{"id":21944,"date":"2023-09-29T17:09:30","date_gmt":"2023-09-29T08:09:30","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=21944"},"modified":"2023-09-29T17:11:58","modified_gmt":"2023-09-29T08:11:58","slug":"20230929-21944","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/20230929-21944\/","title":{"rendered":"Sonic Superstars producers discuss challenges in development, release date overlapping with Mario\u00a0"},"content":{"rendered":"\n<p>Sega\u2019s high-speed action game <strong>Sonic Superstars<\/strong> is set for release on October 17. The newest addition to the Sonic series will be a 2D side-scrolling platformer, much like the games of the \u201cclassic\u201d Sonic the Hedgehog series. Sonic Superstars will revive the gameplay and feel of the series with new and evolved 3D graphics and the addition of a multiplayer mode.&nbsp;<\/p>\n\n\n\n<p>During Tokyo Game Show 2023, our Japanese editorial team had the opportunity to interview the producers of the title, Takashi Iizuka of Sega of America and Naoto Oshima of Arzest. The following article summarizes some of the highlights of the <a href=\"https:\/\/automaton-media.com\/articles\/interviewsjp\/20230928-266379\/\" target=\"_blank\" rel=\"noreferrer noopener\">original interview<\/a>.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"800\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-001.jpg\" alt=\"\" class=\"wp-image-21947\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-001.jpg 1200w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-001-600x400.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-001-380x253.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-001-768x512.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-001-150x100.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-001-300x200.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-001-696x464.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-001-1068x712.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-001-630x420.jpg 630w\" \/><\/figure>\n\n\n\n<p>Recent editions to the Sonic series include the highly successful 3D platformer Sonic Frontiers from 2022 and the Sonic the Hedgehog movie from 2020, which had received mixed reviews. Looking back on the previous releases, Iizuka commented that for Frontiers, the success lied in the numerous play tests performed at various stages of development. The game was created while incorporating feedback of not only team members but regular players as well, which is why Iizuka was confident in the release.&nbsp;&nbsp;<\/p>\n\n\n\n<p>On the topic of the mixed reactions in response to the trailer of Sonic Frontiers that was revealed before the game\u2019s release, Iizuka mentions that \u201cit was to the point of \u2018Sonic cycle,\u2019 a term that refers to the cycle of \u201cbeing excited upon the announcement but being disappointed upon release\u201d being coined by the fandom.&#8221; He comments that, although the game was subject to all kinds of scrutiny when the trailer was revealed, he was still confident that anyone who actually played it would recognize its quality, and thus made it his goal for Frontiers to have as many people try out and interact with the game through events such as TGS and Gamescom.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-002.jpg\" alt=\"\" class=\"wp-image-21948\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-002.jpg 1200w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-002-600x338.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-002-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-002-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-002-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-002-696x392.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-002-1068x601.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-002-747x420.jpg 747w\" \/><\/figure>\n\n\n\n<p>Moving onto the topic of Sonic Superstars, Iizuka comments about Sonic\u2019s character and concept this time around. Throughout the Sonic series, he explains, Sonic\u2019s character has had a dual nature \u2013 a cool side and a cute, cheeky side, which has led to changing trends in what aspect should be pursued. This was solved by viewing the series as two \u2013 the modern, 3D series and the classic, 2D series. In the modern series, Sonic is more of a cool character, while the classic series displays his cute side, closer to the original Sonic. In Superstars, it was decided to go for a light, poppy approach i.e., to portray the cute Sonic.&nbsp;<\/p>\n\n\n\n<p>The Sonic Superstars project initially originated from Iizuka\u2019s wish to create a new \u201cclassic\u201d Sonic title, inspired in particular by the success of Sonic Mania from 2017. As Superstars will be the first 2D sonic title since Sonic Mania (excluding remakes), Iizuka emphasized that he does not view this as \u201cgoing back to 2D,\u201d but rather as continuing to pursue both 2D a 3D as two \u201cmain pillars\u201d of the Sonic series, as the 2D action games and 3D action games both have their respective value.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-003-1.jpg\" alt=\"\" class=\"wp-image-21950\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-003-1.jpg 1200w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-003-1-600x338.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-003-1-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-003-1-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-003-1-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-003-1-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-003-1-696x392.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-003-1-1068x601.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-003-1-747x420.jpg 747w\" \/><\/figure>\n\n\n\n<p>When asked about the recently soaring popularity of the Sonic series, Iizuka once again goes back to Sonic Mania, rather than the Sonic movie, saying that it was Sonic Mania that revived the zeal of Sonic fans, after which the movie came. He mentions, \u201cWe changed Sonic\u2019s appearance in the Sonic the Hedgehog movie thanks to fans speaking out. I think this was partly due to Sonic Mania reigniting fans\u2019 \u201cmania\u201d for Sonic. In this sense, the fans are our most reassuring allies, and we\u2019re always being careful not to betray them.\u201d Even with the release of the movie, had there been no Sonic Mania, the popularity of Sonic would not be what it is now, he emphasizes.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-004.jpg\" alt=\"\" class=\"wp-image-21951\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-004.jpg 1200w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-004-600x338.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-004-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-004-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-004-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-004-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-004-696x392.