{"id":11460,"date":"2022-04-12T17:23:35","date_gmt":"2022-04-12T08:23:35","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=11460"},"modified":"2022-04-12T17:23:36","modified_gmt":"2022-04-12T08:23:36","slug":"20220412-11460","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/playism\/20220412-11460\/","title":{"rendered":"Ib developer interview: Why a remake after 10 years?"},"content":{"rendered":"\n<p><em>Publication date of the <a href=\"https:\/\/automaton-media.com\/articles\/interviewsjp\/20220411-198625\/\" target=\"_blank\" rel=\"noreferrer noopener\">original Japanese article<\/a>: 2022-04-12 17:00 (JST)<br>Translated by. Nick Mosier<\/em><\/p>\n\n\n\n<p><br>Indie game publisher PLAYISM has released a <strong>remake of <em>Ib<\/em><\/strong> on Steam. The game currently only supports Japanese, but English, Korean, Simplified Chinese, and Traditional Chinese support are planned to be added at a later date.<\/p>\n\n\n\n<p><strong>* Disclosure: The publisher PLAYISM is part of Active Gaming Media, which is also the owner of this website.<\/strong><\/p>\n\n\n\n<p>The original <em>Ib<\/em> came out in 2012 as a free horror game in Japan. The game takes place in the unlikely setting of an art gallery adorned with mysterious and fascinating artwork, but with no one in the gallery to view it. The game is full of unique puzzles and its characters captured the hearts of many players, spreading through sites like pixiv and Twitter, as well as through Let\u2019s Plays.<\/p>\n\n\n\n<p>On social media, content seems to go viral in an instant almost every day. But much of it is forgotten almost as quickly as it rises. On the other hand, <em>Ib<\/em> is still loved by players around the world even after 10 years. The proof can be seen in kouri\u2019s tweet from October of last year announcing the remake of the title, which as of April 7 had gathered 190,000 likes.<\/p>\n\n\n\n<p>In honor of the remake of <em>Ib<\/em> being released, we have conducted an interview with the game\u2019s developer kouri. The questions were provided by Shunji Mizutani, the Executive Producer at PLAYISM.<br><br><br><\/p>\n\n\n\n<p><strong>&#8211; After 10 years, what made you decide to remake <em>Ib?<\/em><\/strong><\/p>\n\n\n\n<p>The biggest reason is a few years ago people started contacting me saying they couldn\u2019t play the game. The original free version of <em>Ib<\/em> was made in <em>RPG Maker 2000<\/em>, a tool that\u2019s over 20 years old now, so there are cases of it not working on modern hardware. It was sad that people who wanted to play the game weren\u2019t able to. There was also a considerable amount of demand for a remake, so I thought if I\u2019m going to do it, I want to do it right.<\/p>\n\n\n\n<p>Requests were coming by email, particularly from overseas. After seeing so many emails of people saying they wanted the game on Steam, I started to think that might be the way to go. But at this point, it\u2019s hard to tell if it will actually sell or not\u2026<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Ib \u30ea\u30e1\u30a4\u30af\u7248 \u65e5\u672c\u8a9e \u767a\u58f2\u65e5\u767a\u8868\u30c8\u30ec\u30fc\u30e9\u30fc\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/zyzNppwawCk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><br><strong>&#8211; The original was a free game. Why did you decide to charge for it this time around?<\/strong><\/p>\n\n\n\n<p>If it was free, I might have lost motivation and given up halfway through it. I\u2019m also an adult now (laughs), so I think it\u2019s better that I receive fair compensation in exchange for what I made.<\/p>\n\n\n\n<p><strong>&#8211; Can you tell us why the price is set at $12.99?<\/strong><\/p>\n\n\n\n<p>To not make it too high or too low, I referenced the development cost, as well as the prices of comparable games when making the decision.<\/p>\n\n\n\n<p><strong>&#8211; Regarding the price, you had the idea of it being like the entry fee to the Guertena exhibit (the name of the exhibition being held in-game) and we (PLAYISM) were on board with that. I think we were able to find the right price point while also considering the price of similarly scaled titles.<\/strong> <strong>Let\u2019s get back to the game. What were some things you definitely wanted to include when making the remake?<\/strong><\/p>\n\n\n\n<p>I wanted to fix the parts that weren\u2019t quite right about the free game. For example, there were gimmicks that didn\u2019t really tie into the art, and I thought, \u201cdoes this really have a place in <em>Ib?<\/em>\u201d and tried to fix them as best as I could. I also wanted to make difficult to understand parts easier. The game is billed as \u201ca game that even non-gamers can enjoy\u201d so it would be no good if I didn\u2019t take that into consideration.