{"id":20986,"date":"2023-08-23T13:34:03","date_gmt":"2023-08-23T04:34:03","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=20986"},"modified":"2023-08-23T13:34:03","modified_gmt":"2023-08-23T04:34:03","slug":"20230823-20986","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/20230823-20986\/","title":{"rendered":"Ghostwire: Tokyo director reveals no existing 3D assets were used for the game\u2019s environment, users admire the handcrafted streets of Tokyo"},"content":{"rendered":"\n<p>Kenji Kimura, director of Tango Gameworks&#8217;<strong> Ghostwire: Tokyo<\/strong>, recently shared insight about the creation of the environment of the game, which is set in Tokyo, Japan. He revealed that the team did not use existing 3D data of Tokyo, but actually walked the streets of the city, building the environment by hand, which has drawn peoples\u2019 attention to the title once again.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Ghostwire: Tokyo - State of Play March 2022 Official Pre-Launch Trailer | PS5\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/2EDplmRKPLk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Ghostwire: Tokyo is an action-adventure game set in modern-day Tokyo, where most of the population has disappeared due to mysterious supernatural phenomena. The player teams up with a vengeful spirit to explore the city overthrown by paranormal beings and ghosts. The protagonist strives to uncover the truth behind the large-scale disappearance of humans while using his spirit-based powers to fight. Ghostwire: Tokyo was released in March 2022 for PC (Steam\/Epic Games Store)\/PS5, with favorable reception. A PC (Microsoft Store)\/Xbox Series X|S version was also released in March 2023.&nbsp;<\/p>\n\n\n\n<p>The map of the game depicts the streets of Tokyo, focusing on the Shibuya area, and features homages to locations such as the Shibuya Scramble Crossing, Tokyo Tower, Shibuya 109 and Yanaka Ginza. The game\u2019s environment was praised not only for these prominent landmarks, but also for the realism with which regular scenery is depicted, successfully conveying the atmosphere of the real-life locations.&nbsp;<\/p>\n\n\n\n<p>Commenting on the in-game city of Tokyo, one user questioned if it was \u201ccreated by someone with knowledge of real-estate.&#8221; In their <a href=\"https:\/\/twitter.com\/HomelessArai\/status\/1693156926736249014?s=20\" target=\"_blank\" rel=\"noreferrer noopener\">post<\/a>, they attach a screenshot from the game that shows a vacant plot of land amidst a row of desolate houses, and they speculate that the specific plot was left vacant and abandoned because of the cluster of buildings around it that closed off its access to the street. They also pose the question of whether (existing) 3D data of Tokyo was used to make the in-game environment.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\"><a href=\"https:\/\/twitter.com\/hashtag\/GhostwireTokyo?src=hash&amp;ref_src=twsrc%5Etfw\">#GhostwireTokyo<\/a> \u5236\u4f5c\u306b\u304a\u3044\u3066\u3001\u6771\u4eac\u90fd\u306e3D\u30c7\u30fc\u30bf\uff1f\u306f\u4f7f\u3063\u3066\u304a\u3089\u305a\u3001\u5b9f\u969b\u306b\u8857\u3092\u6b69\u3044\u3066\u64ae\u3063\u305f\u5199\u771f\u3084\u3001\u8abf\u3079\u305f\u8cc7\u6599\u304b\u3089\u4f5c\u308a\u4e0a\u3052\u3066\u3044\u305f\u308a\u3057\u307e\u3059\ud83d\udc7b<br><br>\u305f\u3060\u6771\u4eac\u30bf\u30ef\u30fc\u306b\u95a2\u3057\u3066\u306f\u3001\u6771\u4eac\u30bf\u30ef\u30fc\u3055\u3093\u306e\u5168\u9762\u5354\u529b\u3092\u9802\u3044\u3066\u307e\u3059\ud83d\uddfc <a href=\"https:\/\/t.co\/FtofIxnLOB\">https:\/\/t.co\/FtofIxnLOB<\/a><\/p>&mdash; Kenji Kimura\/\u6728\u6751\u61b2\u53f8 (@Kenji_Kimura_) <a href=\"https:\/\/twitter.com\/Kenji_Kimura_\/status\/1693212942421078501?ref_src=twsrc%5Etfw\">August 20, 2023<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><figcaption class=\"wp-element-caption\"><font size=\"2\"><strong>Post translation: <\/strong>Regarding the creation of #GhostwireTokyo, we did not use (existing) 3D data of Tokyo. We created the environment by walking the streets of the city, taking pictures and doing research. However, for the creation of the Tokyo Tower, we received full support from The Tokyo Tower Company.