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	Comments on: Like a Dragon&#8217;s switch to the Dragon Engine was a big part of the series graphical evolution, devs say 	</title>
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		By: John C		</title>
		<link>https://automaton-media.com/en/news/like-a-dragon-graphics-switch-to-the-dragon-engine-was-a-big-part-of-the-series-graphical-evolution-devs-say/#comment-3869</link>

		<dc:creator><![CDATA[John C]]></dc:creator>
		<pubDate>Wed, 31 Jul 2024 13:47:08 +0000</pubDate>
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					<description><![CDATA[I do like the natural evolution.  The anti-aliasing is the hugest change for me due to clean lines. But one I truly do wish to see is better textures on cityscapes in terms street signs and logos in terms of readability.  For some parts of LAD 7 and even in Gaiden street signs are lower resolution behind the main buildong across the pier and I think it could be cleaned up and AI Upscaled easily without much effort.]]></description>
			<content:encoded><![CDATA[<p>I do like the natural evolution.  The anti-aliasing is the hugest change for me due to clean lines. But one I truly do wish to see is better textures on cityscapes in terms street signs and logos in terms of readability.  For some parts of LAD 7 and even in Gaiden street signs are lower resolution behind the main buildong across the pier and I think it could be cleaned up and AI Upscaled easily without much effort.</p>
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