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	Comments on: Following backlash from Japanese developers, Monotype announces revised game font licensing plan, but a new vaguely worded limitation raises concerns 	</title>
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	<link>https://automaton-media.com/en/news/following-backlash-from-japanese-developers-monotype-announces-revised-game-font-licensing-plan-but-a-new-vaguely-worded-limitation-raises-concerns/</link>
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		By: Sue		</title>
		<link>https://automaton-media.com/en/news/following-backlash-from-japanese-developers-monotype-announces-revised-game-font-licensing-plan-but-a-new-vaguely-worded-limitation-raises-concerns/#comment-7949</link>

		<dc:creator><![CDATA[Sue]]></dc:creator>
		<pubDate>Sat, 04 Apr 2026 05:22:17 +0000</pubDate>
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					<description><![CDATA[Just adding a note, that this doesn&#039;t just impact Japanese fonts, but European, Arabic, Russian, Thai, and Chinese Fonts too. Letsfont has a massive library of fonts needed for multilingual localization and the price hike has left game developers and publishers scrambling to find good alternatives. But there are not many other font companies in Japan that offer a wide range of fonts for multiple languages. So many people are going to see a dip in front quality and maybe even some language support dropped because of this.]]></description>
			<content:encoded><![CDATA[<p>Just adding a note, that this doesn&#8217;t just impact Japanese fonts, but European, Arabic, Russian, Thai, and Chinese Fonts too. Letsfont has a massive library of fonts needed for multilingual localization and the price hike has left game developers and publishers scrambling to find good alternatives. But there are not many other font companies in Japan that offer a wide range of fonts for multiple languages. So many people are going to see a dip in front quality and maybe even some language support dropped because of this.</p>
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