&nbsp;<\/font><\/figcaption><\/figure>\n\n\n\n<p>The specific lot of land being vacant due to a real-life legal reason, and further being purposefully depicted as abandoned by placing details such a junk car and litter is understandably enough of a reason to presume that someone informed in real-estate was involved in the creation of the environment, or that it was a result of using existing 3D assets. Although it is unclear what kind of 3D data the original poster had in mind, one example would be the Project PLATEAU by Japan\u2019s Ministry of Land, Infrastructure, Transport and Tourism, which includes open-source 3D data of Japanese cities, including all 23 wards of Tokyo.&nbsp;<\/p>\n\n\n\n<p>However, according to the game director\u2019s reply to the post, such community data was not used, but rather, the creation was based on real-life observation and research. Kenji Kimura also mentions receiving full support from The Tokyo Tower Company for creating the in-game Tokyo Tower. In order to use the Tokyo Tower commercially (its shape, appearance) one must obtain permission from the rightsholders. Perhaps cooperation between the two sides was established during this process.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/08\/20230821-260822-001.jpg\" alt=\"\" class=\"wp-image-20988\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/08\/20230821-260822-001.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/08\/20230821-260822-001-600x338.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/08\/20230821-260822-001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/08\/20230821-260822-001-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/08\/20230821-260822-001-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/08\/20230821-260822-001-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/08\/20230821-260822-001-696x392.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/08\/20230821-260822-001-1068x601.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2023\/08\/20230821-260822-001-747x420.jpg 747w\" \/><\/figure>\n\n\n\n<p>Takuya Jinda, the lead environment designer of Ghostwire: Tokyo, once said in an <a href=\"https:\/\/jp.ign.com\/ghostwire-tokyo\/59300\/interview\/ghostwire-tokyo\" target=\"_blank\" rel=\"noreferrer noopener\">interview<\/a> with IGN Japan that there are not so many points in the game that recreate entire specific areas of Tokyo, but that the environment features a convincing mix of various elements of the city of Tokyo. The interview also includes a number of photos taken during research. Rather than using existing assets, the team recreated the Tokyo which they were able to observe with their own eyes.&nbsp;<\/p>\n\n\n\n<p>According to Jinda, all the objects in the city were also placed by hand by the staff. Kimura had explained that they felt that &#8220;as Japanese people who grew up looking at Japanese landscapes, it was unacceptable to just place things haphazardly.\u201d It was this kind of attention to detail that led to the completion of the Tokyo map for this project. Kimura\u2019s statement in reaction to the previously mentioned player\u2019s post gathered a lot of attention, reigniting peoples\u2019 admiration for the game.&nbsp;<\/p>\n\n\n\n<p style=\"font-size:12px\"><br><br><br><em>Written by. Amber V based on the&nbsp;<a href=\"https:\/\/automaton-media.com\/articles\/newsjp\/20230821-260822\/\" target=\"_blank\" rel=\"noreferrer noopener\">original Japanese article<\/a>&nbsp;(original article\u2019s publication date: 2023-08-21 18:27&nbsp;JST)<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Kenji Kimura, director of Tango Gameworks&#8217; Ghostwire: Tokyo, recently revealed that no existing 3D data of the city of Tokyo was used in creating the game&#8217;s environment, but rather that it was handcrafted based on photos and research.<\/p>\n","protected":false},"author":15,"featured_media":20991,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-20986","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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