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	Comments on: Terry Bogard was so majestic in Super Smash Bros that people don’t know how to feel about his face in Street Fighter 6 	</title>
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		<title>
		By: John C		</title>
		<link>https://automaton-media.com/en/news/terry-bogard-was-so-pretty-in-smash-bros-that-people-dont-know-how-to-feel-about-him-in-street-fighter-6/#comment-3818</link>

		<dc:creator><![CDATA[John C]]></dc:creator>
		<pubDate>Tue, 23 Jul 2024 07:59:39 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=34459#comment-3818</guid>

					<description><![CDATA[I think the issue obviously goes down to the realistic high budget only direction losing it&#039;s luster with normal audiences as going all in one one aesthetic design does kind of make you one dimensional and boring over time as it&#039;s too common with no real variety. Capcom I think has been remedying it with Kunitsu-Gami and their Engine slowly moving towards more surrealistic-colorful direction, but it&#039;s obvious even with Terry, that they need more time to get back to their cell shaded ways that does remind people of Viewtiful Joe, Okami or Under The Skin, MVC3.]]></description>
			<content:encoded><![CDATA[<p>I think the issue obviously goes down to the realistic high budget only direction losing it&#8217;s luster with normal audiences as going all in one one aesthetic design does kind of make you one dimensional and boring over time as it&#8217;s too common with no real variety. Capcom I think has been remedying it with Kunitsu-Gami and their Engine slowly moving towards more surrealistic-colorful direction, but it&#8217;s obvious even with Terry, that they need more time to get back to their cell shaded ways that does remind people of Viewtiful Joe, Okami or Under The Skin, MVC3.</p>
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