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	<title>
	Comments on: Dragon’s Dogma 2’s credits suggest a shockingly small number of development staff (Updated)	</title>
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	<description>AUTOMATON is a website that covers the Japanese gaming world. We bring you the news on video games from Osaka and Tokyo.</description>
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		By: John C		</title>
		<link>https://automaton-media.com/en/news/dragons-dogma-2s-credits-suggest-a-shockingly-small-number-of-development-staff/#comment-2080</link>

		<dc:creator><![CDATA[John C]]></dc:creator>
		<pubDate>Fri, 05 Apr 2024 20:32:21 +0000</pubDate>
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					<description><![CDATA[I do think that nearly 400 people on staff is actually a good number but if used well could have resulted in a much better game. For example I do think the focus on realism has hurt this industry as a whole rather than mechanics, style and gameplay this staff could have created something better, but due to the demands that everything must be realistic and graphics be the main focus more staff is added and the more sells the game must pull in along with DLC to then make it&#039;s money back eventually spiraling into a death loop that is unsustainable for long term. 

This is something i think Koei Tecmo does better with it&#039;s Team Ninja Engine with Nioh, and Rise Of The Ronin where they do not focus too heavily on graphics but Gameplay and a lot more on nice customization to make beautiful characters. Also the mechanics are very rich due to having more time to focus on this, than every single strand of texture.]]></description>
			<content:encoded><![CDATA[<p>I do think that nearly 400 people on staff is actually a good number but if used well could have resulted in a much better game. For example I do think the focus on realism has hurt this industry as a whole rather than mechanics, style and gameplay this staff could have created something better, but due to the demands that everything must be realistic and graphics be the main focus more staff is added and the more sells the game must pull in along with DLC to then make it&#8217;s money back eventually spiraling into a death loop that is unsustainable for long term. </p>
<p>This is something i think Koei Tecmo does better with it&#8217;s Team Ninja Engine with Nioh, and Rise Of The Ronin where they do not focus too heavily on graphics but Gameplay and a lot more on nice customization to make beautiful characters. Also the mechanics are very rich due to having more time to focus on this, than every single strand of texture.</p>
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