{"id":20092,"date":"2023-07-13T17:04:51","date_gmt":"2023-07-13T08:04:51","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=20092"},"modified":"2023-07-13T17:04:51","modified_gmt":"2023-07-13T08:04:51","slug":"20230713-20092","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/20230713-20092\/","title":{"rendered":"Tears of the Kingdom player discovers (and gets trapped in) mysterious liminal space-like punishment ward"},"content":{"rendered":"\n<p>A <strong>The Legend of Zelda: Tears of the Kingdom<\/strong> player has drawn notice after reporting that they were thrown into \u201csolitary confinement\u201d for putting too much load on the game. It appears that a mysterious \u201cpunishment ward\u201d exists in the game, and you could potentially end up stuck in there permanently.\u00a0<\/p>\n\n\n\n<p>Tears of the Kingdom greatly expands on the gameplay of its predecessor, Breath of the Wild, and provides players with a high degree of freedom. Due to this, it\u2019s common to see players investigating and researching various aspects of the game. One such player is Yukino, who has been performing tests that push the limits of what can be achieved in the world of Hyrule ever since Breath of the Wild. You can see the fruits of Yukino\u2019s research on their <a href=\"https:\/\/twitter.com\/yukino_san_14\" target=\"_blank\" rel=\"noreferrer noopener\">Twitter account<\/a> and <a href=\"https:\/\/www.youtube.com\/channel\/UCc1mMAWuA0gO5jav2uQHMeQ\" target=\"_blank\" rel=\"noreferrer noopener\">YouTube channel<\/a>. Most recently, they reported being whisked off to a \u201cpunishment ward\u201d and put in what seems like solitary confinement.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u8ca0\u8377\u304b\u3051\u904e\u304e\u305f\u305b\u3044\u304b\u61f2\u7f70\u623f\u306b\u98db\u3070\u3055\u308c\u305f\u30fc\uff01<br>\u30bf\u30a4\u30c8\u30eb\u304b\u3089\u30ed\u30fc\u30c9\u3057\u3066\u3082\u3053\u306e\u58c1\u753b\u30a8\u30ea\u30a2\u306b\u98db\u3070\u3055\u308c\u3066\u4f55\u3082\u3067\u304d\u306a\u3044\u3002\u660e\u304b\u308a\u3082\u30a2\u30a4\u30c6\u30e0\u3082\u306a\u304f\u3066\u97f3\u3059\u3089\u306a\u3044\u3002\u30e1\u30cb\u30e5\u30fc\u3082\u30b7\u30b9\u30c6\u30e0\u3060\u3051\u3002\u30b2\u30fc\u30e0\u518d\u8d77\u52d5\u3067\u76f4\u308a\u307e\u3057\u305f\u304c\u624b\u52d5\u30bb\u30fc\u30d6\u3057\u3061\u3083\u3046\u3068\u8a70\u3093\u3058\u3083\u3046\u304b\u3082 <a href=\"https:\/\/twitter.com\/hashtag\/TearsOfTheKingdom?src=hash&amp;ref_src=twsrc%5Etfw\">#TearsOfTheKingdom<\/a> <a href=\"https:\/\/t.co\/3ABG8heHju\">pic.twitter.com\/3ABG8heHju<\/a><\/p>&mdash; \u3086\u304d\u306e\u3055\u3093 (@yukino_san_14) <a href=\"https:\/\/twitter.com\/yukino_san_14\/status\/1678812501587406848?ref_src=twsrc%5Etfw\">July 11, 2023<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><figcaption class=\"wp-element-caption\"><font size=\"2\"><strong>Tweet translation:<\/strong> Possibly because I put too much processing load on the game, I was thrown into solitary confinement! Even when I tried to load the game from the title menu, I got transported to this area with murals and couldn\u2019t do anything. There were no lights or items, nor any sound. The only menu I could access was the system menu. I was able to fix it by rebooting the game, but if you were to manually save in this place, you might be stuck there permanently.<\/font> &nbsp;<\/figcaption><\/figure>\n\n\n\n<p>The video included in the post shows Link wandering around a mysterious area. The area doesn\u2019t appear to have any lights, items, or even sound\u2014it\u2019s simply stagnant. The only menu that is accessible is the system menu, and Yukino speculates that if you were to manually save while in the area, you may be stuck there forever.