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	Comments on: Japanese indie dev fixes “unnatural” running animation in response to feedback, only to be told the original one had more soul. Opinions split between “realism” and “originality”	</title>
	<atom:link href="https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/feed/" rel="self" type="application/rss+xml" />
	<link>https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/</link>
	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
	<lastBuildDate>Sat, 24 Oct 2026 01:08:03 +0000</lastBuildDate>
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		<title>
		By: DKMan		</title>
		<link>https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comment-9891</link>

		<dc:creator><![CDATA[DKMan]]></dc:creator>
		<pubDate>Sat, 24 Oct 2026 01:08:03 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74080#comment-9891</guid>

					<description><![CDATA[The right way, which AAA would never do, is have an option in the setting. You can feel free to default to the &quot;leaning run&quot;, but have the option to use &quot;upright run&quot; for the original fans.]]></description>
			<content:encoded><![CDATA[<p>The right way, which AAA would never do, is have an option in the setting. You can feel free to default to the &#8220;leaning run&#8221;, but have the option to use &#8220;upright run&#8221; for the original fans.</p>
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		<title>
		By: The Guy Who Says SOVL		</title>
		<link>https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comment-9890</link>

		<dc:creator><![CDATA[The Guy Who Says SOVL]]></dc:creator>
		<pubDate>Fri, 23 Oct 2026 13:57:50 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74080#comment-9890</guid>

					<description><![CDATA[ALWAYS do the sovlfvl option. NEVER do what the crowd says.]]></description>
			<content:encoded><![CDATA[<p>ALWAYS do the sovlfvl option. NEVER do what the crowd says.</p>
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		<title>
		By: Zim		</title>
		<link>https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comment-9887</link>

		<dc:creator><![CDATA[Zim]]></dc:creator>
		<pubDate>Thu, 22 Oct 2026 22:44:38 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74080#comment-9887</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comment-9874&quot;&gt;MegaJ&lt;/a&gt;.

Glad another devs is doing this. I grew up on a game where the attack animations changed as you improved your skill level. Changed the characters stance and the attack speed and trajectory of the weapon&#039;s swing. And this was in 2001. Game&#039;s called Gothic.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comment-9874">MegaJ</a>.</p>
<p>Glad another devs is doing this. I grew up on a game where the attack animations changed as you improved your skill level. Changed the characters stance and the attack speed and trajectory of the weapon&#8217;s swing. And this was in 2001. Game&#8217;s called Gothic.</p>
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		<title>
		By: Spookythecrow		</title>
		<link>https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comment-9886</link>

		<dc:creator><![CDATA[Spookythecrow]]></dc:creator>
		<pubDate>Thu, 22 Oct 2026 22:39:39 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74080#comment-9886</guid>

					<description><![CDATA[Neither. Both are anime silliness.]]></description>
			<content:encoded><![CDATA[<p>Neither. Both are anime silliness.</p>
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		<title>
		By: Guy		</title>
		<link>https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comment-9885</link>

		<dc:creator><![CDATA[Guy]]></dc:creator>
		<pubDate>Thu, 22 Oct 2026 21:08:28 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74080#comment-9885</guid>

					<description><![CDATA[&quot;Realisum&quot; made it look goofy ngl, I prefer if it looks good, And the redesign looks so much better... but im just an outside looking in.]]></description>
			<content:encoded><![CDATA[<p>&#8220;Realisum&#8221; made it look goofy ngl, I prefer if it looks good, And the redesign looks so much better&#8230; but im just an outside looking in.</p>
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		<title>
		By: liminal_spacebar		</title>
		<link>https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comment-9881</link>

		<dc:creator><![CDATA[liminal_spacebar]]></dc:creator>
		<pubDate>Thu, 22 Oct 2026 12:37:25 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74080#comment-9881</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comment-9874&quot;&gt;MegaJ&lt;/a&gt;.

Ryu in Breath of Fire III is a great example. Early game he turns his head away and sort of flails his sword blindly at the enemy, whereas later he becomes a confident swordsman.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comment-9874">MegaJ</a>.</p>
<p>Ryu in Breath of Fire III is a great example. Early game he turns his head away and sort of flails his sword blindly at the enemy, whereas later he becomes a confident swordsman.</p>
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		<title>
		By: astraeus		</title>
		<link>https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comment-9877</link>

		<dc:creator><![CDATA[astraeus]]></dc:creator>
		<pubDate>Thu, 22 Oct 2026 04:41:25 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74080#comment-9877</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comment-9874&quot;&gt;MegaJ&lt;/a&gt;.

You can never please a constant drone of negative feedback, but you can become good at ignoring it]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comment-9874">MegaJ</a>.</p>
<p>You can never please a constant drone of negative feedback, but you can become good at ignoring it</p>
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		<title>
		By: MegaJ		</title>
		<link>https://automaton-media.com/en/news/japanese-indie-dev-fixes-unnatural-running-animation-in-response-to-feedback-only-to-be-told-the-original-one-had-more-soul-opinions-split-between-realism-and/#comment-9874</link>

		<dc:creator><![CDATA[MegaJ]]></dc:creator>
		<pubDate>Wed, 21 Oct 2026 19:16:52 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=74080#comment-9874</guid>

					<description><![CDATA[This is really telling of how artists should do what they want instead of designing by committee. 
Although- their solution to have the character&#039;s movements develop over time with experience? That&#039;s absolutely genius, and the best outcome for this. I&#039;m a little surprised that more games haven&#039;t done something similar. 
Anyway, that is an actual good outcome from this!]]></description>
			<content:encoded><![CDATA[<p>This is really telling of how artists should do what they want instead of designing by committee.<br />
Although- their solution to have the character&#8217;s movements develop over time with experience? That&#8217;s absolutely genius, and the best outcome for this. I&#8217;m a little surprised that more games haven&#8217;t done something similar.<br />
Anyway, that is an actual good outcome from this!</p>
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