<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: The Hundred Line and Danganronpa creator says there would be more uniquely Japanese games if development was more creator-oriented and focused on individuality  	</title>
	<atom:link href="https://automaton-media.com/en/news/the-hundred-line-and-danganronpa-creator-says-there-would-be-more-uniquely-japanese-games-if-development-was-more-creator-oriented-and-focused-on-individuality/feed/" rel="self" type="application/rss+xml" />
	<link>https://automaton-media.com/en/news/the-hundred-line-and-danganronpa-creator-says-there-would-be-more-uniquely-japanese-games-if-development-was-more-creator-oriented-and-focused-on-individuality/</link>
	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
	<lastBuildDate>Tue, 02 Sep 2025 03:50:23 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: B. Mitch		</title>
		<link>https://automaton-media.com/en/news/the-hundred-line-and-danganronpa-creator-says-there-would-be-more-uniquely-japanese-games-if-development-was-more-creator-oriented-and-focused-on-individuality/#comment-6507</link>

		<dc:creator><![CDATA[B. Mitch]]></dc:creator>
		<pubDate>Tue, 02 Sep 2025 03:50:23 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=51496#comment-6507</guid>

					<description><![CDATA[There would be more uniquely American games if development was more creator-oriented and focused on individuality.
And more uniquely European games...
Uniquely &quot;other Asian countries&quot; games...
Uniquely &quot;other North American countries&quot; games...
African, South American, Australian...
Heck, most of what we have in Antarctica is heavily protected, expensive computing equipment. We might get to see uniquely Antarctican games at some point!]]></description>
			<content:encoded><![CDATA[<p>There would be more uniquely American games if development was more creator-oriented and focused on individuality.<br />
And more uniquely European games&#8230;<br />
Uniquely &#8220;other Asian countries&#8221; games&#8230;<br />
Uniquely &#8220;other North American countries&#8221; games&#8230;<br />
African, South American, Australian&#8230;<br />
Heck, most of what we have in Antarctica is heavily protected, expensive computing equipment. We might get to see uniquely Antarctican games at some point!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Chris		</title>
		<link>https://automaton-media.com/en/news/the-hundred-line-and-danganronpa-creator-says-there-would-be-more-uniquely-japanese-games-if-development-was-more-creator-oriented-and-focused-on-individuality/#comment-6499</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Sun, 31 Aug 2025 22:40:20 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=51496#comment-6499</guid>

					<description><![CDATA[I believe that Tribe Nine had the potential be a great game, even a better gacha than Zenless Zone Zero. However, if the company that was in charge of Tribe Nine hadn’t gotten greedy and stupid with Tribe Nine’s launch, then we wouldn’t have it at a EOS state. I don’t blame Kodaka, I blame the company.]]></description>
			<content:encoded><![CDATA[<p>I believe that Tribe Nine had the potential be a great game, even a better gacha than Zenless Zone Zero. However, if the company that was in charge of Tribe Nine hadn’t gotten greedy and stupid with Tribe Nine’s launch, then we wouldn’t have it at a EOS state. I don’t blame Kodaka, I blame the company.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Oda Nobunahbruh		</title>
		<link>https://automaton-media.com/en/news/the-hundred-line-and-danganronpa-creator-says-there-would-be-more-uniquely-japanese-games-if-development-was-more-creator-oriented-and-focused-on-individuality/#comment-6494</link>

		<dc:creator><![CDATA[Oda Nobunahbruh]]></dc:creator>
		<pubDate>Sun, 31 Aug 2025 08:22:27 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=51496#comment-6494</guid>

					<description><![CDATA[Individuality? That&#039;s certainly not a Japanese mentality. I agreed with Spike Chunsoft staying home for connections, but this opinion won&#039;t help his team get collaborations. It might even scare other development teams off. Anti家. This is not a good first step.]]></description>
			<content:encoded><![CDATA[<p>Individuality? That&#8217;s certainly not a Japanese mentality. I agreed with Spike Chunsoft staying home for connections, but this opinion won&#8217;t help his team get collaborations. It might even scare other development teams off. Anti家. This is not a good first step.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Anonymous		</title>
		<link>https://automaton-media.com/en/news/the-hundred-line-and-danganronpa-creator-says-there-would-be-more-uniquely-japanese-games-if-development-was-more-creator-oriented-and-focused-on-individuality/#comment-6493</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 31 Aug 2025 07:15:39 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=51496#comment-6493</guid>

					<description><![CDATA[This is honestly such a load of crock. Anyone can be an indie dev these days and there are indie Japanese games. Kimi ga Shine/Your Turn to Die is a huge example of this and a fairly popular JP indie game, translated by vgperson. The problem is that most Japanese indie games specifically just pander to Japanese people, so they never see any broader appeal. Again, the problem isn&#039;t &quot;Japan does not make indie games&quot;, it&#039;s a matter of those indie games never really gaining any overseas popularity because they&#039;re either not really FOR overseas audiences or have anything that appeals to those audiences, most of the time. It also helps if the game is in English in addition to being in Japanese, or has someone bilingual make a translation for the game. Translators are a great way to broaden a game&#039;s audience.]]></description>
			<content:encoded><![CDATA[<p>This is honestly such a load of crock. Anyone can be an indie dev these days and there are indie Japanese games. Kimi ga Shine/Your Turn to Die is a huge example of this and a fairly popular JP indie game, translated by vgperson. The problem is that most Japanese indie games specifically just pander to Japanese people, so they never see any broader appeal. Again, the problem isn&#8217;t &#8220;Japan does not make indie games&#8221;, it&#8217;s a matter of those indie games never really gaining any overseas popularity because they&#8217;re either not really FOR overseas audiences or have anything that appeals to those audiences, most of the time. It also helps if the game is in English in addition to being in Japanese, or has someone bilingual make a translation for the game. Translators are a great way to broaden a game&#8217;s audience.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Ginko		</title>
		<link>https://automaton-media.com/en/news/the-hundred-line-and-danganronpa-creator-says-there-would-be-more-uniquely-japanese-games-if-development-was-more-creator-oriented-and-focused-on-individuality/#comment-6481</link>

		<dc:creator><![CDATA[Ginko]]></dc:creator>
		<pubDate>Fri, 29 Aug 2025 20:16:15 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=51496#comment-6481</guid>

					<description><![CDATA[Putting the human factor at the center of creation really is something important and sadly, I feel it&#039;s being forgotten these days.]]></description>
			<content:encoded><![CDATA[<p>Putting the human factor at the center of creation really is something important and sadly, I feel it&#8217;s being forgotten these days.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
