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	Comments on: Final Fantasy XIV director regrets making the game “too stress-free&#8221; for players 	</title>
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	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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		<title>
		By: Michael		</title>
		<link>https://automaton-media.com/en/news/final-fantasy-xiv-director-regrets-making-the-game-too-stress-free-for-players/#comment-1910</link>

		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Fri, 15 Mar 2024 15:59:58 +0000</pubDate>
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					<description><![CDATA[Yeah the game is far too easy. I breezed though every expansion. Great story but  the classes and casual content has become brain dead.]]></description>
			<content:encoded><![CDATA[<p>Yeah the game is far too easy. I breezed though every expansion. Great story but  the classes and casual content has become brain dead.</p>
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		<title>
		By: John C		</title>
		<link>https://automaton-media.com/en/news/final-fantasy-xiv-director-regrets-making-the-game-too-stress-free-for-players/#comment-1898</link>

		<dc:creator><![CDATA[John C]]></dc:creator>
		<pubDate>Wed, 13 Mar 2024 04:13:19 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=28457#comment-1898</guid>

					<description><![CDATA[I think Yoshida kind of fell into the trap a lot of bigger companies do in Japan when they create a hit game or product, milk it for all that is worth and go all in the audience who gave them money, cater to the Blue Ocean crowd casual crowd who never stays around forever and will leave when the next big thing comes along, than those who are the main audience themselves who will be around for a long time and slowly build up like the Red Ocean does. Nintendo had to learn this early with the WII to WII-U where only the hardcore audience stayed around and the casual audience left Nintendo to fend for itself.  Nintendo put their Red Ocean first, and Blue Ocean second, and the strategy has paid off heavily. Many companies are on different timelines like SEGA, Capcom etc, but they are all on the same path and will learn the same lesson Nintendo did. 

With Yoshida i think with FFXIV he will begin to surprise players through skill based gameplay and feats rather than just making the game easier, and have more in depth mechanics and to make things more thrilling than to rest on previous games in the past. My one hope though with him is he can make the beginning of FFXIV easier to get through and overhaul it so it&#039;s enjoyable as the rest of the game. Many people including myself have difficulty or patience getting into it enough to complete the first 30 hours of it.]]></description>
			<content:encoded><![CDATA[<p>I think Yoshida kind of fell into the trap a lot of bigger companies do in Japan when they create a hit game or product, milk it for all that is worth and go all in the audience who gave them money, cater to the Blue Ocean crowd casual crowd who never stays around forever and will leave when the next big thing comes along, than those who are the main audience themselves who will be around for a long time and slowly build up like the Red Ocean does. Nintendo had to learn this early with the WII to WII-U where only the hardcore audience stayed around and the casual audience left Nintendo to fend for itself.  Nintendo put their Red Ocean first, and Blue Ocean second, and the strategy has paid off heavily. Many companies are on different timelines like SEGA, Capcom etc, but they are all on the same path and will learn the same lesson Nintendo did. </p>
<p>With Yoshida i think with FFXIV he will begin to surprise players through skill based gameplay and feats rather than just making the game easier, and have more in depth mechanics and to make things more thrilling than to rest on previous games in the past. My one hope though with him is he can make the beginning of FFXIV easier to get through and overhaul it so it&#8217;s enjoyable as the rest of the game. Many people including myself have difficulty or patience getting into it enough to complete the first 30 hours of it.</p>
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