<\/p>\n\n\n\n<p>In addition, I definitely wanted to have an official localization, and had to make something that\u2019s easier to localize. For that reason, I\u2019m extremely happy about the decision to localize the game.<br><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-001.jpg\" alt=\"\" class=\"wp-image-11464\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-001.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-001-600x338.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-001-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-001-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-001-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-001-696x392.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-001-1068x601.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-001-747x420.jpg 747w\" \/><\/figure>\n\n\n\n<p><br><strong>&#8211;<\/strong> <strong>Can you give us an example of a \u201cdifficult to understand part?\u201d How did you make it easier to understand?<\/strong><\/p>\n\n\n\n<p>The original version had no sort of guidance about the controls whatsoever, so that now appears in the remake. Like when you\u2019re wondering which button even opens the menu. People familiar with <em>RPG Maker<\/em> games knew, but if you didn\u2019t play them, you were kind of left in the dark. The remake also has two new systems called \u201cZoom\u201d and \u201cConversation.\u201d For that reason, having no control instructions would just be mean, so I added them.<\/p>\n\n\n\n<p>The game also has 3 types of doors: those that require keys, those that require something besides keys, and those that are already open. Additions include making things like this visually distinct. For puzzles, there were times when an event would happen with a message like \u201csomething occurred outside the room\u201d which have been made more intuitive or remade as a new puzzle. Most of the changes are small and subtle, but I think they make a big difference to the overall experience.<\/p>\n\n\n\n<p><strong>&#8211; On the opposite end, what\u2019s something you didn\u2019t want to do in the remake?<\/strong><\/p>\n\n\n\n<p>Making big changes to the story or &nbsp;needlessly adding more endings. It\u2019s a remake, so I know players are hoping for new elements to be added. However, I thought the overall story was fine as it was. I considered adding new endings, but I think they would have just been superfluous. For me, it\u2019s ideal for a story to not completely wrap up everything.<\/p>\n\n\n\n<p><strong>-Is there something you did want to tinker with but held off on?<\/strong><\/p>\n\n\n\n<p>To be honest, I\u2019m still not sure if the conditions for the branching endings is all that great. But changing it would require fundamental changes to the story, so I held off on going that far. It is an improvement over the free game, though. Probably.<\/p>\n\n\n\n<p><strong>&#8211; Around how long did it take to develop the remake? Was there anything that took an especially long time to do?<\/strong><\/p>\n\n\n\n<p>The project outline was made in November of 2019, so around 2 years and 4 months. That wasn\u2019t all development time, though. I feel like thinking of ways to refresh mechanics took up a decent amount of time. But overall, around half of the production time was spent making the graphics.<\/p>\n\n\n\n<p><strong>&#8211; Did you make the game entirely by yourself? Did you consult any friends?<\/strong><\/p>\n\n\n\n<p>Aside from a bit involving sound, I made the game by myself. PLAYISM, the game\u2019s publisher, helped with debugging and having multiple people working on that was a huge help. I don\u2019t have any friends that were aware I was working on the remake. Ah, but my little brother did test some puzzles for me.<br><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-002.jpg\" alt=\"\" class=\"wp-image-11463\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-002.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-002-600x338.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-002-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-002-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-002-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-002-696x392.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-002-1068x601.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-002-747x420.jpg 747w\" \/><\/figure>\n\n\n\n<p><br><strong>&#8211; What did you do at times when development wasn\u2019t going smoothly?