&nbsp;<\/p>\n\n\n\n<p>It\u2019s unclear just what this location is. It bears a resemblance to an area from the later parts of the game, but there\u2019s nothing conclusive. However, one user pointed out that the murals are the same as those shown on the game\u2019s title screen, which does appear to be the case. At any rate, it\u2019s an incredibly mysterious area.&nbsp;<\/p>\n\n\n\n<p>So how does one find themselves in this punishment ward? We asked Yukino for details, but&#8230; there were far too many spoilers relating to the game\u2019s story. Thus, we have reluctantly decided to refrain from including the particulars. In short, Yukino had been having fun performing experiments using a large quantity of the super-light elevator railings that have been a hot topic recently among the game\u2019s player community. Yukino repeated the experiments while engaged in battle with a certain boss, and while loading and retrying the fight, they suddenly arrived in the strange area. Once there, Yukino attempted to load up a past save, but no matter which save file was loaded, the game always began in this same room. Even choosing to start a new game had problems, as there were no sound effects or background music. In the end, Yukino rebooted the game, which returned things to normal.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u306a\u308b\u307b\u3069\uff1f<br>\u61f2\u7f70\u623f\u306f\u666e\u901a\u306e\u58c1\u753b\u30de\u30c3\u30d7\u304b\u3089\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u3092\u6e1b\u3089\u3057\u305f\u611f\u3058\u3067\u3057\u305f\u3002\u30ed\u30fc\u30c9\u753b\u9762\u3068\u7121\u7de8\u96c6\u306e\u660e\u308b\u3055\u306f\u3053\u3093\u306a\u611f\u3058\u3067\u3059\uff08\u753b\u50cf1\u30012\u679a\u76ee\uff09 <a href=\"https:\/\/twitter.com\/hashtag\/TearsOfTheKingdom?src=hash&amp;ref_src=twsrc%5Etfw\">#TearsOfTheKingdom<\/a> <a href=\"https:\/\/t.co\/qxbXFzLWA4\">https:\/\/t.co\/qxbXFzLWA4<\/a> <a href=\"https:\/\/t.co\/VUKeWjSc6P\">pic.twitter.com\/VUKeWjSc6P<\/a><\/p>&mdash; \u3086\u304d\u306e\u3055\u3093 (@yukino_san_14) <a href=\"https:\/\/twitter.com\/yukino_san_14\/status\/1678983892676780033?ref_src=twsrc%5Etfw\">July 12, 2023<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><figcaption class=\"wp-element-caption\"><font size=\"2\"><strong>Tweet translation:<\/strong> I see (?) It definitely feels like this punishment ward is the regular mural area but with the objects removed. The loading screen and unedited lighting look like this (The first and second images).&nbsp;<\/font><\/figcaption><\/figure>\n\n\n\n<p>One point of curiosity is why a Blood Moon reset did not occur. It was reported that in both Tears of the Kingdom and Breath of the Wild, when the processing load becomes too high, the game deals with this by causing the Blood Moon to appear and resetting the in-game world (<a href=\"https:\/\/automaton-media.com\/en\/news\/20230621-19661\/\" target=\"_blank\" rel=\"noreferrer noopener\">Related article<\/a>). It\u2019s quite interesting that in Yukino\u2019s case, the high processing load caused them to be sent to the \u201cpunishment ward\u201d instead of triggering a Blood Moon.\u00a0<\/p>\n\n\n\n<p>When we asked Yukino why they think a Blood Moon did not appear, they replied, \u201cI imagine that it\u2019s related to the specifications of the Blood Moon, and that the moon can\u2019t be triggered under certain conditions, like during an event battle or a minigame.\u201d Based on Yukino\u2019s testing environment\u2014taking on a story boss\u2014you could certainly understand why it would be a situation where the Blood Moon cannot be triggered.