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	<title>
	Comments on: Final Fantasy X programmer doesn’t get why devs want to replicate low-poly PS1 era games. “We worked so hard to avoid warping, but now they say it’s charming”	</title>
	<atom:link href="https://automaton-media.com/en/news/final-fantasy-x-programmer-doesnt-get-why-devs-want-to-replicate-low-poly-ps1-era-games-we-worked-so-hard-to-avoid-warping-but-now-they-say-its-charming/feed/" rel="self" type="application/rss+xml" />
	<link>https://automaton-media.com/en/news/final-fantasy-x-programmer-doesnt-get-why-devs-want-to-replicate-low-poly-ps1-era-games-we-worked-so-hard-to-avoid-warping-but-now-they-say-its-charming/</link>
	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
	<lastBuildDate>Fri, 15 Aug 2025 14:19:15 +0000</lastBuildDate>
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		<title>
		By: Oliver		</title>
		<link>https://automaton-media.com/en/news/final-fantasy-x-programmer-doesnt-get-why-devs-want-to-replicate-low-poly-ps1-era-games-we-worked-so-hard-to-avoid-warping-but-now-they-say-its-charming/#comment-6421</link>

		<dc:creator><![CDATA[Oliver]]></dc:creator>
		<pubDate>Fri, 15 Aug 2025 14:19:15 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=50842#comment-6421</guid>

					<description><![CDATA[It&#039;s not about the warping etc, the thing that made FF7 the greatest Final Fantasy of all time was the story, and soundtrack. It would have been great if the remake was exactly the same story, no extra characters and stupid collect these 3/5/10 items and deliver them to... Could have kept it all the same with better graphics, which would have made it the greatest game of all time, but they butchered the story, at the end of the last game, already battled Sephiroth and it was so underwhelming, and Zak is still alive, and the dementors from Harry Potter makes zero sense.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s not about the warping etc, the thing that made FF7 the greatest Final Fantasy of all time was the story, and soundtrack. It would have been great if the remake was exactly the same story, no extra characters and stupid collect these 3/5/10 items and deliver them to&#8230; Could have kept it all the same with better graphics, which would have made it the greatest game of all time, but they butchered the story, at the end of the last game, already battled Sephiroth and it was so underwhelming, and Zak is still alive, and the dementors from Harry Potter makes zero sense.</p>
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		<title>
		By: YeenMachine		</title>
		<link>https://automaton-media.com/en/news/final-fantasy-x-programmer-doesnt-get-why-devs-want-to-replicate-low-poly-ps1-era-games-we-worked-so-hard-to-avoid-warping-but-now-they-say-its-charming/#comment-6419</link>

		<dc:creator><![CDATA[YeenMachine]]></dc:creator>
		<pubDate>Thu, 14 Aug 2025 21:30:38 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=50842#comment-6419</guid>

					<description><![CDATA[I get it from a dev/artist/creator standpoint in that it seems we&#039;re celebrating the shortcomings and failures they couldn&#039;t fix, but those &quot;shortcomings&quot; were around during our formative years when it was the best we could ever get, it was like magic on a screen never before seen to a young child. In a weird way, in emulating those faults in the new games now, we&#039;re paying tribute to the success they had with making those games in the first place!]]></description>
			<content:encoded><![CDATA[<p>I get it from a dev/artist/creator standpoint in that it seems we&#8217;re celebrating the shortcomings and failures they couldn&#8217;t fix, but those &#8220;shortcomings&#8221; were around during our formative years when it was the best we could ever get, it was like magic on a screen never before seen to a young child. In a weird way, in emulating those faults in the new games now, we&#8217;re paying tribute to the success they had with making those games in the first place!</p>
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		<title>
		By: Discipline		</title>
		<link>https://automaton-media.com/en/news/final-fantasy-x-programmer-doesnt-get-why-devs-want-to-replicate-low-poly-ps1-era-games-we-worked-so-hard-to-avoid-warping-but-now-they-say-its-charming/#comment-6412</link>

		<dc:creator><![CDATA[Discipline]]></dc:creator>
		<pubDate>Mon, 11 Aug 2025 22:44:37 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=50842#comment-6412</guid>

