{"id":11445,"date":"2022-04-12T15:11:33","date_gmt":"2022-04-12T06:11:33","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=11445"},"modified":"2022-04-12T15:11:34","modified_gmt":"2022-04-12T06:11:34","slug":"20220412-11445","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/20220412-11445\/","title":{"rendered":"Chrono Cross remaster performance issues has the original game\u2019s art director perplexed"},"content":{"rendered":"\n<p><em>Written by. Nick Mosier based on the <a href=\"https:\/\/automaton-media.com\/articles\/newsjp\/20220411-198662\/\" target=\"_blank\" rel=\"noreferrer noopener\">original Japanese article<\/a> (original article&#8217;s publication date: 2022-04-11 19:00 JST)<\/em><\/p>\n\n\n\n<p><br><em><strong>Chrono Cross: The Radical Dreamers Edition<\/strong><\/em> released just a few days ago to harsh criticism from players. In addition to criticism leveled at the PC version through Steam user reviews, some are pointing out issues with the console version as well. The source of these complaints comes down to performance issues and even has a staff member involved with the original game making candid remarks.<br><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198662-001.jpg\" alt=\"\" class=\"wp-image-11448\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198662-001.jpg 1200w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198662-001-600x338.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198662-001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198662-001-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198662-001-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198662-001-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198662-001-696x392.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198662-001-1068x601.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198662-001-747x420.jpg 747w\" \/><\/figure>\n\n\n\n<p><br><em>Chrono Cross: The Radical Dreamers Edition<\/em> is a remaster of 1999\u2019s <em>Chrono Cross<\/em> for the original PlayStation. The grand adventure spans two worlds and is a follow-up to <em>Chrono Trigger<\/em>, a game widely considered a JRPG masterpiece. According to the game\u2019s <a href=\"https:\/\/store.steampowered.com\/app\/1133760\/CHRONO_CROSS_THE_RADICAL_DREAMERS_EDITION\/\" target=\"_blank\" rel=\"noreferrer noopener\">Steam page<\/a>, D4 Enterprise, a company known for reviving retro games, was also involved in the development alongside Square Enix.<\/p>\n\n\n\n<p>The remaster boasts a number of enhancements such as HD 3D models, refined character illustrations, and higher-quality background music. There are also other additions to make the game easier to play like the ability to turn off enemy encounters and enhancements to make combat easier. The remaster also includes <em>RADICAL DREAMERS &#8211; Le Tr\u00e9sor Interdit<\/em>, an audio novel that serves as the basis for <em>Chrono Cross<\/em>\u2019s story.<br><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198662-002.jpg\" alt=\"\" class=\"wp-image-11447\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198662-002.jpg 1200w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198662-002-600x338.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198662-002-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198662-002-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198662-002-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198662-002-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198662-002-696x392.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198662-002-1068x601.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/04\/20220411-198662-002-747x420.jpg 747w\" \/><\/figure>\n\n\n\n<p><br>As of this writing, the Steam user reviews currently sit at a rating of \u201cMixed\u201d with 50% of the 698 reviews being positive. The issues players repeatedly bring up are related to performance. More specifically, they are noting severe drops in the framerate during combat and certain scenes. These issues also seem to be present in the console versions. Digital Foundry, a YouTube channel known for their software and hardware performance analysis videos, has since released a video with the results of their analysis of the game.