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	Comments on: Dragon Ball Sparking! ZERO will not have rollback netcode, producer says 	</title>
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		By: John C		</title>
		<link>https://automaton-media.com/en/news/dragon-ball-sparking-zero-will-not-have-rollback-netcode-producer-says/#comment-3490</link>

		<dc:creator><![CDATA[John C]]></dc:creator>
		<pubDate>Tue, 25 Jun 2024 09:58:44 +0000</pubDate>
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					<description><![CDATA[I hope Bandai Namco has a roadmap chart for fixing this eventually and to begin to listen to the players. Because there is a difference between trying and failing vs not trying and allowing it to fail. Does not matter the ignorance or knowledge at hand when this is a 70$ game that seems to be lacking right now. Rollback Netcode is A feature that Capcom, SNK, even Arksys try to do their best to include it in all their Fighting games, it should be common because 3D Fighters do not have that much of complex logic than any other gaming genre that uses Rollback Netcode under the name of &quot;Lag Compensation&quot; that has existed for 25 years.]]></description>
			<content:encoded><![CDATA[<p>I hope Bandai Namco has a roadmap chart for fixing this eventually and to begin to listen to the players. Because there is a difference between trying and failing vs not trying and allowing it to fail. Does not matter the ignorance or knowledge at hand when this is a 70$ game that seems to be lacking right now. Rollback Netcode is A feature that Capcom, SNK, even Arksys try to do their best to include it in all their Fighting games, it should be common because 3D Fighters do not have that much of complex logic than any other gaming genre that uses Rollback Netcode under the name of &#8220;Lag Compensation&#8221; that has existed for 25 years.</p>
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