					<description><![CDATA[There&#039;s an excellent YouTube video about this called &quot;Realism in Games Doesn&#039;t Have to Be Boring&quot;. Watch it when you can.]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s an excellent YouTube video about this called &#8220;Realism in Games Doesn&#8217;t Have to Be Boring&#8221;. Watch it when you can.</p>
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		<title>
		By: Korble		</title>
		<link>https://automaton-media.com/en/news/final-fantasy-x-programmer-doesnt-get-why-devs-want-to-replicate-low-poly-ps1-era-games-we-worked-so-hard-to-avoid-warping-but-now-they-say-its-charming/#comment-6411</link>

		<dc:creator><![CDATA[Korble]]></dc:creator>
		<pubDate>Mon, 11 Aug 2025 22:27:28 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=50842#comment-6411</guid>

					<description><![CDATA[Literally nostalgia. What&#039;s not to get?
&quot;I don&#039;t understand why people are playing snes esc 2d indie games when we worked so hard to make 3d models.&quot; NOSTALGIA!!]]></description>
			<content:encoded><![CDATA[<p>Literally nostalgia. What&#8217;s not to get?<br />
&#8220;I don&#8217;t understand why people are playing snes esc 2d indie games when we worked so hard to make 3d models.&#8221; NOSTALGIA!!</p>
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		<title>
		By: Bud		</title>
		<link>https://automaton-media.com/en/news/final-fantasy-x-programmer-doesnt-get-why-devs-want-to-replicate-low-poly-ps1-era-games-we-worked-so-hard-to-avoid-warping-but-now-they-say-its-charming/#comment-6410</link>

		<dc:creator><![CDATA[Bud]]></dc:creator>
		<pubDate>Mon, 11 Aug 2025 15:58:40 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=50842#comment-6410</guid>

					<description><![CDATA[Dude has never heard the term nostalgia]]></description>
			<content:encoded><![CDATA[<p>Dude has never heard the term nostalgia</p>
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		<title>
		By: Jim		</title>
		<link>https://automaton-media.com/en/news/final-fantasy-x-programmer-doesnt-get-why-devs-want-to-replicate-low-poly-ps1-era-games-we-worked-so-hard-to-avoid-warping-but-now-they-say-its-charming/#comment-6406</link>

		<dc:creator><![CDATA[Jim]]></dc:creator>
		<pubDate>Sun, 10 Aug 2025 19:07:45 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=50842#comment-6406</guid>

					<description><![CDATA[There is something about the PS1 graphics that look more realistic than some of the stuff from the PS2 and PS3 era. I think some of the pixelation and lack of definition actually works for it. Once the next gen consoles arrived all of that imperfection was replaced with more detail. But a lot of the new detail was either not accurate or cartoonish. It looked plastic and fake. The PS1 graphics almost looked like lower res photo realism. I think that’s why I loved the visuals of the PS1 so much more than some of the later games. The artwork (in terms of the graphical style and colors) were amazing too. Metal Gear Solid and Final Fantasy 7 had deep, rich, vibrant colors as well as a gritty realism. Their sequels used different art style which I didn’t like as much.]]></description>
			<content:encoded><![CDATA[<p>There is something about the PS1 graphics that look more realistic than some of the stuff from the PS2 and PS3 era. I think some of the pixelation and lack of definition actually works for it. Once the next gen consoles arrived all of that imperfection was replaced with more detail. But a lot of the new detail was either not accurate or cartoonish. It looked plastic and fake. The PS1 graphics almost looked like lower res photo realism. I think that’s why I loved the visuals of the PS1 so much more than some of the later games. The artwork (in terms of the graphical style and colors) were amazing too. Metal Gear Solid and Final Fantasy 7 had deep, rich, vibrant colors as well as a gritty realism. Their sequels used different art style which I didn’t like as much.</p>
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		<title>
		By: Zxxyz		</title>
		<link>https://automaton-media.com/en/news/final-fantasy-x-programmer-doesnt-get-why-devs-want-to-replicate-low-poly-ps1-era-games-we-worked-so-hard-to-avoid-warping-but-now-they-say-its-charming/#comment-6405</link>

		<dc:creator><![CDATA[Zxxyz]]></dc:creator>
		<pubDate>Sun, 10 Aug 2025 18:47:35 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=50842#comment-6405</guid>

					<description><![CDATA[I think its important to remember that the ones looking for new ps1-era style gaming is mostly limited to harder gamers who dig into the indie dev scene.  Compared to gamers as a whole, this is still a minority.. and Sugimoto&#039;s perspective isn&#039;t exactly unpopular.  Its fun to delve into nostalgia, but most people still prefer better graphics, including millennials who are now building them.

