{"id":16963,"date":"2022-11-29T15:17:24","date_gmt":"2022-11-29T06:17:24","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=16963"},"modified":"2022-12-01T16:12:27","modified_gmt":"2022-12-01T07:12:27","slug":"20221129-16963","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/20221129-16963\/","title":{"rendered":"Pok\u00e9mon Scarlet and Violet\u00a0seem to use the same RNG seed under certain battle conditions"},"content":{"rendered":"\n<p><br><br>Rumors regarding the RNG (random number generator) seed being fixed in <strong><em>Pok\u00e9mon Scarlet<\/em> and <em>Violet<\/em><\/strong>&nbsp;under certain battle conditions have been circulating among players. In our testing, we were able to confirm this theory that the RNG seed is indeed fixed in the Battle Stadium\u2019s Casual Battles.<\/p>\n\n\n\n<p>The theory started with a report from Reddit user Lord-Trolldemort, who pointed out that something strange was going on regarding accuracy in the Battle Stadium\u2019s Doubles matches. They reported that when using the move Frost Breath, which has 90% accuracy, as the first attack, it missed 14 out of 14 times. This led them to believe that the game may be using the same RNG seed for every battle.<\/p>\n\n\n\n<p>Twitter user Anubis carried out similar tests and came to the same conclusion, <a href=\"https:\/\/twitter.com\/Sibuna_Switch\/status\/1596768469265285120\" target=\"_blank\" rel=\"noreferrer noopener\">pointing out<\/a> that moves below 91% accuracy will always miss on the first turn.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-reddit wp-block-embed-reddit\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"reddit-embed-bq\" style=\"height:316px\" ><a href=\"https:\/\/www.reddit.com\/r\/VGC\/comments\/z5plog\/something_funny_is_going_on_with_accuracy_checks\/\">Something funny is going on with accuracy checks in S\/V cartridge doubles<\/a><br> by<a href=\"https:\/\/www.reddit.com\/user\/Lord-Trolldemort\/\">u\/Lord-Trolldemort<\/a> in<a href=\"https:\/\/www.reddit.com\/r\/VGC\/\">VGC<\/a><\/blockquote><script async src=\"https:\/\/embed.reddit.com\/widgets.js\" charset=\"UTF-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p><br>We also verified the theory. When using a Pok\u00e9mon holding Bright Powder, an item that reduces the accuracy of opposing moves by 10%, the opposing Pok\u00e9mon\u2019s attack would miss every time it attacked first. This happened through dozens of battles without fail. In other words, it\u2019s clear that the RNG is fixed in some way. This could also be behind why some players have been saying Bright Powder is so strong.<\/p>\n\n\n\n<p>The previously mentioned Anubis also reported that the second Pok\u00e9mon (on the same side) to attack in Doubles battles will get a guaranteed hit with one-hit KO moves such as Sheer Cold. These one-hit KO moves generally have an accuracy of 30% (but can vary depending on the situation). These are high risk, high reward moves, but under the current circumstances, they can be timed for a guaranteed knock out. We were also able to verify this.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">Uh oh.<br><br>Pok\u00e9mon Scarlet\/Violet Battle Stadium currently is using the same RNG seed for every battle.<br><br>This allows us to choose moves to ensure that OHKO moves such as Sheer Cold always hit! <a href=\"https:\/\/t.co\/lSlBJr1AF6\">pic.twitter.com\/lSlBJr1AF6<\/a><\/p>&mdash; Anubis (@Sibuna_Switch) <a href=\"https:\/\/twitter.com\/Sibuna_Switch\/status\/1596768465095983104?ref_src=twsrc%5Etfw\">November 27, 2022<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p><br>Additionally, we tested using the move Metronome because of a tweet going around saying it would always use Happy Hour when going first.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\nhttps:\/\/twitter.com\/The_A_mon\/status\/1596972749645545472\n<\/div><figcaption class=\"wp-element-caption\"><font size=\"2\"><strong>Tweet Translation:<br><\/strong>I couldn\u2019t believe the rumors about RNG being fixed in Casual Battles until seeing it with my own eyes. To test it, I tried using Metronome to open a bunch of battles and it was Happy Hour every time. I can\u2019t believe it.<\/font><\/figcaption><\/figure>\n\n\n\n<p><br>This testing was done in the Battle Stadium\u2019s Casual Battles by using Metronome in numerous battles. Our results each time we opened with the move were that it would be Happy Hour whenever the opponent selected a status move and would be Spit Up if they used an attacking move.<br><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221128-228426-004.jpg\" alt=\"\" class=\"wp-image-16967\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221128-228426-004.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221128-228426-004-600x338.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221128-228426-004-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221128-228426-004-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221128-228426-004-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221128-228426-004-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221128-228426-004-696x392.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221128-228426-004-1068x601.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221128-228426-004-747x420.jpg 747w\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221128-228426-002.jpg\" alt=\"\" class=\"wp-image-16966\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221128-228426-002.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221128-228426-002-600x338.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221128-228426-002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221128-228426-002-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221128-228426-002-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221128-228426-002-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221128-228426-002-696x392.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221128-228426-002-1068x601.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221128-228426-002-747x420.jpg 747w\" \/><\/figure>\n\n\n\n<p><br>Randomness is a crucial element to battles in the <em>Pok\u00e9mon<\/em> series. They liven them up and help determine whether attacks will hit or deal a critical blow. If the RNG seed doesn\u2019t change, then the flow of battle becomes fixed in place. Because of how important it is, some players are pointing out the issue as a cause for concern. Especially considering that Ranked Battles are scheduled to start in December, and players are worried about if this issue will carry over to those as well.<\/p>\n\n\n\n<p>However, it might be too early to worry yet. This fixed RNG phenomenon has only been seen in the Battle Stadium\u2019s Casual Battles, and the same tests such as using Metronome and one-hit KO moves in battles against friends didn\u2019t yield fixed results. Since this is the case when battling against friends, it\u2019s not assured that Ranked Battles will have this fixed RNG issue.<\/p>\n\n\n\n<p>With that said, it does limit the fun that can be had with Casual Battles. For a series like Pok\u00e9mon where RNG is so important, it\u2019s understandable why there\u2019s apprehension around the battle environment being offered here. Hopefully the same issues won\u2019t find their way into Ranked Battles and a fix comes to properly implement RNG into Casual Battles.<br><br><br><br><\/p>\n\n\n\n<p style=\"font-size:12px\"><em>Written by. Nick Mosier based on the <a href=\"https:\/\/automaton-media.com\/articles\/newsjp\/20221128-228426\/\" target=\"_blank\" rel=\"noreferrer noopener\">original Japanese article<\/a> (original article&#8217;s publication date: 2022-11-28 19:17 JST)<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Rumors regarding the RNG (random number generator) seed being fixed in Pok\u00e9mon Scarlet and Violet\u00a0under certain battle conditions have been circulating among players.<\/p>\n","protected":false},"author":3,"featured_media":16969,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[70],"class_list":["post-16963","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-pokemon-series"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Pok\u00e9mon Scarlet and Violet\u00a0seem to use the same RNG seed under certain battle conditions - 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