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-004-1068x601.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-004-747x420.jpg 747w\" \/><\/figure>\n\n\n\n<p>Discussing the challenges that came with creating Sonic Superstars, a classic game but with new elements such as 3D models and multiplayer support, Iizuka revealed how the game had to be created entirely from scratch, as previous titles of the classic series all used the same Mega Drive engine and pixel art. All the movements and actions previously expressed in pixel art had to be reproduced with 3D models, and since it was not possible to reuse previous code, the process consisted of a lot of painstaking eyeballing. In turn, creating the 3D program has opened up the possibilities for further development of the classic series in the future.&nbsp;<\/p>\n\n\n\n<p>Special attention was also required due to the fact that the 3D models needed to travel within 2D space. Oshima explains, \u201cFor example, if you have a loop in 3D space, the end of the loop switches into another lane, but in the game, we had to have the loop return into the same lane, so we had to be creative in pulling this off. If you think about it, it would have been simpler to just make a 3D game (laughs) but if it weren\u2019t 2D, the whole feel of it would have been different.\u201d&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-005.jpg\" alt=\"\" class=\"wp-image-21952\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-005.jpg 1200w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-005-600x338.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-005-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-005-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-005-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-005-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-005-696x392.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-005-1068x601.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-005-747x420.jpg 747w\" \/><\/figure>\n\n\n\n<p>Expanding on why they put so much effort into making the game 2D, Oshima mentions that he finds the beauty of 2D games to be in tuning your senses to in-game movement, making any gap between what the player imagines and feels \u201cunforgivable,\u201d while Iizuka emphasizes the importance of staying through to the classic series.&nbsp;<\/p>\n\n\n\n<p>On the other hand, Oshima also mentions one \u201cdeviation\u201d from the classic 2D sonic games: In Superstars, the standard first level, the Green Hill Zone, has been replaced by a new starting stage, the Bridge Island, which has a different atmosphere to it. The game also incorporates new ideas from younger staff, such as the Cyber Space stage where the characters turn into pixel art rockets. Iizuka comments, \u201cHaving the characters change into various forms is something we hadn\u2019t done with Sonic up until now. I found those kinds of ideas from the young staff wonderful.\u201d&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-006.jpg\" alt=\"\" class=\"wp-image-21953\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-006.jpg 1200w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-006-600x338.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-006-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-006-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-006-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-006-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-006-696x392.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-006-1068x601.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-006-747x420.jpg 747w\" \/><\/figure>\n\n\n\n<p>The multiplayer mode integrated this time around is also quite specific, and Oshima mentions a \u201cwhole lot of trial and error\u201d going into it. The biggest challenge in development was avoiding the situation of players having to wait for each other and the game\u2019s pace slowing down, making the game \u201cunsonic-like.\u201d As a result, they developed the 4-player multiplayer mode in which players may proceed ahead completely at their own pace, and those who get left behind get automatically transported to catch up.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-007.jpg\" alt=\"\" class=\"wp-image-21954\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-007.jpg 1200w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-007-600x338.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-007-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-007-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-007-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-007-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-007-696x392.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-007-1068x601.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/09\/20230928-266379-007-747x420.jpg 747w\" \/><\/figure>\n\n\n\n<p>Incidentally, Nintendo\u2019s Super Mario Bros. Wonder was announced for release on October 20, which is very close to the release date of Sonic Superstars. Commenting this, Iizuka says, \u201cI was definitely not expecting them to release in the same week (laughs) It was quite a surprise.\u201d He goes on to mention how, although Mario and Sonic are both representative series of the side-scrolling action genre, their appeal is distinctly different, with Mario having its unique \u201cMario-style\u201d and Sonic having its own \u201cSonic Style.\u201d He adds that the fact that Sonic games have continuously been loved for 30 years is proof of the \u201cSonic-style\u201d being recognized.&nbsp;<\/p>\n\n\n\n<p>As mentioned previously, this article summarizes certain highlights of the interview originally conducted in Japanese. Those who wish to read the full story and precise details may refer to the <a href=\"https:\/\/automaton-media.com\/articles\/interviewsjp\/20230928-266379\/\" target=\"_blank\" rel=\"noreferrer noopener\">original interview.&nbsp; <\/a><\/p>\n\n\n\n<p>Sonic Superstars is scheduled for release on October 17 for the PC (Steam\/Epic game store)\/PS5\/PS4\/ Nintendo Switch\/Xbox Series X|S\/Xbox One.&nbsp;<\/p>\n\n\n\n<p style=\"font-size:12px\"><br><br><br><br><em>Written by. Amber V based on the&nbsp;<a href=\"https:\/\/automaton-media.com\/articles\/interviewsjp\/20230928-266379\/\" target=\"_blank\" rel=\"noreferrer noopener\">original Japanese article<\/a>&nbsp;(original article\u2019s publication date:&nbsp;2023-09-28 13:30&nbsp;JST)<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The producers of Sega&#8217;s Sonic Superstars, Takashi Iizuka of Sega of America and Naoto Oshima of Arzest discuss challenges they were faced with throughout development.<\/p>\n","protected":false},"author":55,"featured_media":21946,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-21944","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Sonic Superstars producers discuss challenges in development, release date overlapping with Mario\u00a0 - 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