I could see this developing into a separate style of gaming later on, but respectfully, I dont ever see it becoming wanted by the majority of players.]]></description>
			<content:encoded><![CDATA[<p>I think its important to remember that the ones looking for new ps1-era style gaming is mostly limited to harder gamers who dig into the indie dev scene.  Compared to gamers as a whole, this is still a minority.. and Sugimoto&#8217;s perspective isn&#8217;t exactly unpopular.  Its fun to delve into nostalgia, but most people still prefer better graphics, including millennials who are now building them.</p>
<p>I could see this developing into a separate style of gaming later on, but respectfully, I dont ever see it becoming wanted by the majority of players.</p>
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		<title>
		By: Eduardo Tomazzoni		</title>
		<link>https://automaton-media.com/en/news/final-fantasy-x-programmer-doesnt-get-why-devs-want-to-replicate-low-poly-ps1-era-games-we-worked-so-hard-to-avoid-warping-but-now-they-say-its-charming/#comment-6404</link>

		<dc:creator><![CDATA[Eduardo Tomazzoni]]></dc:creator>
		<pubDate>Sun, 10 Aug 2025 14:49:28 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=50842#comment-6404</guid>

					<description><![CDATA[Some people can be as deep as a puddle when it comes to human psychology.]]></description>
			<content:encoded><![CDATA[<p>Some people can be as deep as a puddle when it comes to human psychology.</p>
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		<title>
		By: Joseph		</title>
		<link>https://automaton-media.com/en/news/final-fantasy-x-programmer-doesnt-get-why-devs-want-to-replicate-low-poly-ps1-era-games-we-worked-so-hard-to-avoid-warping-but-now-they-say-its-charming/#comment-6402</link>

		<dc:creator><![CDATA[Joseph]]></dc:creator>
		<pubDate>Sun, 10 Aug 2025 13:36:08 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=50842#comment-6402</guid>

					<description><![CDATA[I get you wanted better graphics, but nowadays nostalgia and kids wishing they were around back then is a thing.]]></description>
			<content:encoded><![CDATA[<p>I get you wanted better graphics, but nowadays nostalgia and kids wishing they were around back then is a thing.</p>
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		<title>
		By: Joseph		</title>
		<link>https://automaton-media.com/en/news/final-fantasy-x-programmer-doesnt-get-why-devs-want-to-replicate-low-poly-ps1-era-games-we-worked-so-hard-to-avoid-warping-but-now-they-say-its-charming/#comment-6401</link>

		<dc:creator><![CDATA[Joseph]]></dc:creator>
		<pubDate>Sun, 10 Aug 2025 13:31:57 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=50842#comment-6401</guid>

					<description><![CDATA[I didn&#039;t read the article but it&#039;s because it&#039;s nastslgic, tell him it&#039;s nastslgic]]></description>
			<content:encoded><![CDATA[<p>I didn&#8217;t read the article but it&#8217;s because it&#8217;s nastslgic, tell him it&#8217;s nastslgic</p>
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		<title>
		By: Dan		</title>
		<link>https://automaton-media.com/en/news/final-fantasy-x-programmer-doesnt-get-why-devs-want-to-replicate-low-poly-ps1-era-games-we-worked-so-hard-to-avoid-warping-but-now-they-say-its-charming/#comment-6400</link>

		<dc:creator><![CDATA[Dan]]></dc:creator>
		<pubDate>Sun, 10 Aug 2025 10:30:35 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=50842#comment-6400</guid>

					<description><![CDATA[I started on an Atari back in the day, all I&#039;ve ever wanted was a video game that looked realistic, now we have them I&#039;m happy. I don&#039;t get the fascination with Indie games with bad graphics, and games like Minecraft or Fortnite. Yes gameplay is important but so are the graphics.]]></description>
			<content:encoded><![CDATA[<p>I started on an Atari back in the day, all I&#8217;ve ever wanted was a video game that looked realistic, now we have them I&#8217;m happy. I don&#8217;t get the fascination with Indie games with bad graphics, and games like Minecraft or Fortnite. Yes gameplay is important but so are the graphics.</p>
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		<title>
		By: B. Mitch		</title>
		<link>https://automaton-media.com/en/news/final-fantasy-x-programmer-doesnt-get-why-devs-want-to-replicate-low-poly-ps1-era-games-we-worked-so-hard-to-avoid-warping-but-now-they-say-its-charming/#comment-6399</link>

