\/a> (2023-11-23 10:04 JST)<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Esports veteran Snip3down&#8217;s recent post sparks discussion about issues with ability-based matching systems in competitive online games like Apex Legends.<\/p>\n","protected":false},"author":35,"featured_media":23308,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[18],"class_list":["post-23303","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-global-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>\u201cHaving fun playing video games feels like a thing of the past\u201d - 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