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	Comments on: Rune Factory devs created Guardians of Azuma as a way to experiment with the IP before tackling a new mainline entry 	</title>
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	<link>https://automaton-media.com/en/news/rune-factory-devs-created-guardians-of-azuma-as-a-way-to-experiment-with-the-ip-before-tackling-a-new-mainline-entry/</link>
	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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		<title>
		By: Katana		</title>
		<link>https://automaton-media.com/en/news/rune-factory-devs-created-guardians-of-azuma-as-a-way-to-experiment-with-the-ip-before-tackling-a-new-mainline-entry/#comment-7432</link>

		<dc:creator><![CDATA[Katana]]></dc:creator>
		<pubDate>Thu, 29 Jan 2026 21:50:21 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=51982#comment-7432</guid>

					<description><![CDATA[I hope the village management system don’t return in 6, it really turned me off from GoA.]]></description>
			<content:encoded><![CDATA[<p>I hope the village management system don’t return in 6, it really turned me off from GoA.</p>
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		<item>
		<title>
		By: Angie		</title>
		<link>https://automaton-media.com/en/news/rune-factory-devs-created-guardians-of-azuma-as-a-way-to-experiment-with-the-ip-before-tackling-a-new-mainline-entry/#comment-6745</link>

		<dc:creator><![CDATA[Angie]]></dc:creator>
		<pubDate>Tue, 28 Oct 2025 11:12:49 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=51982#comment-6745</guid>

					<description><![CDATA[There still is no information on Rune Factory 6. Why haven&#039;t we gotten any news on Rune Factory 6? If Rune Factory 6 really is in development then shouldn&#039;t have we gotten some information on the game by now!]]></description>
			<content:encoded><![CDATA[<p>There still is no information on Rune Factory 6. Why haven&#8217;t we gotten any news on Rune Factory 6? If Rune Factory 6 really is in development then shouldn&#8217;t have we gotten some information on the game by now!</p>
]]></content:encoded>
		
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		<title>
		By: Robert Harrison		</title>
		<link>https://automaton-media.com/en/news/rune-factory-devs-created-guardians-of-azuma-as-a-way-to-experiment-with-the-ip-before-tackling-a-new-mainline-entry/#comment-6590</link>

		<dc:creator><![CDATA[Robert Harrison]]></dc:creator>
		<pubDate>Thu, 18 Sep 2025 12:10:43 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=51982#comment-6590</guid>

					<description><![CDATA[The story&#039;s decent like they kept the male and female mc choice but removing the mechanics from the original 5 bad move having to pay a blacksmith to craft weapons and armour and chemist to craft medicine when you could do it yourselves and the proficiency levels in weapons walking cooking even status resistance gone nah they all was how the stats was raised and it worked removing them in guardians of azuma not a great idea and espically dropping weapon and armour upgrades from 10 to 5 was a bad play you could of had the carpenter have shrine upgrades to accommodate for the extra room or shed to craft in]]></description>
			<content:encoded><![CDATA[<p>The story&#8217;s decent like they kept the male and female mc choice but removing the mechanics from the original 5 bad move having to pay a blacksmith to craft weapons and armour and chemist to craft medicine when you could do it yourselves and the proficiency levels in weapons walking cooking even status resistance gone nah they all was how the stats was raised and it worked removing them in guardians of azuma not a great idea and espically dropping weapon and armour upgrades from 10 to 5 was a bad play you could of had the carpenter have shrine upgrades to accommodate for the extra room or shed to craft in</p>
]]></content:encoded>
		
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