<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Nintendo did not say they won&#8217;t use gen AI in first-party games, but here’s what they did say 	</title>
	<atom:link href="https://automaton-media.com/en/news/nintendo-did-not-say-they-wont-use-gen-ai-in-first-party-games-but-heres-what-they-did-say/feed/" rel="self" type="application/rss+xml" />
	<link>https://automaton-media.com/en/news/nintendo-did-not-say-they-wont-use-gen-ai-in-first-party-games-but-heres-what-they-did-say/</link>
	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
	<lastBuildDate>Thu, 04 Jul 2024 05:01:34 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: John C		</title>
		<link>https://automaton-media.com/en/news/nintendo-did-not-say-they-wont-use-gen-ai-in-first-party-games-but-heres-what-they-did-say/#comment-3688</link>

		<dc:creator><![CDATA[John C]]></dc:creator>
		<pubDate>Thu, 04 Jul 2024 05:01:34 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=33409#comment-3688</guid>

					<description><![CDATA[I  would assume Nintendo and others would use AI to make workflows more efficient.  But they are not wrong in saying there is issues of intellectual property and copyright that needs to be considered. Which would make sense in the way Level 5 did it with Inazuma Eleven to bypass that.]]></description>
			<content:encoded><![CDATA[<p>I  would assume Nintendo and others would use AI to make workflows more efficient.  But they are not wrong in saying there is issues of intellectual property and copyright that needs to be considered. Which would make sense in the way Level 5 did it with Inazuma Eleven to bypass that.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