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Zelda: Tears of the Kingdom - Blood Moon Cutscene\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/vUl7sjHLL-Q?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\">\u67f5\u3092200\u500b\u304f\u3089\u3044\u51fa\u3059\u3068\u8d64\u304d\u6708\u304c\u767a\u751f\u3059\u308b\u3051\u3069\u3001\u30dc\u30b9\u6226\u3084\u30df\u30cb\u30b2\u30fc\u30e0\u306f\u8d64\u304d\u6708\u304c\u8d77\u304d\u306a\u3044\u304b\u3089\u5909\u306a\u72b6\u614b\u306b\u306a\u308b\u3063\u307d\u3044\u3002\u30b2\u30fc\u30e0\u518d\u8d77\u52d5\u3059\u308b\u307e\u3067\u5f71\u97ff\u7d9a\u304f\u304b\u3089\u30e1\u30e2\u30ea\u5468\u308a\u3068\u304b\u306b\u5f71\u97ff\u3057\u3066\u308b\u306e\u304b\u306a\uff1f <a href=\"https:\/\/twitter.com\/hashtag\/TearsOfTheKingdom?src=hash&amp;ref_src=twsrc%5Etfw\">#TearsOfTheKingdom<\/a><\/p>&mdash; \u3086\u304d\u306e\u3055\u3093 (@yukino_san_14) <a href=\"https:\/\/twitter.com\/yukino_san_14\/status\/1678980808173047808?ref_src=twsrc%5Etfw\">July 12, 2023<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><figcaption class=\"wp-element-caption\"><font size=\"2\"><strong>Tweet translation:<\/strong> If you spawn about 200 railings, it will trigger a Blood Moon, but it seems that the moon can\u2019t appear during a boss fight or minigame, which results in being put in this strange situation. Considering that the effect lasts until you reboot the game, I wonder if it\u2019s an issue regarding memory. &nbsp;<\/font><\/figcaption><\/figure>\n\n\n\n<p>Taking this into account, it\u2019s natural to assume that if the processing load grows too high while playing normally, it will trigger a Blood Moon, but under specific conditions, the Blood Moon is unable to appear, and you are instead transported to the strange, debug-room-like area. Basically, if you are deliberately messing around with things that put a large burden on the game, and also happen to be doing so under certain conditions, the result is that you end up being put in the punishment ward. It\u2019s quite an unlikely occurrence when you think about it like that. It\u2019s perhaps fitting that it was discovered by Yukino, who has investigated the strange behavior of Breath of the Wild when put under a high load and continued these efforts in the sequel.&nbsp;&nbsp;<\/p>\n\n\n\n<p>In the end, it\u2019s still unclear just what this punishment ward actually is. The idea that it may be a debug room is mere speculation. However, this mystery may eventually be brought to light in the future through the zealous investigations of players. That said, as we mentioned earlier in this article, there\u2019s a risk that you may end up stuck in the \u201csolitary confinement,\u201d so we think it\u2019s probably better if you don\u2019t try to access it deliberately. \u00a0<\/p>\n\n\n\n<p style=\"font-size:12px\"><br><br><br><br><em>Written by. Marco Farinaccia based on the\u00a0<a href=\"https:\/\/automaton-media.com\/articles\/newsjp\/20230712-255445\/\" target=\"_blank\" rel=\"noreferrer noopener\">original Japanese article<\/a>\u00a0(original article\u2019s publication date: <\/em>2023-07-12 17:19\u00a0<em>JST)<\/em>\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A The Legend of Zelda: Tears of the Kingdom player was thrown into \u201csolitary confinement\u201d for putting too much load on the game, getting trapped in a mysterious \u201cpunishment ward\u201d that apparently exists in the game.<\/p>\n","protected":false},"author":3,"featured_media":20095,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[63],"class_list":["post-20092","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-zelda"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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