<\/strong><\/p>\n\n\n\n<p>I played or watched other people\u2019s works and often separated myself from the work to go outside. I also raised chili peppers and basil.<\/p>\n\n\n\n<p><strong>&#8211; What are your personal thoughts on what the appeal of <em>Ib<\/em> is?<\/strong><\/p>\n\n\n\n<p>An art gallery is an interesting setting, right? Not a lot of games use an art gallery as a setting which may have been a novel idea. While there were few characters, I think their personalities were able to shine through. Especially Garry, who became way more popular than I could have ever imagined.<\/p>\n\n\n\n<p><strong>&#8211; Do you like art galleries? Is there one in particular that you enjoy?<\/strong><\/p>\n\n\n\n<p>I don\u2019t dislike them, but I don\u2019t have a particular favorite. I don\u2019t go to them often but might like to visit the Louvre someday.<\/p>\n\n\n\n<p><strong>&#8211; The response on social media has been big. How did you feel about that?<\/strong><\/p>\n\n\n\n<p>The only word I have is thankful. I\u2019m happy so many people remember the game, but some who now look like they\u2019re adults working jobs have commented, \u201coh! I played this in elementary school!\u201d which really made me feel how much time has passed.<\/p>\n\n\n\n<p><strong>&#8211; Have you looked at any <em>Ib<\/em> fanart or watched any Let\u2019s Plays?<\/strong><\/p>\n\n\n\n<p>I watch a decent amount of Let\u2019s Play videos. Seeing how players are playing the game and what thoughts they have is extremely valuable information. I also smile when I\u2019m sent fanart around anniversaries of the game or see it posted online. But I think all creators can\u2019t help but smile when they see fanart.<\/p>\n\n\n\n<p><strong>&#8211; As shown by all the fanart, <em>Ib<\/em> is a game that already has a number of passionate fans. However, there are likely others just learning about the game for the first time. How do you want them to enjoy <em>Ib<\/em>?<\/strong><\/p>\n\n\n\n<p>If possible, go into it without looking at any information and play it as you see fit.<br><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-003.jpg\" alt=\"\" class=\"wp-image-11462\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-003.jpg 1280w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-003-600x338.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-003-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-003-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-003-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-003-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-003-696x392.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-003-1068x601.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198625-003-747x420.jpg 747w\" \/><\/figure>\n\n\n\n<p><br><strong>-With development on the remake winding down, what are your plans for the future?<\/strong><\/p>\n\n\n\n<p>I think various kinds of merchandise will release this year. In addition to that, an on-site event is also being planned.<\/p>\n\n\n\n<p><strong>&#8211; Do you have plans to continue being an active game creator going forward?<\/strong><\/p>\n\n\n\n<p>It would be great if that\u2019s possible. Even if it\u2019s not games, I think I\u2019ll be creating something.<\/p>\n\n\n\n<p><strong>&#8211; Do you have a message for all of the <em>Ib<\/em> fans from over the years?<\/strong><\/p>\n\n\n\n<p>I\u2019m thankful for everyone that has enjoyed <em>Ib. <\/em>Thank you all so much!<br><br><br><\/p>\n\n\n\n<p><strong>&#8211; Thank you for your time.<\/strong><br><br><br><br><\/p>\n\n\n\n<p><em>Ib<\/em> remake can be found <a href=\"https:\/\/store.steampowered.com\/app\/1901370\/Ib\/\">h<\/a><a href=\"https:\/\/store.steampowered.com\/app\/1901370\/Ib\/\" target=\"_blank\" rel=\"noreferrer noopener\">e<\/a><a href=\"https:\/\/store.steampowered.com\/app\/1901370\/Ib\/\">re<\/a> on Steam. The game currently only supports Japanese, but English, Korean, Simplified Chinese, and Traditional Chinese support are planned to be added at a later date.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ib developer interview: Why a remake after 10 years? What has changed from the original? <\/p>\n","protected":false},"author":14,"featured_media":11466,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[10,25],"tags":[34],"class_list":["post-11460","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-interviews","category-playism","tag-playism"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Ib developer interview: Why a remake after 10 years? - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Ib developer interview: Why a remake after 10 years? What has changed from the original? 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