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	Comments on: More than 70% of gacha and live-service games in Japan get discontinued before their third year, gacha game researcher finds	</title>
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	<link>https://automaton-media.com/en/news/more-than-70-of-gacha-and-live-service-games-in-japan-get-discontinued-before-their-third-year-gacha-game-researcher-finds/</link>
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		<title>
		By: Chandler		</title>
		<link>https://automaton-media.com/en/news/more-than-70-of-gacha-and-live-service-games-in-japan-get-discontinued-before-their-third-year-gacha-game-researcher-finds/#comment-6821</link>

		<dc:creator><![CDATA[Chandler]]></dc:creator>
		<pubDate>Mon, 17 Nov 2025 23:15:42 +0000</pubDate>
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					<description><![CDATA[I would argue it&#039;s that Gacha is evolving to standard GaaS which makes money is more popular on PC and is more stable and sustainable  long term than the current ones which rely heavily on Characters to spend on and Claustrophobic Stamina systems.]]></description>
			<content:encoded><![CDATA[<p>I would argue it&#8217;s that Gacha is evolving to standard GaaS which makes money is more popular on PC and is more stable and sustainable  long term than the current ones which rely heavily on Characters to spend on and Claustrophobic Stamina systems.</p>
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