{"id":16864,"date":"2022-11-22T19:14:56","date_gmt":"2022-11-22T10:14:56","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=16864"},"modified":"2022-12-01T16:13:34","modified_gmt":"2022-12-01T07:13:34","slug":"20221122-16864","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/20221122-16864\/","title":{"rendered":"Pok\u00e9mon Scarlet and Violet: Player discovers a technique for running faster by using 2 Joy-Con"},"content":{"rendered":"\n<p><br><br>A technique has been discovered in <strong><em>Pok\u00e9mon Scarlet <\/em>and<em> Violet<\/em><\/strong> to make the player character run faster. The surprisingly simple method involves using the joysticks of two controllers at the same time.<\/p>\n\n\n\n<p><em>Pok\u00e9mon Scarlet<\/em> and <em>Violet<\/em> provide players with an open world to explore. Set in the Paldea region, towns and fields are seamlessly connected, and players are given a lot of freedom in how they can tackle their journey. The main character has a pretty quick movement speed that gets the job done when covering short distances and they are given either Koraidon or Miraidon to ride around on for faster movement. Additionally, the game\u2019s map provides a fast travel option, allowing players to fly to specific locations.<\/p>\n\n\n\n<p>The aforementioned method for faster movement speed was spotted by Reddit user hamsterhead64. They made a post explaining that \u201cyou can greatly increase your running speed by connecting a second controller and using both left joysticks at an angle.\u201d The post also includes a video showing how it works.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-reddit wp-block-embed-reddit\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"reddit-embed-bq\" style=\"height:500px\" ><a href=\"https:\/\/www.reddit.com\/r\/NintendoSwitch\/comments\/yzxu2n\/in_pok%c3%a9mon_scarlet_and_violet_you_can_greatly\/\">In Pok\u00e9mon Scarlet and Violet, you can greatly increase your running speed by connecting a second controller and using both left joysticks at an angle.<\/a><br> by<a href=\"https:\/\/www.reddit.com\/user\/hamsterhead64\/\">u\/hamsterhead64<\/a> in<a href=\"https:\/\/www.reddit.com\/r\/NintendoSwitch\/\">NintendoSwitch<\/a><\/blockquote><script async src=\"https:\/\/embed.reddit.com\/widgets.js\" charset=\"UTF-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p><br>When looking at the video, we can clearly see the character moving faster than usual. The second half of the video also shows their hands performing the technique. We first see a Nintendo Switch being held before another left hand appears. When both left joysticks are used together, the character\u2019s speed increases.<\/p>\n\n\n\n<p>I (the original author of this article) also tried to verify this by using two sets of Joy-Con and was able to confirm that my character\u2019s footspeed did increase. As the original post explains, you don\u2019t tilt the joystick straight ahead, but at an angle. When using the smaller staircase in front of the school to measure, going straight up the stairs normally took around 5 seconds. By zigzagging back and forth using two joysticks at an angle, that was cut down to around 3 seconds. <\/p>\n\n\n\n<p>Furthermore, this technique didn\u2019t do anything when riding on Koraidon. Even still, Koraidon was able to go up and down the stairs in around 2 seconds. While the technique doesn\u2019t quite match the speed of a genuine riding Pok\u00e9mon, it still makes for a close race. It felt strange using two left Joy-Con, and I couldn\u2019t help but laugh when it was so simple to speed up my character. Now I only have one left hand, so I did my testing with a left Joy-Con in each hand.<br><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221121-227565-002.jpg\" alt=\"\" class=\"wp-image-16869\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221121-227565-002.jpg 1200w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221121-227565-002-600x338.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221121-227565-002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221121-227565-002-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221121-227565-002-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221121-227565-002-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221121-227565-002-696x392.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221121-227565-002-1068x601.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/20221121-227565-002-747x420.jpg 747w\" \/><\/figure>\n\n\n\n<p><br>Why this occurs is currently unknown. However, one Reddit user has posted a plausible <a href=\"https:\/\/www.reddit.com\/r\/NintendoSwitch\/comments\/yzxu2n\/comment\/ix3pq5i\/\" target=\"_blank\" rel=\"noreferrer noopener\">theory<\/a>. This user proposes that it could be the difference between the range the joystick can actually move versus the range the game accepts.