<?xml version="1.0"?>
<oembed><version>1.0</version><provider_name>AUTOMATON WEST</provider_name><provider_url>https://automaton-media.com/en</provider_url><author_name>Amber V</author_name><author_url>https://automaton-media.com/en/author/amber-vjestica/</author_url><title>Why devs shouldn&#x2019;t take player feedback at face value &#x2013; Japanese players discuss&#xA0; - AUTOMATON WEST</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="xqRr5bBMtq"&gt;&lt;a href="https://automaton-media.com/en/news/20230929-21961/"&gt;Why devs shouldn&#x2019;t take player feedback at face value &#x2013; Japanese players discuss&#xA0;&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://automaton-media.com/en/news/20230929-21961/embed/#?secret=xqRr5bBMtq" width="600" height="338" title="&#x201C;Why devs shouldn&#x2019;t take player feedback at face value &#x2013; Japanese players discuss&#xA0;&#x201D; &#x2014; AUTOMATON WEST" data-secret="xqRr5bBMtq" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script&gt;
/*! This file is auto-generated */
!function(d,l){"use strict";l.querySelector&amp;&amp;d.addEventListener&amp;&amp;"undefined"!=typeof URL&amp;&amp;(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&amp;&amp;!/[^a-zA-Z0-9]/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret="'+t.secret+'"]'),o=l.querySelectorAll('blockquote[data-secret="'+t.secret+'"]'),c=new RegExp("^https?:$","i"),i=0;i&lt;o.length;i++)o[i].style.display="none";for(i=0;i&lt;a.length;i++)s=a[i],e.source===s.contentWindow&amp;&amp;(s.removeAttribute("style"),"height"===t.message?(1e3&lt;(r=parseInt(t.value,10))?r=1e3:~~r&lt;200&amp;&amp;(r=200),s.height=r):"link"===t.message&amp;&amp;(r=new URL(s.getAttribute("src")),n=new URL(t.value),c.test(n.protocol))&amp;&amp;n.host===r.host&amp;&amp;l.activeElement===s&amp;&amp;(d.top.location.href=t.value))}},d.addEventListener("message",d.wp.receiveEmbedMessage,!1),l.addEventListener("DOMContentLoaded",function(){for(var e,t,s=l.querySelectorAll("iframe.wp-embedded-content"),r=0;r&lt;s.length;r++)(t=(e=s[r]).getAttribute("data-secret"))||(t=Math.random().toString(36).substring(2,12),e.src+="#?secret="+t,e.setAttribute("data-secret",t)),e.contentWindow.postMessage({message:"ready",secret:t},"*")},!1)))}(window,document);
//# sourceURL=https://automaton-media.com/en/wp-includes/js/wp-embed.min.js
&lt;/script&gt;
</html><thumbnail_url>http://automaton-media.com/en/wp-content/uploads/2023/09/20230929-21961-header.jpg</thumbnail_url><thumbnail_width>1600</thumbnail_width><thumbnail_height>900</thumbnail_height><description>Japanese users discuss the correct way for game devs to go about accepting player feedback and incorporating proposed solutions into their games. The topic was prompted by an episode from the development of Dying Light.</description></oembed>