		<dc:creator><![CDATA[B. Mitch]]></dc:creator>
		<pubDate>Sun, 10 Aug 2025 10:04:40 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=50842#comment-6399</guid>

					<description><![CDATA[Of course. Before, it was the best anyone could do, so of course people were going to find any flaw possible to make fun of while they waited for technology to advance.

But now, it&#039;s optional and intentional, and caters to the people who want to enjoy nostalgia. Now, some of that last generation want to try and recall that taste of when they were the target audience.
But some also haven&#039;t changed since then. Those ones have done their best to try to keep up with the newer generation, just because they still get most of their confidence from sitting on the cutting edge and making fun of every nick and warping in the hard work that people at the forefront of their field have spent countless hours thanklessly grinding together.]]></description>
			<content:encoded><![CDATA[<p>Of course. Before, it was the best anyone could do, so of course people were going to find any flaw possible to make fun of while they waited for technology to advance.</p>
<p>But now, it&#8217;s optional and intentional, and caters to the people who want to enjoy nostalgia. Now, some of that last generation want to try and recall that taste of when they were the target audience.<br />
But some also haven&#8217;t changed since then. Those ones have done their best to try to keep up with the newer generation, just because they still get most of their confidence from sitting on the cutting edge and making fun of every nick and warping in the hard work that people at the forefront of their field have spent countless hours thanklessly grinding together.</p>
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		<title>
		By: bugikki		</title>
		<link>https://automaton-media.com/en/news/final-fantasy-x-programmer-doesnt-get-why-devs-want-to-replicate-low-poly-ps1-era-games-we-worked-so-hard-to-avoid-warping-but-now-they-say-its-charming/#comment-6398</link>

		<dc:creator><![CDATA[bugikki]]></dc:creator>
		<pubDate>Sun, 10 Aug 2025 08:43:42 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=50842#comment-6398</guid>

					<description><![CDATA[It&#039;s nostalgia but I get why he would be baffled lmao]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s nostalgia but I get why he would be baffled lmao</p>
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		<title>
		By: REPQueen@FollowMe4REP		</title>
		<link>https://automaton-media.com/en/news/final-fantasy-x-programmer-doesnt-get-why-devs-want-to-replicate-low-poly-ps1-era-games-we-worked-so-hard-to-avoid-warping-but-now-they-say-its-charming/#comment-6397</link>

		<dc:creator><![CDATA[REPQueen@FollowMe4REP]]></dc:creator>
		<pubDate>Sun, 10 Aug 2025 05:58:39 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=50842#comment-6397</guid>

					<description><![CDATA[I remember being so horrified and upset that developers suddenly almost all made the switch to polygons right as pixel graphics were getting incredible. The tech wasn’t there and suddenly every game looked depressingly bad. Like, literally depressing. It might not have helped that I was a depressed teen. Now the nostalgic value is so high just because it refers to a time where I wasn’t constantly horrified and terrified and disgusted with 99% of everyone else in my species. I would trade my horror, terror, and disgust for my old depression in a heartbeat. But whoever has my depression, you should probably hold onto it. It’s so much better than any product of the present.]]></description>
			<content:encoded><![CDATA[<p>I remember being so horrified and upset that developers suddenly almost all made the switch to polygons right as pixel graphics were getting incredible. The tech wasn’t there and suddenly every game looked depressingly bad. Like, literally depressing. It might not have helped that I was a depressed teen. Now the nostalgic value is so high just because it refers to a time where I wasn’t constantly horrified and terrified and disgusted with 99% of everyone else in my species. I would trade my horror, terror, and disgust for my old depression in a heartbeat. But whoever has my depression, you should probably hold onto it. It’s so much better than any product of the present.</p>
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		<title>
		By: Kevin		</title>
		<link>https://automaton-media.com/en/news/final-fantasy-x-programmer-doesnt-get-why-devs-want-to-replicate-low-poly-ps1-era-games-we-worked-so-hard-to-avoid-warping-but-now-they-say-its-charming/#comment-6396</link>

