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	Comments on: Square Enix’s Visions of Mana is “semi open field,” but what does that mean? Producer explains 	</title>
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		By: John C		</title>
		<link>https://automaton-media.com/en/news/square-enixs-visions-of-mana-semi-open-field-producer-explains/#comment-2020</link>

		<dc:creator><![CDATA[John C]]></dc:creator>
		<pubDate>Fri, 29 Mar 2024 01:41:35 +0000</pubDate>
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					<description><![CDATA[This reminds me of SMT V&#039;s World, i called it Open Zone areas because they are not open world, but they are not closed off linear worlds either. But i do like the naming scheme of Semi-Open Field. This works better for companies that would like to blend both things together rather than create an open world. It prevents a lot of weird bugs and errors from happening and also can prevent the monotony of travel where it feels like you are just walking 90% of the game and doing fetch quests. I am hoping there is a lot of ways to level up in Visions Of Mana like EXP for exploration for certain areas, and hitting off certain moves in a timed manner or battling unique monsters. This would more than make up for a lack of open world and give more density of options to level up and to feel closer to each area in the game.]]></description>
			<content:encoded><![CDATA[<p>This reminds me of SMT V&#8217;s World, i called it Open Zone areas because they are not open world, but they are not closed off linear worlds either. But i do like the naming scheme of Semi-Open Field. This works better for companies that would like to blend both things together rather than create an open world. It prevents a lot of weird bugs and errors from happening and also can prevent the monotony of travel where it feels like you are just walking 90% of the game and doing fetch quests. I am hoping there is a lot of ways to level up in Visions Of Mana like EXP for exploration for certain areas, and hitting off certain moves in a timed manner or battling unique monsters. This would more than make up for a lack of open world and give more density of options to level up and to feel closer to each area in the game.</p>
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