{"id":10279,"date":"2022-03-04T22:00:45","date_gmt":"2022-03-04T13:00:45","guid":{"rendered":"https:\/\/automaton-media.com\/en\/?p=10279"},"modified":"2024-10-15T10:49:44","modified_gmt":"2024-10-15T01:49:44","slug":"20220304-10279","status":"publish","type":"post","link":"https:\/\/automaton-media.com\/en\/news\/20220304-10279\/","title":{"rendered":"Slitterhead Q&#038;A part 2 talks about Silent Hill\u2019s UFO ending and creature design inspirations"},"content":{"rendered":"\n<p><br>Bokeh Game Studio has released part 2 of a Q&amp;A session about their upcoming title <em><strong>Slitterhead<\/strong><\/em> where they answer fan questions.<\/p>\n\n\n\n<p>Bokeh Game Studio is a Japanese game development studio that was founded in 2020. The studio includes creators like Keiichiro Toyama who is known for their work on <em>Silent Hill<\/em> and <em>Siren<\/em>, <em>Siren<\/em> lead character designer and <em>The Last Guardian<\/em> producer Kazunobu Sato, and Junya Okura who worked as a game designer on the <em>Siren<\/em> series and <em>Gravity Rush<\/em>.<\/p>\n\n\n\n<p><em>Slitterhead<\/em> was announced in 2021 and will be the first title from Bokeh Game Studio. The action-adventure game is set in Asia and depicts a desperate struggle between humans that wield mysterious powers and grotesque monsters in its dark horror-like world.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Q&amp;A Session with Bokeh Game Studio Founders: Part Two\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/UvBf_qpwHOg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>The game\u2019s creative director Keiichiro Toyama, producer Kazunobu Sato, and game director Junya Okura appear in the Q&amp;A video.<\/p>\n\n\n\n<p>They were first asked about how the game differs from Toyama\u2019s previous titles like <em>Silent Hill<\/em>. Toyama replied by saying that it doesn\u2019t differ that much in terms of thought process. To elaborate, he explained that what he tried to do with <em>Silent Hill<\/em> was to \u201cmake something that had never been made before,\u201d and Toyama found that in the modern horror genre. He\u2019s now in the process of making something new again. Something that\u2019s never been done before, just like when he was working on <em>Silent Hill<\/em>.<\/p>\n\n\n\n<p>Toyama wants the game to be accessible and open to more players, not limiting the targeted audience to fans of the horror genre. In his words, \u201cIt\u2019s a weird game but it\u2019s easy to get into,\u201d and \u201cIt\u2019s scary but you want to know what\u2019s next.\u201d While the game can be difficult at times, \u201cwe\u2019re confident that the players will be able to have fun while taking on these challenges,\u201d added Okura. And it\u2019ll definitely not be as difficult as <em>Siren<\/em>, where some players had a hard time finishing the game, Sato explained.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"\u91ce\u72d7\u5b50: Slitterhead - Teaser Trailer - TGA 2021\" width=\"1160\" height=\"653\" src=\"https:\/\/www.youtube.com\/embed\/EyUGYL9aSww?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>The next question was, \u201cWill the players be able to fight back, or is the gameplay going to encourage us to escape from confrontation,\u201d to which Okura answered, \u201cwe want to include both approaches. We\u2019re thinking of allowing the players to initiate the attacks as well.\u201d<\/p>\n\n\n\n<p>When asked about inspirations for creature design, Toyama talked about how he doesn\u2019t want to make enemies who are there just for the sake of being enemies. He aims to make creatures with their own values, culture, and intellect. With that in mind, he found inspiration in creatures that are close to us but that we\u2019re not able to understand, like insects or aquatic creatures. \u201cThey have this strong collective aspect that I\u2019m interested in.\u201d<\/p>\n\n\n\n<p>Toyama briefly touched upon <em>Silent Hill<\/em>\u2019sUFO ending when asked about whether the new game would include something similar, as in joke endings and easter eggs. \u201cWe would have some staff with time on their hands, to whom we\u2019d ask to make these if they were free.\u201d He continued by saying, \u201cfor <em>Siren<\/em> and beyond, we didn\u2019t intend to make jokes from the beginning. It\u2019s instead the fact that we were very serious in what we made that ended up creating funny moments.\u201d Toyama intends to incorporate similar aspects into <em>Slitterhead<\/em> as well.<br><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1200\" height=\"675\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" src=\"http:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/03\/20220304-194324-001.jpg\" alt=\"\" class=\"wp-image-10281\" srcset=\"https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/03\/20220304-194324-001.jpg 1200w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/03\/20220304-194324-001-600x338.jpg 600w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/03\/20220304-194324-001-380x214.jpg 380w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/03\/20220304-194324-001-768x432.jpg 768w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/03\/20220304-194324-001-150x84.jpg 150w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/03\/20220304-194324-001-300x169.jpg 300w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/03\/20220304-194324-001-696x392.jpg 696w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/03\/20220304-194324-001-1068x601.jpg 1068w, https:\/\/automaton-media.com\/en\/wp-content\/uploads\/2022\/03\/20220304-194324-001-747x420.jpg 747w\" \/><\/figure>\n\n\n\n<p><br>It\u2019s not an open world game, but players won\u2019t be following a linear path either. \u201cWe want to add a complex approach to discover the story under multiple angles,\u201d said Toyama. In terms of world-building, he aims to recreate the atmosphere of 1990\u2019s Hong Kong, although it\u2019ll be a fictional setting that doesn\u2019t include names of real-world locations.<\/p>\n\n\n\n<p>The game is being made in Unreal Engine, and in terms of language support, they\u2019re currently making the game with English and Japanese in mind. Support for other languages has yet to be determined. The Q&amp;A video also talks about Akira Yamaoka\u2019s music used in the teaser trailer, the possibility of in-game collectibles, the future of the video game industry, and more.<\/p>\n\n\n\n<p>To learn more about <em>Slitterhead<\/em>\u2019s concept, check out part 1 of the Q&amp;A session <a href=\"https:\/\/automaton-media.com\/en\/news\/20220225-10051\/\" target=\"_blank\" rel=\"noreferrer noopener\">here<\/a>.<br><br><br><br><br><br><br><\/p>\n\n\n\n<p style=\"font-size:12px\"><em>written by. Ryuki Ishii<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Bokeh Game Studio has released part 2 of a Q&#038;A session about their upcoming title Slitterhead where they answer fan questions. <\/p>\n","protected":false},"author":2,"featured_media":10282,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_gspb_post_css":"","footnotes":""},"categories":[3],"tags":[17,259],"class_list":["post-10279","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-japan-related-news","tag-silent-hill"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Slitterhead Q&amp;A part 2 talks about Silent Hill\u2019s UFO ending and creature design inspirations - AUTOMATON WEST<\/title>\n<meta name=\"description\" content=\"Bokeh Game Studio has released part 2 of a Q&amp;A session about their upcoming title Slitterhead where they answer fan questions.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/automaton-media.com\/en\/news\/20220304-10279\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Slitterhead Q&amp;A part 2 talks about Silent Hill\u2019s UFO ending and creature design inspirations - 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