{"id":22645,"date":"2023-10-30T12:48:07","date_gmt":"2023-10-30T03:48:07","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=22645"},"modified":"2023-10-30T12:48:09","modified_gmt":"2023-10-30T03:48:09","slug":"20231030-22645","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/20231030-22645\/","title":{"rendered":"Masahiro Sakurai\u2019s original Shoryuken isn\u2019t really suited for an anti-air attack, frame data suggests"},"content":{"rendered":"\n<p>Game director Masahiro Sakurai updated his \u201cMasahiro Sakurai on Creating Games\u201d YouTube series with a new video on October 27. With the video being about the Shoryuken\/Dragon punch, Sakurai performs one himself, and users have already taken to analyzing the frame data to figure out the specifics of Sakurai\u2019s Shoryuken.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"The Shoryuken Command [Game Essence]\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/zswiCPS5CSM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Masahiro Sakurai, the creator of the Kirby and Super Smash Bros. series, started up the \u201c<a href=\"https:\/\/www.youtube.com\/@sora_sakurai_en\" target=\"_blank\" rel=\"noreferrer noopener\">Masahiro Sakurai on Creating Games\u201d<\/a> YouTube channel In August 2022. On the channel, he explains game mechanics, specifications, and behind-the-scenes game dev stories in video format.\u00a0<\/p>\n\n\n\n<p>On October 27, Sakurai uploaded a video titled \u201cThe Shoryuken Command [Game Essence],\u201d where he discusses the Shoryuken (Dragon Punch) command that appears throughout the Street Fighter series. In the video, he throws a Shoryuken and Hadouken of his own, imitating the in-game motions. In response to this, a Reddit user swiftly performed an analysis of the video, offering the frame data for Sakurai\u2019s Shoryuken.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-reddit wp-block-embed-reddit\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"reddit-embed-bq\" style=\"height:500px\" ><a href=\"https:\/\/www.reddit.com\/r\/SmashBrosUltimate\/comments\/17hq0zs\/sakurai_frame_data_analysis\/\">Sakurai Frame Data Analysis<\/a><br> by<a href=\"https:\/\/www.reddit.com\/user\/Ikei_\/\">u\/Ikei_<\/a> in<a href=\"https:\/\/www.reddit.com\/r\/SmashBrosUltimate\/\">SmashBrosUltimate<\/a><\/blockquote><script async src=\"https:\/\/embed.reddit.com\/widgets.js\" charset=\"UTF-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>Ikei_, who conducted the analysis, calculated 1 second as 60 frames, the same as in Super Smash Bros. Ultimate. Based on this, they offer the durations of the basic three elements that make up the attack action \u2013 the startup (how quickly the attack comes out), active frames, and the recovery time (time during which character can\u2019t move) of Sakurai\u2019s attack. Sakurai\u2019s Shoryuken is estimated to have a startup of 55 frames, active time of 21 frames and a recovery lasting 50 frames.&nbsp;<\/p>\n\n\n\n<p>Now, if we compare this data to the data of Ryu\u2019s Shoryuken in Super Smash Bros. Ultimate and Street Fighter, Sakurai\u2019s Shoryuken seems a tad more sluggish. According to player-submitted data from <a href=\"https:\/\/ultimateframedata.com\/smash\" target=\"_blank\" rel=\"noreferrer noopener\">Ultimate Frame Data<\/a>, Ryu\u2019s Shoryuken has a startup time of 6 frames and total active time of 14 frames in Super Smash Bros. Ultimate.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/10\/20231028-269996-001.jpg\" alt=\"\" class=\"wp-image-22647\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/10\/20231028-269996-001.jpg 1200w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/10\/20231028-269996-001-600x338.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/10\/20231028-269996-001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/10\/20231028-269996-001-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/10\/20231028-269996-001-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/10\/20231028-269996-001-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/10\/20231028-269996-001-696x392.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/10\/20231028-269996-001-1068x601.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/10\/20231028-269996-001-747x420.jpg 747w\" \/><\/figure>\n\n\n\n<p>Then, if we have a look at <a href=\"https:\/\/www.streetfighter.com\/6\/en-us\/character\/ryu\/frame\" target=\"_blank\" rel=\"noreferrer noopener\">official Street Fighter 6 frame data<\/a> released by Capcom, the frame counts vary depending on whether the attack is Light, Medium, Heavy or OD, but the startup is generally about 6 frames, and the active time continues for about 10 frames, after which about 30 frames of recovery time ensues. It seems that compared to Ryu, Sakurai\u2019s Shoryuken is slower to come out, lasts longer and also has a longer recovery.\u00a0<\/p>\n\n\n\n<p>On the other hand, Sakurai\u2019s Shoryuken may also differ in specs depending on whether its light, medium, heavy, single button etc., so we can\u2019t deny the possibility that he may have a faster one in store as well. However, from what we\u2019ve been able to confirm, it has a rather sluggish swing to it, so unlike the original Shoryuken, it wouldn\u2019t prove very effective as an anti-air attack. On the other hand, it may perform well in a Super Smash Bros. Ultimate context, to inflict heavy damage with one powerful strike, like the Falcon Punch or Warlock Punch.\u00a0<\/p>\n\n\n\n<p style=\"font-size:12px\"><br><br><br><br><em>Written by. Amber V based on the\u00a0<a href=\"https:\/\/automaton-media.com\/articles\/newsjp\/20231028-269996\/\" target=\"_blank\" rel=\"noreferrer noopener\">original Japanese article<\/a>\u00a0(original article\u2019s publication date: 2023-10-29 10:38 JST)<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Users have analyzed the specs of Masahiro Sakurai&#8217;s Shoryuken, and it seems to be a tad sluggish compared to Ryu&#8217;s in Super Smash Bros. and Street Fighter 6.<\/p>\n","protected":false},"author":58,"featured_media":22650,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-22645","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Masahiro Sakurai\u2019s original Shoryuken isn\u2019t really suited for an anti-air attack, frame data suggests - 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