<br><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Chrono Cross Remaster: PS5\/Switch Tested - A Classic Returns... With Worse Performance Than PS1\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/pFnYz5J6kXA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><br>In the video, Digital Foundry proclaimed the performance of the remaster is worse than the PlayStation original. And when looking at the side-by-side video for verification, the PS4 version running on a PS5 does tend to have a lower framerate than the PS1 version. There\u2019s also a similar trend with the Nintendo Switch version. However, they also report that these issues are comparatively improved when the game is switched to the graphics mode that\u2019s closer to the original release of the game.<\/p>\n\n\n\n<p>Furthermore, players of the PC version have <a href=\"https:\/\/twitter.com\/shirogamiiiii\/status\/1512716955567984640\" target=\"_blank\" rel=\"noreferrer noopener\">reported<\/a> improvements after changing the anti-aliasing settings and changing the <a href=\"https:\/\/steamcommunity.com\/id\/Electrobug\/recommended\/1133760\/\" target=\"_blank\" rel=\"noreferrer noopener\">settings<\/a> in their GPU control panels. For the time being, it looks like players are being left to find solutions themselves.<\/p>\n\n\n\n<p>It seems that behind these performance issues are possibly problems related to <em>Chrono Cross<\/em> being a difficult game to port. In a Q&amp;A on the game\u2019s official Twitter account, they noted that the programming and graphics data of the original game wasn\u2019t in a complete state when talking about the difficulties of developing the game. It\u2019s thought that for the remaster they had to contend with reconstructing parts of the game, and those struggles could be showing themselves as performance issues now.<br><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"ja\" dir=\"ltr\"><a href=\"https:\/\/twitter.com\/hashtag\/%E3%82%AF%E3%83%AD%E3%83%8E%E3%82%AF%E3%83%AD%E3%82%B9%E3%82%AF%E3%82%A8%E3%82%B9%E3%83%81%E3%83%A7%E3%83%B3?src=hash&amp;ref_src=twsrc%5Etfw\">#\u30af\u30ed\u30ce\u30af\u30ed\u30b9\u30af\u30a8\u30b9\u30c1\u30e7\u30f3<\/a> \u3078\u306e\u56de\u7b54\u3067\u3059\ud83d\udc81<a href=\"https:\/\/twitter.com\/hashtag\/%E3%82%AF%E3%83%AD%E3%83%8E%E3%82%AF%E3%83%AD%E3%82%B9?src=hash&amp;ref_src=twsrc%5Etfw\">#\u30af\u30ed\u30ce\u30af\u30ed\u30b9<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/%E3%82%AF%E3%83%AD%E3%83%8E%E3%82%AF%E3%83%AD%E3%82%B9RD?src=hash&amp;ref_src=twsrc%5Etfw\">#\u30af\u30ed\u30ce\u30af\u30ed\u30b9RD<\/a> <a href=\"https:\/\/t.co\/k5zGeUzcfv\">pic.twitter.com\/k5zGeUzcfv<\/a><\/p>&mdash; \u30af\u30ed\u30ce\u30fb\u30af\u30ed\u30b9\uff1a\u30e9\u30b8\u30ab\u30eb\u30fb\u30c9\u30ea\u30fc\u30de\u30fc\u30ba \u30a8\u30c7\u30a3\u30b7\u30e7\u30f3 (@CHRONO_CROSS_RD) <a href=\"https:\/\/twitter.com\/CHRONO_CROSS_RD\/status\/1504291436535107587?ref_src=twsrc%5Etfw\">March 17, 2022<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p><br>Yasuyuki Honne, a staff member involved with the development of the original game, also <a href=\"https:\/\/twitter.com\/honnesan\/status\/1512974941653995520\" target=\"_blank\" rel=\"noreferrer noopener\">tweeted<\/a> about the subject. Honne worked on the game as an art director and map painter, and is now a board member at Monolith Soft. According to Honne, the developers worked very hard to use variable framerates to make sure framerate issues didn\u2019t impede the gameplay. Honne is also confused as to why the remaster is having frame dropping issues despite being on modern hardware. When considering that and the above Q&amp;A answer, it\u2019s possible not having complete source code from the original creators ended up causing problems down the line.<\/p>\n\n\n\n<p>As an aside, the Steam version of <em>Chrono Trigger<\/em> was also criticized for graphical issues at the time of its release. But they were later able to right the course through updates, so hopefully we will see something similar occur with <em>Chrono Cross<\/em>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Chrono Cross: The Radical Dreamers Edition released just a few days ago to harsh criticism from players and and even has a staff member involved with the original game making candid remarks.<\/p>\n","protected":false},"author":30,"featured_media":11449,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17],"class_list":["post-11445","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Chrono Cross remaster performance issues has the original game\u2019s art director perplexed - 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