		<dc:creator><![CDATA[Kevin]]></dc:creator>
		<pubDate>Sun, 10 Aug 2025 04:52:10 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=50842#comment-6396</guid>

					<description><![CDATA[I feel like it&#039;s more about the feeling of games back then. You knew when the game was released it was the full game. No micro transactions no patches. They had to put out the best they could to make money. Anytime I see those graphics it reminds me of when gaming was more about the passion and creativity than the money aspect l.]]></description>
			<content:encoded><![CDATA[<p>I feel like it&#8217;s more about the feeling of games back then. You knew when the game was released it was the full game. No micro transactions no patches. They had to put out the best they could to make money. Anytime I see those graphics it reminds me of when gaming was more about the passion and creativity than the money aspect l.</p>
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		<title>
		By: Rick		</title>
		<link>https://automaton-media.com/en/news/final-fantasy-x-programmer-doesnt-get-why-devs-want-to-replicate-low-poly-ps1-era-games-we-worked-so-hard-to-avoid-warping-but-now-they-say-its-charming/#comment-6395</link>

		<dc:creator><![CDATA[Rick]]></dc:creator>
		<pubDate>Sun, 10 Aug 2025 00:28:14 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=50842#comment-6395</guid>

					<description><![CDATA[People also like records for their &quot;warmth&quot;, well most of us who grew up on the tail end of records, and eight track, were, and still are, blown away by what we got in CDs and even in mp3s. I don&#039;t want to deal with hiss and pop and fragile vinyl. I get the nostalgia for 8 and 16 bit, but this is a little odd.]]></description>
			<content:encoded><![CDATA[<p>People also like records for their &#8220;warmth&#8221;, well most of us who grew up on the tail end of records, and eight track, were, and still are, blown away by what we got in CDs and even in mp3s. I don&#8217;t want to deal with hiss and pop and fragile vinyl. I get the nostalgia for 8 and 16 bit, but this is a little odd.</p>
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		<title>
		By: Mark		</title>
		<link>https://automaton-media.com/en/news/final-fantasy-x-programmer-doesnt-get-why-devs-want-to-replicate-low-poly-ps1-era-games-we-worked-so-hard-to-avoid-warping-but-now-they-say-its-charming/#comment-6394</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sun, 10 Aug 2025 00:23:49 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=50842#comment-6394</guid>

					<description><![CDATA[Having lower quality graphics means that developers have more time to focus on the gameplay and story. It’s a response to gamers wanting finished, functional games while trying not to sacrifice on development time. PS1-era graphics are an unusual choice, but just make the game work and be reasonably priced and most gamers will be happy.]]></description>
			<content:encoded><![CDATA[<p>Having lower quality graphics means that developers have more time to focus on the gameplay and story. It’s a response to gamers wanting finished, functional games while trying not to sacrifice on development time. PS1-era graphics are an unusual choice, but just make the game work and be reasonably priced and most gamers will be happy.</p>
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		<title>
		By: Discipline		</title>
		<link>https://automaton-media.com/en/news/final-fantasy-x-programmer-doesnt-get-why-devs-want-to-replicate-low-poly-ps1-era-games-we-worked-so-hard-to-avoid-warping-but-now-they-say-its-charming/#comment-6393</link>

		<dc:creator><![CDATA[Discipline]]></dc:creator>
		<pubDate>Sat, 09 Aug 2025 22:09:04 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=50842#comment-6393</guid>

					<description><![CDATA[See, it&#039;s not *wrong* to see texture-warping as charming, but at the same time... I see where Sugimoto&#039;s coming from.