<\/p>\n\n\n\n<p>Firstly, joystick inputs are generally read as values on a X (horizontal) and Y (vertical) axis. When the stick is moved, the controller measures that value, which is interpreted by the game, resulting in character movement or whatever the joystick is being used to control. <\/p>\n\n\n\n<p>If the joystick\u2019s neutral position is 0, let\u2019s say the maximum value on both ends of the X and Y axis are -1 and 1. For example, moving the joystick all the way to the left would be \u201cX:-1\u201d and all the way to the right would be \u201cX:1,\u201d with the neutral position being \u201cX:0.\u201d The same applies to the Y axis only with vertical joystick movements. <\/p>\n\n\n\n<p>With this, if both values are -1, the joystick is in the upper left position. If they\u2019re both 1, the joystick is in the lower right position. If they\u2019re both 0, the joystick is in the neutral position. The square in the image below may make it easier to visualize the input range.<br><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"578\" height=\"447\" sizes=\"auto, (max-width: 578px) 100vw, 578px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/003.jpg\" alt=\"\" class=\"wp-image-16868\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/003.jpg 578w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/003-380x294.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/003-150x116.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/003-300x232.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/003-543x420.jpg 543w\" \/><figcaption class=\"wp-element-caption\">The Windows controller settings screen<\/figcaption><\/figure>\n\n\n\n<p><br>However, even if you push really hard, the Joy-Con won\u2019t actually reach the maximum limits such as \u201cX:-1, Y:-1.\u201d This is because the movement range of the stick on the Joy-Con is round. Since it can physically only be moved in a circular motion, it can\u2019t physically reach the corners of the square input range.<br><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/004-1.jpg\" alt=\"\" class=\"wp-image-16867\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/004-1.jpg 1200w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/004-1-600x338.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/004-1-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/004-1-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/004-1-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/004-1-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/004-1-696x392.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/004-1-1068x601.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/11\/004-1-747x420.jpg 747w\" \/><figcaption class=\"wp-element-caption\">Nintendo Switch&#8217;s stick calibration <\/figcaption><\/figure>\n\n\n\n<p><br>This is where the second Joy-Con comes in. Let\u2019s say one joystick can only input a value up to 0.59 when moving diagonally. Using a second stick at the same time can cause that value to reach up to 1 or -1. By exceeding the limit of the input range, the character speeds up\u2026 At least that\u2019s the theory. Furthermore, something like double inputs going straight forward don\u2019t result in the character speeding up, further supporting the theory. It sounds plausible, but the technical specifications of the Joy-Con and <em>Pok\u00e9mon Scarlet <\/em>and<em> Violet <\/em>are unclear to us so we can\u2019t say for sure.<\/p>\n\n\n\n<p>At any rate, Koraidon and Miraidon are still faster, and their mobility increases as players progress. That means there likely isn\u2019t much merit in using this double Joy-Con technique. On the other hand, it could have some use in speedrunning for the early portion of the game. We\u2019ll be interested in seeing how this will factor into speedrunning regulations or if the technique gets patched out altogether.<\/p>\n\n\n\n<p><br><br><br><br><\/p>\n\n\n\n<p style=\"font-size:12px\"><em>Written by. Nick Mosier based on the <a href=\"https:\/\/automaton-media.com\/articles\/newsjp\/20221121-227565\/\" target=\"_blank\" rel=\"noreferrer noopener\">original Japanese article<\/a> (original article&#8217;s publication date: 2022-11-21 20:08 JST)<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A technique has been discovered in Pok\u00e9mon Scarlet and Violet to make the player character run faster. The surprisingly simple method involves using the joysticks of two controllers at the same time.<\/p>\n","protected":false},"author":30,"featured_media":16871,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[70],"class_list":["post-16864","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-pokemon-series"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Pok\u00e9mon Scarlet and Violet: Player discovers a technique for running faster by using 2 Joy-Con - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"A technique has been discovered in Pok\u00e9mon Scarlet and Violet to make the player character run faster. 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