A lot of the graphics we see as &quot;low-poly&quot; and &quot;stylized&quot; now were cutting-edge back in the day. For example: you wouldn&#039;t tell from the blocky flat-textured look, but Virtua Fighter&#039;s character models pushed the limits of polygon counts.]]></description>
			<content:encoded><![CDATA[<p>See, it&#8217;s not *wrong* to see texture-warping as charming, but at the same time&#8230; I see where Sugimoto&#8217;s coming from.</p>
<p>A lot of the graphics we see as &#8220;low-poly&#8221; and &#8220;stylized&#8221; now were cutting-edge back in the day. For example: you wouldn&#8217;t tell from the blocky flat-textured look, but Virtua Fighter&#8217;s character models pushed the limits of polygon counts.</p>
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		<title>
		By: BENJAMIN S GARRETT		</title>
		<link>https://automaton-media.com/en/news/final-fantasy-x-programmer-doesnt-get-why-devs-want-to-replicate-low-poly-ps1-era-games-we-worked-so-hard-to-avoid-warping-but-now-they-say-its-charming/#comment-6392</link>

		<dc:creator><![CDATA[BENJAMIN S GARRETT]]></dc:creator>
		<pubDate>Sat, 09 Aug 2025 20:57:51 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=50842#comment-6392</guid>

					<description><![CDATA[I don&#039;t get why people write in haiku...

We worked so hard to write 1000 page novels providing the finest details and leave no room for ambiguity!]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t get why people write in haiku&#8230;</p>
<p>We worked so hard to write 1000 page novels providing the finest details and leave no room for ambiguity!</p>
]]></content:encoded>
		
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		<title>
		By: Ks1986		</title>
		<link>https://automaton-media.com/en/news/final-fantasy-x-programmer-doesnt-get-why-devs-want-to-replicate-low-poly-ps1-era-games-we-worked-so-hard-to-avoid-warping-but-now-they-say-its-charming/#comment-6391</link>

		<dc:creator><![CDATA[Ks1986]]></dc:creator>
		<pubDate>Sat, 09 Aug 2025 19:27:39 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=50842#comment-6391</guid>

					<description><![CDATA[It&#039;s getting hilarious at this point how out of touch with gamers AAA developers and studios are getting. Good graphics do not equal good games and we have so many examples of this. There&#039;s a reason why indie studios are becoming more and more of a threat. Also, never underestimate the power of nostalgia.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s getting hilarious at this point how out of touch with gamers AAA developers and studios are getting. Good graphics do not equal good games and we have so many examples of this. There&#8217;s a reason why indie studios are becoming more and more of a threat. Also, never underestimate the power of nostalgia.</p>
]]></content:encoded>
		
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		<title>
		By: Mobinga		</title>
		<link>https://automaton-media.com/en/news/final-fantasy-x-programmer-doesnt-get-why-devs-want-to-replicate-low-poly-ps1-era-games-we-worked-so-hard-to-avoid-warping-but-now-they-say-its-charming/#comment-6389</link>

		<dc:creator><![CDATA[Mobinga]]></dc:creator>
		<pubDate>Sat, 09 Aug 2025 15:43:31 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=50842#comment-6389</guid>

					<description><![CDATA[Do people just not understand the concept of nostalgia?]]></description>
			<content:encoded><![CDATA[<p>Do people just not understand the concept of nostalgia?</p>
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		<title>
		By: Thegodofvenom		</title>
		<link>https://automaton-media.com/en/news/final-fantasy-x-programmer-doesnt-get-why-devs-want-to-replicate-low-poly-ps1-era-games-we-worked-so-hard-to-avoid-warping-but-now-they-say-its-charming/#comment-6388</link>

		<dc:creator><![CDATA[Thegodofvenom]]></dc:creator>
		<pubDate>Sat, 09 Aug 2025 11:49:00 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=50842#comment-6388</guid>

					<description><![CDATA[Because people want to relive the eras of gaming they grew up in, or replicate it to experience it. Duh]]></description>
			<content:encoded><![CDATA[<p>Because people want to relive the eras of gaming they grew up in, or replicate it to experience it. Duh</p>
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		<title>
		By: Zyolluax		</title>
		<link>https://automaton-media.com/en/news/final-fantasy-x-programmer-doesnt-get-why-devs-want-to-replicate-low-poly-ps1-era-games-we-worked-so-hard-to-avoid-warping-but-now-they-say-its-charming/#comment-6387</link>

		<dc:creator><![CDATA[Zyolluax]]></dc:creator>
		<pubDate>Fri, 08 Aug 2025 20:03:29 +0000</pubDate>
		<guid isPermaLink="false">https://automaton-media.com/en/?p=50842#comment-6387</guid>

					<description><![CDATA[There&#039;s always beauty in failures]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s always beauty in failures</p>
]]></content:encoded>
		
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